Fix builds without USE_OPENGL_RENDERER

Change-Id: I84b8dfb57dcc7de700d481774efded88e51d361a
diff --git a/core/jni/android_view_HardwareRenderer.cpp b/core/jni/android_view_HardwareRenderer.cpp
index 082e726..fa83170 100644
--- a/core/jni/android_view_HardwareRenderer.cpp
+++ b/core/jni/android_view_HardwareRenderer.cpp
@@ -20,8 +20,9 @@
 #include <nativehelper/JNIHelp.h>
 #include <android_runtime/AndroidRuntime.h>
 
+#include <EGL/egl_cache.h>
+
 #ifdef USE_OPENGL_RENDERER
-    #include <EGL/egl_cache.h>
     EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
 #endif