Fix OffscreenBuffer leak

Fixes: 27941148

Make OffscreenBuffer lifecycle an explicit (and tested) contract between
FrameBuilder and BakedOpRenderer, entirely separate from dispatch. This
makes it safe to reject any rendering work via overdraw content
rejection (before it gets to a BakedOpDispatcher).

Adds a couple tests around OffscreenBuffer leaks, and switches
OffscreenBuffer tests to RENDERTHREAD_TEST macro, as appropriate.

Change-Id: Id114b835d042708ae921028fb4b17e5fa485fe64
diff --git a/libs/hwui/BakedOpDispatcher.cpp b/libs/hwui/BakedOpDispatcher.cpp
index f43bf86..5fb8425 100644
--- a/libs/hwui/BakedOpDispatcher.cpp
+++ b/libs/hwui/BakedOpDispatcher.cpp
@@ -809,10 +809,6 @@
                         Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
                 .build();
         renderer.renderGlop(state, glop);
-
-        if (op.destroy) {
-            renderer.renderState().layerPool().putOrDelete(buffer);
-        }
     }
 }
 
diff --git a/libs/hwui/BakedOpRenderer.cpp b/libs/hwui/BakedOpRenderer.cpp
index 20f102b..3c302b3 100644
--- a/libs/hwui/BakedOpRenderer.cpp
+++ b/libs/hwui/BakedOpRenderer.cpp
@@ -37,6 +37,10 @@
     return buffer;
 }
 
+void BakedOpRenderer::recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) {
+    mRenderState.layerPool().putOrDelete(offscreenBuffer);
+}
+
 void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) {
     LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
 
diff --git a/libs/hwui/BakedOpRenderer.h b/libs/hwui/BakedOpRenderer.h
index 1b4065a..62bc564 100644
--- a/libs/hwui/BakedOpRenderer.h
+++ b/libs/hwui/BakedOpRenderer.h
@@ -69,6 +69,7 @@
     void startFrame(uint32_t width, uint32_t height, const Rect& repaintRect);
     void endFrame(const Rect& repaintRect);
     WARN_UNUSED_RESULT OffscreenBuffer* startTemporaryLayer(uint32_t width, uint32_t height);
+    void recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer);
     void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect);
     void endLayer();
     WARN_UNUSED_RESULT OffscreenBuffer* copyToLayer(const Rect& area);
diff --git a/libs/hwui/FrameBuilder.h b/libs/hwui/FrameBuilder.h
index e418227..039ab6b 100644
--- a/libs/hwui/FrameBuilder.h
+++ b/libs/hwui/FrameBuilder.h
@@ -86,6 +86,7 @@
      */
     template <typename StaticDispatcher, typename Renderer>
     void replayBakedOps(Renderer& renderer) {
+        std::vector<OffscreenBuffer*> temporaryLayers;
         finishDefer();
         /**
          * Defines a LUT of lambdas which allow a recorded BakedOpState to use state->op->opId to
@@ -129,6 +130,7 @@
             } else if (!layer.empty()) {
                 // save layer - skip entire layer if empty (in which case, LayerOp has null layer).
                 layer.offscreenBuffer = renderer.startTemporaryLayer(layer.width, layer.height);
+                temporaryLayers.push_back(layer.offscreenBuffer);
                 GL_CHECKPOINT(MODERATE);
                 layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
                 GL_CHECKPOINT(MODERATE);
@@ -145,6 +147,10 @@
             GL_CHECKPOINT(MODERATE);
             renderer.endFrame(fbo0.repaintRect);
         }
+
+        for (auto& temporaryLayer : temporaryLayers) {
+            renderer.recycleTemporaryLayer(temporaryLayer);
+        }
     }
 
