Hardware overlay support
Enable hardware overlay support for camera and video playback use cases
diff --git a/libs/ui/Overlay.cpp b/libs/ui/Overlay.cpp
index a092f8d..4854d6a 100644
--- a/libs/ui/Overlay.cpp
+++ b/libs/ui/Overlay.cpp
@@ -59,6 +59,18 @@
return mOverlayData->queueBuffer(mOverlayData, buffer);
}
+status_t Overlay::setCrop(uint32_t x, uint32_t y, uint32_t w, uint32_t h)
+{
+ if (mStatus != NO_ERROR) return mStatus;
+ return mOverlayData->setCrop(mOverlayData, x, y, w, h);
+}
+
+status_t Overlay::getCrop(uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h)
+{
+ if (mStatus != NO_ERROR) return mStatus;
+ return mOverlayData->getCrop(mOverlayData, x, y, w, h);
+}
+
int32_t Overlay::getBufferCount() const
{
if (mStatus != NO_ERROR) return mStatus;
@@ -73,6 +85,15 @@
void Overlay::destroy() {
if (mStatus != NO_ERROR) return;
+
+ // Must delete the objects in reverse creation order, thus the
+ // data side must be closed first and then the destroy send to
+ // the control side.
+ if (mOverlayData) {
+ overlay_data_close(mOverlayData);
+ mOverlayData = NULL;
+ }
+
mOverlayRef->mOverlayChannel->destroy();
}