Work to support saveLayer in new pipeline
clipped SaveLayers will now be pulled to the beginning of the frame,
prior to drawing FBO 0. This will remove the need for switching FBOs
mid-frame.
Change-Id: I4d8dc1f845e84e9b49d5acdf4f4703eef4a9cb06
diff --git a/libs/hwui/BakedOpRenderer.h b/libs/hwui/BakedOpRenderer.h
index b8b4426..f45dbe4 100644
--- a/libs/hwui/BakedOpRenderer.h
+++ b/libs/hwui/BakedOpRenderer.h
@@ -65,7 +65,7 @@
* These functions will perform the actual rendering of the individual operations in OpenGL,
* given the transform/clip and other state built into the BakedOpState object passed in.
*/
- #define BAKED_OP_RENDERER_METHOD(Type) static void on##Type(Info* info, const Type& op, const BakedOpState& state);
+ #define BAKED_OP_RENDERER_METHOD(Type) static void on##Type(Info& info, const Type& op, const BakedOpState& state);
MAP_OPS(BAKED_OP_RENDERER_METHOD);
};