Refactoring of Program ownership/lifecycle, and WIP Glop rendering path

Change-Id: I2549032790bddbc048b0bccc224ed8f386b4517c
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 6dcd3e1..55b2d19 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -516,9 +516,8 @@
 
             TextureVertex* mesh = texture->mesh();
             MeshState& meshState = renderState.meshState();
-            Program* program = caches.currentProgram;
-            meshState.bindPositionVertexPointer(program, forceRebind, &mesh[0].x);
-            meshState.bindTexCoordsVertexPointer(program, forceRebind, &mesh[0].u);
+            meshState.bindPositionVertexPointer(forceRebind, &mesh[0].x);
+            meshState.bindTexCoordsVertexPointer(forceRebind, &mesh[0].u);
 
             glDrawElements(GL_TRIANGLES, texture->meshElementCount(),
                     GL_UNSIGNED_SHORT, texture->indices());