     void dump() const {
diff --git a/libs/hwui/RecordedOp.h b/libs/hwui/RecordedOp.h
index 0271a80..aee9d63 100644
--- a/libs/hwui/RecordedOp.h
+++ b/libs/hwui/RecordedOp.h
@@ -501,22 +501,20 @@
  * when creating/tracking a SkPaint* during defer isn't worth the bother.
  */
 struct LayerOp : RecordedOp {
-    // Records a one-use (saveLayer) layer for drawing. Once drawn, the layer will be destroyed.
+    // Records a one-use (saveLayer) layer for drawing.
     LayerOp(BASE_PARAMS, OffscreenBuffer** layerHandle)
             : SUPER_PAINTLESS(LayerOp)
             , layerHandle(layerHandle)
             , alpha(paint ? paint->getAlpha() / 255.0f : 1.0f)
             , mode(PaintUtils::getXfermodeDirect(paint))
-            , colorFilter(paint ? paint->getColorFilter() : nullptr)
-            , destroy(true) {}
+            , colorFilter(paint ? paint->getColorFilter() : nullptr) {}
 
     LayerOp(RenderNode& node)
             : RecordedOp(RecordedOpId::LayerOp, Rect(node.getWidth(), node.getHeight()), Matrix4::identity(), nullptr, nullptr)
             , layerHandle(node.getLayerHandle())
             , alpha(node.properties().layerProperties().alpha() / 255.0f)
             , mode(node.properties().layerProperties().xferMode())
-            , colorFilter(node.properties().layerProperties().colorFilter())
-            , destroy(false) {}
+            , colorFilter(node.properties().layerProperties().colorFilter()) {}
 
     // Records a handle to the Layer object, since the Layer itself won't be
     // constructed until after this operation is constructed.
@@ -527,9 +525,6 @@
     // pointer to object owned by either LayerProperties, or a recorded Paint object in a
     // BeginLayerOp. Lives longer than LayerOp in either case, so no skia ref counting is used.
     SkColorFilter* colorFilter;
-
-    // whether to destroy the layer, once rendered
-    const bool destroy;
 };
 
 }; // namespace uirenderer
diff --git a/libs/hwui/renderstate/OffscreenBufferPool.cpp b/libs/hwui/renderstate/OffscreenBufferPool.cpp
index bb1a044..73b6c02 100644
--- a/libs/hwui/renderstate/OffscreenBufferPool.cpp
+++ b/libs/hwui/renderstate/OffscreenBufferPool.cpp
@@ -127,7 +127,7 @@
 }
 
 void OffscreenBufferPool::clear() {
-    for (auto entry : mPool) {
+    for (auto& entry : mPool) {
         delete entry.layer;
     }
     mPool.clear();
diff --git a/libs/hwui/tests/unit/FrameBuilderTests.cpp b/libs/hwui/tests/unit/FrameBuilderTests.cpp
index bcf31ae..0ea246f 100644
--- a/libs/hwui/tests/unit/FrameBuilderTests.cpp
+++ b/libs/hwui/tests/unit/FrameBuilderTests.cpp
@@ -49,9 +49,12 @@
 public:
     virtual ~TestRendererBase() {}
     virtual OffscreenBuffer* startTemporaryLayer(uint32_t, uint32_t) {
-        ADD_FAILURE() << "Layer creation not expected in this test";
+        ADD_FAILURE() << "Temporary layers not expected in this test";
         return nullptr;
     }
+    virtual void recycleTemporaryLayer(OffscreenBuffer*) {
+        ADD_FAILURE() << "Temporary layers not expected in this test";
+    }
     virtual void startRepaintLayer(OffscreenBuffer*, const Rect& repaintRect) {
         ADD_FAILURE() << "Layer repaint not expected in this test";
     }
@@ -710,6 +713,10 @@
             EXPECT_EQ(Rect(200, 200), state.computedState.clipRect());
             EXPECT_TRUE(state.computedState.transform.isIdentity());
         }
+        void recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) override {
+            EXPECT_EQ(4, mIndex++);
+            EXPECT_EQ(nullptr, offscreenBuffer);
+        }
     };
 
     auto node = TestUtils::createNode(0, 0, 200, 200,
@@ -722,7 +729,7 @@
             TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
     SaveLayerSimpleTestRenderer renderer;
     frameBuilder.replayBakedOps<TestDispatcher>(renderer);
-    EXPECT_EQ(4, renderer.getIndex());
+    EXPECT_EQ(5, renderer.getIndex());
 }
 
