Improve shadow tessellation performance
- Tune and simplify shadow parameters
- Remove additional inner rings
- Improve polygon ray casting algorithm
Change-Id: If0f28b2d66ae0480b675942bb65e8fcd2864425d
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index 1d58d96..f02e591 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -705,8 +705,8 @@
propertyDirtyViewport = false;
propertyEnable3d = false;
propertyCameraDistance = 1.0f;
- propertyAmbientShadowStrength = 0x3f;
- propertySpotShadowStrength = 0x3f;
+ propertyAmbientShadowStrength = 25;
+ propertySpotShadowStrength = 25;
propertyLightPosXScale = 0.5f;
propertyLightPosYScale = 0.0f;