Change setMatrix behavior to only affect canvas-local matrix

bug:22189925

This makes setMatrix(getMatrix()) work as expected, and makes setMatrix()
much more useful without changing behavior relative to a View's parent
hierarchy.

Change-Id: I608613bd27c1b9052ae583f8fd2119cf37a2f6d7
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 7a56d42..827404f 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1151,7 +1151,7 @@
 }
 
 void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
-    setMatrix(state.mMatrix);
+    setGlobalMatrix(state.mMatrix);
     writableSnapshot()->alpha = state.mAlpha;
     writableSnapshot()->roundRectClipState = state.mRoundRectClipState;
     writableSnapshot()->projectionPathMask = state.mProjectionPathMask;
@@ -2098,8 +2098,9 @@
     mState.skew(sx, sy);
 }
 
-void OpenGLRenderer::setMatrix(const Matrix4& matrix) {
-    mState.setMatrix(matrix);
+void OpenGLRenderer::setLocalMatrix(const Matrix4& matrix) {
+    mState.setMatrix(mBaseTransform);
+    mState.concatMatrix(matrix);
 }
 
 void OpenGLRenderer::setLocalMatrix(const SkMatrix& matrix) {