 RENDERTHREAD_TEST(FrameBuilder, saveLayer_nested) {
@@ -774,6 +781,15 @@
                 EXPECT_EQ(Rect(800, 800), op.unmappedBounds); // outer layer
             } else { ADD_FAILURE(); }
         }
+        void recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) override {
+            const int index = mIndex++;
+            // order isn't important, but we need to see both
+            if (index == 10) {
+                EXPECT_EQ((OffscreenBuffer*)0x400, offscreenBuffer);
+            } else if (index == 11) {
+                EXPECT_EQ((OffscreenBuffer*)0x800, offscreenBuffer);
+            } else { ADD_FAILURE(); }
+        }
     };
 
     auto node = TestUtils::createNode(0, 0, 800, 800,
@@ -794,7 +810,7 @@
             TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
     SaveLayerNestedTestRenderer renderer;
     frameBuilder.replayBakedOps<TestDispatcher>(renderer);
-    EXPECT_EQ(10, renderer.getIndex());
+    EXPECT_EQ(12, renderer.getIndex());
 }
 
 RENDERTHREAD_TEST(FrameBuilder, saveLayer_contentRejection) {
@@ -1009,10 +1025,15 @@
         }
         void onLayerOp(const LayerOp& op, const BakedOpState& state) override {
             EXPECT_EQ(9, mIndex++);
+            EXPECT_EQ((OffscreenBuffer*)0xabcd, *op.layerHandle);
         }
         void endFrame(const Rect& repaintRect) override {
             EXPECT_EQ(11, mIndex++);
         }
+        void recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) override {
+            EXPECT_EQ(12, mIndex++);
+            EXPECT_EQ((OffscreenBuffer*)0xabcd, offscreenBuffer);
+        }
     };
 
     auto node = TestUtils::createNode(0, 0, 600, 600, // 500x500 triggers clipping
@@ -1029,7 +1050,7 @@
             TestUtils::createSyncedNodeList(node), sLightGeometry, Caches::getInstance());
     SaveLayerUnclippedComplexTestRenderer renderer;
     frameBuilder.replayBakedOps<TestDispatcher>(renderer);
-    EXPECT_EQ(12, renderer.getIndex());
+    EXPECT_EQ(13, renderer.getIndex());
 }
 
 RENDERTHREAD_TEST(FrameBuilder, hwLayer_simple) {
@@ -1151,6 +1172,9 @@
         void endFrame(const Rect& repaintRect) override {
             EXPECT_EQ(12, mIndex++);
         }
+        void recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) override {
+            EXPECT_EQ(13, mIndex++);
+        }
     };
 
     auto child = TestUtils::createNode(50, 50, 150, 150,
@@ -1188,7 +1212,7 @@
             syncedList, sLightGeometry, Caches::getInstance());
     HwLayerComplexTestRenderer renderer;
     frameBuilder.replayBakedOps<TestDispatcher>(renderer);
-    EXPECT_EQ(13, renderer.getIndex());
+    EXPECT_EQ(14, renderer.getIndex());
 
     // clean up layer pointers, so we can safely destruct RenderNodes
     *(child->getLayerHandle()) = nullptr;
@@ -1592,6 +1616,9 @@
         void onLayerOp(const LayerOp& op, const BakedOpState& state) override {
             EXPECT_EQ(4, mIndex++);
         }
+        void recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) override {
+            EXPECT_EQ(5, mIndex++);
+        }
     };
 
     auto parent = TestUtils::createNode(0, 0, 200, 200,
@@ -1610,7 +1637,7 @@
             (FrameBuilder::LightGeometry) {{ 100, 100, 100 }, 50}, Caches::getInstance());
     ShadowSaveLayerTestRenderer renderer;
     frameBuilder.replayBakedOps<TestDispatcher>(renderer);
-    EXPECT_EQ(5, renderer.getIndex());
+    EXPECT_EQ(6, renderer.getIndex());
 }
 
