Stop marking gamepads as keyboards
Change-Id: I0ba49aa3235b2e0a50405cf6d68632e268fe4183
diff --git a/services/input/EventHub.cpp b/services/input/EventHub.cpp
index 0773afb..a2443e7 100644
--- a/services/input/EventHub.cpp
+++ b/services/input/EventHub.cpp
@@ -1162,11 +1162,6 @@
mBuiltInKeyboardId = device->id;
}
- // 'Q' key support = cheap test of whether this is an alpha-capable kbd
- if (hasKeycodeLocked(device, AKEYCODE_Q)) {
- device->classes |= INPUT_DEVICE_CLASS_ALPHAKEY;
- }
-
// See if this device has a DPAD.
if (hasKeycodeLocked(device, AKEYCODE_DPAD_UP) &&
hasKeycodeLocked(device, AKEYCODE_DPAD_DOWN) &&
@@ -1184,6 +1179,14 @@
}
}
+ // 'Q' key support = cheap test of whether this is an alpha-capable kbd. Many gamepads will
+ // report a broader set of HID usages than they need, however, so we only want to mark this
+ // device as a keyboard if it is not a gamepad.
+ if (hasKeycodeLocked(device, AKEYCODE_Q) &&
+ !(device->classes & INPUT_DEVICE_CLASS_GAMEPAD)) {
+ device->classes |= INPUT_DEVICE_CLASS_ALPHAKEY;
+ }
+
// Disable kernel key repeat since we handle it ourselves
unsigned int repeatRate[] = {0,0};
if (ioctl(fd, EVIOCSREP, repeatRate)) {