Cap scales used for tessellation with minimum and maximum
bug:15615144
Change-Id: I3e833864af3a7b34e444bd13db34b6c90496a8b6
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index e00d2e3..396c7f3 100755
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -58,11 +58,6 @@
// Defines
///////////////////////////////////////////////////////////////////////////////
-#define RAD_TO_DEG (180.0f / 3.14159265f)
-#define MIN_ANGLE 0.001f
-
-#define ALPHA_THRESHOLD 0
-
static GLenum getFilter(const SkPaint* paint) {
if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
return GL_LINEAR;
@@ -692,7 +687,7 @@
(fboLayer && clip.isEmpty())) {
mSnapshot->empty = fboLayer;
} else {
- mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
+ mSnapshot->invisible = mSnapshot->invisible || (alpha <= 0 && fboLayer);
}
}