 RENDERTHREAD_TEST(FrameBuilder, shadowHwLayer) {
@@ -1839,6 +1866,9 @@
         void onLayerOp(const LayerOp& op, const BakedOpState& state) override {
             EXPECT_EQ(3, mIndex++);
         }
+        void recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) override {
+            EXPECT_EQ(4, mIndex++);
+        }
     private:
         SaveLayerAlphaData* mOutData;
     };
@@ -1864,7 +1894,7 @@
     frameBuilder.replayBakedOps<TestDispatcher>(renderer);
 
     // assert, since output won't be valid if we haven't seen a save layer triggered
-    ASSERT_EQ(4, renderer.getIndex()) << "Test must trigger saveLayer alpha behavior.";
+    ASSERT_EQ(5, renderer.getIndex()) << "Test must trigger saveLayer alpha behavior.";
 }
 
 RENDERTHREAD_TEST(FrameBuilder, renderPropSaveLayerAlphaClipBig) {
diff --git a/libs/hwui/tests/unit/LeakCheckTests.cpp b/libs/hwui/tests/unit/LeakCheckTests.cpp
index 9161f90..e2fc376 100644
--- a/libs/hwui/tests/unit/LeakCheckTests.cpp
+++ b/libs/hwui/tests/unit/LeakCheckTests.cpp
@@ -30,6 +30,25 @@
 const FrameBuilder::LightGeometry sLightGeometery = { {100, 100, 100}, 50};
 const BakedOpRenderer::LightInfo sLightInfo = { 128, 128 };
 
+RENDERTHREAD_TEST(LeakCheck, saveLayer_overdrawRejection) {
+    auto node = TestUtils::createNode(0, 0, 100, 100,
+            [](RenderProperties& props, RecordingCanvas& canvas) {
+        canvas.saveLayerAlpha(0, 0, 100, 100, 128, SaveFlags::ClipToLayer);
+        canvas.drawRect(0, 0, 100, 100, SkPaint());
+        canvas.restore();
+
+        // opaque draw, rejects saveLayer beneath
+        canvas.drawRect(0, 0, 100, 100, SkPaint());
+    });
+    RenderState& renderState = renderThread.renderState();
+    Caches& caches = Caches::getInstance();
+
+    FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 100), 100, 100,
+            TestUtils::createSyncedNodeList(node), sLightGeometery, Caches::getInstance());
+    BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
+    frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
+}
+
 RENDERTHREAD_TEST(LeakCheck, saveLayerUnclipped_simple) {
     auto node = TestUtils::createNode(0, 0, 200, 200,
             [](RenderProperties& props, RecordingCanvas& canvas) {
diff --git a/libs/hwui/tests/unit/OffscreenBufferPoolTests.cpp b/libs/hwui/tests/unit/OffscreenBufferPoolTests.cpp
index 37a485e..b7950aa 100644
--- a/libs/hwui/tests/unit/OffscreenBufferPoolTests.cpp
+++ b/libs/hwui/tests/unit/OffscreenBufferPoolTests.cpp
@@ -30,119 +30,126 @@
     EXPECT_EQ(1024u, OffscreenBuffer::computeIdealDimension(1000));
 }
 
-TEST(OffscreenBuffer, construct) {
-    TestUtils::runOnRenderThread([] (renderthread::RenderThread& thread) {
-        OffscreenBuffer layer(thread.renderState(), Caches::getInstance(), 49u, 149u);
-        EXPECT_EQ(49u, layer.viewportWidth);
-        EXPECT_EQ(149u, layer.viewportHeight);
+RENDERTHREAD_TEST(OffscreenBuffer, construct) {
+    OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 49u, 149u);
+    EXPECT_EQ(49u, layer.viewportWidth);
+    EXPECT_EQ(149u, layer.viewportHeight);
 
