Use bilerp sampling when drawing TextureView with non-translate matrix

Draw TextureView with bilerp sampling, when the matrix is not
integer translate or identity. For example scaling matrix or
translation on X by 0.4f will draw with GL_LINEAR on OpenGL pipeline.
Translation on X by 3.0f will draw TextureView with GL_NEAREST.

Bug: 117890671
Test: ran camera app
Change-Id: I3acd710ff2cb4ee7b14dd4b7d9227842187130c9
1 file changed