switch over clip calls to use SkClipOp instead of SkRegion::Op
Change-Id: I67d23c487b5249bc31d96e3b2393f693c0b2bcff
diff --git a/libs/hwui/FrameBuilder.cpp b/libs/hwui/FrameBuilder.cpp
index 245db1d..5b683e0 100644
--- a/libs/hwui/FrameBuilder.cpp
+++ b/libs/hwui/FrameBuilder.cpp
@@ -120,7 +120,7 @@
mCanvasState.save(SaveFlags::MatrixClip);
mCanvasState.translate(tx, ty);
mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
- SkRegion::kIntersect_Op);
+ kIntersect_SkClipOp);
deferNodePropsAndOps(renderNode);
mCanvasState.restore();
}
@@ -262,7 +262,7 @@
Rect clipRect;
properties.getClippingRectForFlags(clipFlags, &clipRect);
mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
- SkRegion::kIntersect_Op);
+ kIntersect_SkClipOp);
}
if (properties.getRevealClip().willClip()) {