-        EXPECT_EQ(64u, layer.texture.width());
-        EXPECT_EQ(192u, layer.texture.height());
+    EXPECT_EQ(64u, layer.texture.width());
+    EXPECT_EQ(192u, layer.texture.height());
 
-        EXPECT_EQ(64u * 192u * 4u, layer.getSizeInBytes());
-    });
+    EXPECT_EQ(64u * 192u * 4u, layer.getSizeInBytes());
 }
 
-TEST(OffscreenBuffer, getTextureCoordinates) {
-    TestUtils::runOnRenderThread([] (renderthread::RenderThread& thread) {
-        OffscreenBuffer layerAligned(thread.renderState(), Caches::getInstance(), 256u, 256u);
-        EXPECT_EQ(Rect(0, 1, 1, 0),
-                layerAligned.getTextureCoordinates());
+RENDERTHREAD_TEST(OffscreenBuffer, getTextureCoordinates) {
+    OffscreenBuffer layerAligned(renderThread.renderState(), Caches::getInstance(), 256u, 256u);
+    EXPECT_EQ(Rect(0, 1, 1, 0),
+            layerAligned.getTextureCoordinates());
 
-        OffscreenBuffer layerUnaligned(thread.renderState(), Caches::getInstance(), 200u, 225u);
-        EXPECT_EQ(Rect(0, 225.0f / 256.0f, 200.0f / 256.0f, 0),
-                layerUnaligned.getTextureCoordinates());
-    });
+    OffscreenBuffer layerUnaligned(renderThread.renderState(), Caches::getInstance(), 200u, 225u);
+    EXPECT_EQ(Rect(0, 225.0f / 256.0f, 200.0f / 256.0f, 0),
+            layerUnaligned.getTextureCoordinates());
 }
 
-TEST(OffscreenBuffer, dirty) {
-    TestUtils::runOnRenderThread([] (renderthread::RenderThread& thread) {
-        OffscreenBuffer buffer(thread.renderState(), Caches::getInstance(), 256u, 256u);
-        buffer.dirty(Rect(-100, -100, 100, 100));
-        EXPECT_EQ(android::Rect(100, 100), buffer.region.getBounds());
-    });
+RENDERTHREAD_TEST(OffscreenBuffer, dirty) {
+    OffscreenBuffer buffer(renderThread.renderState(), Caches::getInstance(), 256u, 256u);
+    buffer.dirty(Rect(-100, -100, 100, 100));
+    EXPECT_EQ(android::Rect(100, 100), buffer.region.getBounds());
 }
 
-TEST(OffscreenBufferPool, construct) {
-    TestUtils::runOnRenderThread([] (renderthread::RenderThread& thread) {
-        OffscreenBufferPool pool;
-        EXPECT_EQ(0u, pool.getCount()) << "pool must be created empty";
-        EXPECT_EQ(0u, pool.getSize()) << "pool must be created empty";
-        EXPECT_EQ((uint32_t) Properties::layerPoolSize, pool.getMaxSize())
-                << "pool must read size from Properties";
-    });
+RENDERTHREAD_TEST(OffscreenBufferPool, construct) {
+    OffscreenBufferPool pool;
+    EXPECT_EQ(0u, pool.getCount()) << "pool must be created empty";
+    EXPECT_EQ(0u, pool.getSize()) << "pool must be created empty";
+    EXPECT_EQ((uint32_t) Properties::layerPoolSize, pool.getMaxSize())
+            << "pool must read size from Properties";
 }
 
-TEST(OffscreenBufferPool, getPutClear) {
-    TestUtils::runOnRenderThread([] (renderthread::RenderThread& thread) {
-        OffscreenBufferPool pool;
+RENDERTHREAD_TEST(OffscreenBufferPool, getPutClear) {
+    OffscreenBufferPool pool;
 
