Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index 7f76390..19699dc 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -106,8 +106,8 @@
return;
}
- GLenum type = mType->getElement()->getGLType();
- GLenum format = mType->getElement()->getGLFormat();
+ GLenum type = mType->getElement()->getComponent().getGLType();
+ GLenum format = mType->getElement()->getComponent().getGLFormat();
if (!type || !format) {
return;
@@ -422,10 +422,10 @@
static ElementConverter_t pickConverter(const Element *dst, const Element *src)
{
- GLenum srcGLType = src->getGLType();
- GLenum srcGLFmt = src->getGLFormat();
- GLenum dstGLType = dst->getGLType();
- GLenum dstGLFmt = dst->getGLFormat();
+ GLenum srcGLType = src->getComponent().getGLType();
+ GLenum srcGLFmt = src->getComponent().getGLFormat();
+ GLenum dstGLType = dst->getComponent().getGLType();
+ GLenum dstGLFmt = dst->getComponent().getGLFormat();
if (srcGLFmt == dstGLFmt && srcGLType == dstGLType) {
switch(dst->getSizeBytes()) {