Draw text drop shadows even when the text color is transparent

This matches Skia's behavior.

Change-Id: Ibf0a52611f5801cfa68169f66ab0ec06f256600f
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 34d1c98..ee54462 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -2555,10 +2555,14 @@
     glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
 }
 
+bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
+    float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
+    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
+}
+
 status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
         const float* positions, SkPaint* paint) {
-    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
-            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
+    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
         return DrawGlInfo::kStatusDone;
     }
 
@@ -2630,8 +2634,7 @@
 
 status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
         float x, float y, const float* positions, SkPaint* paint, float length) {
-    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
-            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
+    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
         return DrawGlInfo::kStatusDone;
     }
 
@@ -2735,8 +2738,7 @@
 
 status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
         float hOffset, float vOffset, SkPaint* paint) {
-    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
-            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
+    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
         return DrawGlInfo::kStatusDone;
     }