-        auto layer = pool.get(thread.renderState(), 100u, 200u);
-        EXPECT_EQ(100u, layer->viewportWidth);
-        EXPECT_EQ(200u, layer->viewportHeight);
+    auto layer = pool.get(renderThread.renderState(), 100u, 200u);
+    EXPECT_EQ(100u, layer->viewportWidth);
+    EXPECT_EQ(200u, layer->viewportHeight);
 
-        ASSERT_LT(layer->getSizeInBytes(), pool.getMaxSize());
+    ASSERT_LT(layer->getSizeInBytes(), pool.getMaxSize());
 
-        pool.putOrDelete(layer);
-        ASSERT_EQ(layer->getSizeInBytes(), pool.getSize());
+    pool.putOrDelete(layer);
+    ASSERT_EQ(layer->getSizeInBytes(), pool.getSize());
 
-        auto layer2 = pool.get(thread.renderState(), 102u, 202u);
-        EXPECT_EQ(layer, layer2) << "layer should be recycled";
-        ASSERT_EQ(0u, pool.getSize()) << "pool should have been emptied by removing only layer";
+    auto layer2 = pool.get(renderThread.renderState(), 102u, 202u);
+    EXPECT_EQ(layer, layer2) << "layer should be recycled";
+    ASSERT_EQ(0u, pool.getSize()) << "pool should have been emptied by removing only layer";
 
-        pool.putOrDelete(layer);
-        EXPECT_EQ(1u, pool.getCount());
-        pool.clear();
-        EXPECT_EQ(0u, pool.getSize());
-        EXPECT_EQ(0u, pool.getCount());
-    });
+    pool.putOrDelete(layer);
+    EXPECT_EQ(1u, pool.getCount());
+    pool.clear();
+    EXPECT_EQ(0u, pool.getSize());
+    EXPECT_EQ(0u, pool.getCount());
 }
 
-TEST(OffscreenBufferPool, resize) {
-    TestUtils::runOnRenderThread([] (renderthread::RenderThread& thread) {
-        OffscreenBufferPool pool;
+RENDERTHREAD_TEST(OffscreenBufferPool, resize) {
+    OffscreenBufferPool pool;
 
-        auto layer = pool.get(thread.renderState(), 64u, 64u);
-        layer->dirty(Rect(64, 64));
+    auto layer = pool.get(renderThread.renderState(), 64u, 64u);
+    layer->dirty(Rect(64, 64));
 
-        // resize in place
-        ASSERT_EQ(layer, pool.resize(layer, 60u, 55u));
-        EXPECT_TRUE(layer->region.isEmpty()) << "In place resize should clear usage region";
-        EXPECT_EQ(60u, layer->viewportWidth);
-        EXPECT_EQ(55u, layer->viewportHeight);
-        EXPECT_EQ(64u, layer->texture.width());
-        EXPECT_EQ(64u, layer->texture.height());
+    // resize in place
+    ASSERT_EQ(layer, pool.resize(layer, 60u, 55u));
+    EXPECT_TRUE(layer->region.isEmpty()) << "In place resize should clear usage region";
+    EXPECT_EQ(60u, layer->viewportWidth);
+    EXPECT_EQ(55u, layer->viewportHeight);
+    EXPECT_EQ(64u, layer->texture.width());
+    EXPECT_EQ(64u, layer->texture.height());
 
-        // resized to use different object in pool
-        auto layer2 = pool.get(thread.renderState(), 128u, 128u);
-        layer2->dirty(Rect(128, 128));
-        EXPECT_FALSE(layer2->region.isEmpty());
-        pool.putOrDelete(layer2);
-        ASSERT_EQ(1u, pool.getCount());
+    // resized to use different object in pool
+    auto layer2 = pool.get(renderThread.renderState(), 128u, 128u);
+    layer2->dirty(Rect(128, 128));
+    EXPECT_FALSE(layer2->region.isEmpty());
+    pool.putOrDelete(layer2);
+    ASSERT_EQ(1u, pool.getCount());
 
