commit | 6e267d0cceafe8baf1d80362f1c155a3df63ee9a | [log] [tgz] |
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author | Mathias Agopian <mathias@google.com> | Sun Nov 13 20:50:07 2011 -0800 |
committer | The Android Automerger <android-build@android.com> | Tue Nov 15 16:19:56 2011 -0800 |
tree | 766fe729558f5e656b80499685b406e3889dcd85 | |
parent | 7302ecf226b25583cf05b245c76d26aba4cad935 [diff] |
fix crash when validating an invalid EGL objects the code that validated EGL objects dereferenced the object to access its EGLDisplay -- needed for validation (!). This was wrong for two reasons, first we dereferenced the object before validating it (potentially leading to a crash), secondly we didn't validate that the object existed in the right EGLDisplay. We now use the EGLDisplay passed by the user API. Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138