Work to support saveLayer in new pipeline

clipped SaveLayers will now be pulled to the beginning of the frame,
prior to drawing FBO 0. This will remove the need for switching FBOs
mid-frame.

Change-Id: I4d8dc1f845e84e9b49d5acdf4f4703eef4a9cb06
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 894a2bd..351fbaa 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -929,7 +929,7 @@
     const RenderProperties& backgroundProps = backgroundOp->renderNode->properties();
     renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
 
-    // If the projection reciever has an outline, we mask projected content to it
+    // If the projection receiver has an outline, we mask projected content to it
     // (which we know, apriori, are all tessellated paths)
     renderer.setProjectionPathMask(alloc, projectionReceiverOutline);