-        ASSERT_EQ(layer2, pool.resize(layer, 120u, 125u));
-        EXPECT_TRUE(layer2->region.isEmpty()) << "Swap resize should clear usage region";
-        EXPECT_EQ(120u, layer2->viewportWidth);
-        EXPECT_EQ(125u, layer2->viewportHeight);
-        EXPECT_EQ(128u, layer2->texture.width());
-        EXPECT_EQ(128u, layer2->texture.height());
+    ASSERT_EQ(layer2, pool.resize(layer, 120u, 125u));
+    EXPECT_TRUE(layer2->region.isEmpty()) << "Swap resize should clear usage region";
+    EXPECT_EQ(120u, layer2->viewportWidth);
+    EXPECT_EQ(125u, layer2->viewportHeight);
+    EXPECT_EQ(128u, layer2->texture.width());
+    EXPECT_EQ(128u, layer2->texture.height());
 
-        // original allocation now only thing in pool
-        EXPECT_EQ(1u, pool.getCount());
-        EXPECT_EQ(layer->getSizeInBytes(), pool.getSize());
+    // original allocation now only thing in pool
+    EXPECT_EQ(1u, pool.getCount());
+    EXPECT_EQ(layer->getSizeInBytes(), pool.getSize());
 
-        pool.putOrDelete(layer2);
-    });
+    pool.putOrDelete(layer2);
 }
 
-TEST(OffscreenBufferPool, putAndDestroy) {
-    TestUtils::runOnRenderThread([] (renderthread::RenderThread& thread) {
-        OffscreenBufferPool pool;
-        // layer too big to return to the pool
-        // Note: this relies on the fact that the pool won't reject based on max texture size
-        auto hugeLayer = pool.get(thread.renderState(), pool.getMaxSize() / 64, 64);
-        EXPECT_GT(hugeLayer->getSizeInBytes(), pool.getMaxSize());
-        pool.putOrDelete(hugeLayer);
-        EXPECT_EQ(0u, pool.getCount()); // failed to put (so was destroyed instead)
-    });
+RENDERTHREAD_TEST(OffscreenBufferPool, putAndDestroy) {
+    OffscreenBufferPool pool;
+    // layer too big to return to the pool
+    // Note: this relies on the fact that the pool won't reject based on max texture size
+    auto hugeLayer = pool.get(renderThread.renderState(), pool.getMaxSize() / 64, 64);
+    EXPECT_GT(hugeLayer->getSizeInBytes(), pool.getMaxSize());
+    pool.putOrDelete(hugeLayer);
+    EXPECT_EQ(0u, pool.getCount()); // failed to put (so was destroyed instead)
+}
+
+RENDERTHREAD_TEST(OffscreenBufferPool, clear) {
+    EXPECT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::OffscreenBuffer));
+    OffscreenBufferPool pool;
+
+    // Create many buffers, with several at each size
+    std::vector<OffscreenBuffer*> buffers;
+    for (int size = 32; size <= 128; size += 32) {
+        for (int i = 0; i < 10; i++) {
+            buffers.push_back(pool.get(renderThread.renderState(), size, size));
+        }
+    }
+    EXPECT_EQ(0u, pool.getCount()) << "Expect nothing inside";
+    for (auto& buffer : buffers) pool.putOrDelete(buffer);
+    EXPECT_EQ(40u, pool.getCount()) << "Expect all items added";
+    EXPECT_EQ(40, GpuMemoryTracker::getInstanceCount(GpuObjectType::OffscreenBuffer));
+    pool.clear();
+    EXPECT_EQ(0u, pool.getCount()) << "Expect all items cleared";
+
+    EXPECT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::OffscreenBuffer));
 }