Refactoring of Program ownership/lifecycle, and WIP Glop rendering path
Change-Id: I2549032790bddbc048b0bccc224ed8f386b4517c
diff --git a/libs/hwui/renderstate/RenderState.h b/libs/hwui/renderstate/RenderState.h
index 4180f44..2e28ff6 100644
--- a/libs/hwui/renderstate/RenderState.h
+++ b/libs/hwui/renderstate/RenderState.h
@@ -22,11 +22,12 @@
#include <utils/Mutex.h>
#include <utils/Functor.h>
#include <utils/RefBase.h>
-
#include <private/hwui/DrawGlInfo.h>
#include <renderstate/Blend.h>
+
#include "AssetAtlas.h"
#include "Caches.h"
+#include "Glop.h"
#include "renderstate/MeshState.h"
#include "renderstate/PixelBufferState.h"
#include "renderstate/Scissor.h"
@@ -83,6 +84,8 @@
// more thinking...
void postDecStrong(VirtualLightRefBase* object);
+ void render(const Glop& glop);
+
AssetAtlas& assetAtlas() { return mAssetAtlas; }
Blend& blend() { return *mBlend; }
MeshState& meshState() { return *mMeshState; }
@@ -96,6 +99,9 @@
void resumeFromFunctorInvoke();
void assertOnGLThread();
+ void setupVertexAttributes(const Glop& glop);
+ void tearDownVertexAttributes(const Glop& glop);
+
RenderState(renderthread::RenderThread& thread);
~RenderState();