commit | 15fdab5651b8725c47c92196c29c4ba5d8a826fc | [log] [tgz] |
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author | Angel Aguayo <xxayedawgxx@google.com> | Wed Jan 11 22:24:35 2023 +0000 |
committer | Angel Aguayo <xxayedawgxx@google.com> | Wed Jan 18 00:12:11 2023 +0000 |
tree | 730d2fa30e10d2417486c2e31d4815fab35c3902 | |
parent | f7d063c360216cce4f6877dbdb87eef4314024a4 [diff] |
Optimize drawMesh APIs by utilizing a cached GPU based mesh Utilize a GPU based mesh that is cached during the lifecycle a draw list is active. Bug: b/265044322 Test: atest CtsUiRenderingTestCases:MeshTest Change-Id: I6baa2ed027324018c31fd40d10a8f91814a4b469