Reduce the size of libhwui by 50%
This change removes unnessary symbols. All symbols are hidden by
default, public APIs with exported symbols are explicitly marked
with ANDROID_API.
Change-Id: I692fde432a86c12108de1cfd1f6504919a7d5f3f
diff --git a/libs/hwui/LayerRenderer.h b/libs/hwui/LayerRenderer.h
index 2246573..6104301 100644
--- a/libs/hwui/LayerRenderer.h
+++ b/libs/hwui/LayerRenderer.h
@@ -17,6 +17,8 @@
#ifndef ANDROID_HWUI_LAYER_RENDERER_H
#define ANDROID_HWUI_LAYER_RENDERER_H
+#include <cutils/compiler.h>
+
#include "OpenGLRenderer.h"
#include "Layer.h"
@@ -42,27 +44,24 @@
class LayerRenderer: public OpenGLRenderer {
public:
- LayerRenderer(Layer* layer): mLayer(layer) {
- }
+ ANDROID_API LayerRenderer(Layer* layer);
+ virtual ~LayerRenderer();
- ~LayerRenderer() {
- }
+ virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
+ virtual void finish();
- void prepareDirty(float left, float top, float right, float bottom, bool opaque);
- void finish();
+ virtual bool hasLayer();
+ virtual Region* getRegion();
+ virtual GLint getTargetFbo();
- bool hasLayer();
- Region* getRegion();
- GLint getTargetFbo();
-
- static Layer* createTextureLayer(bool isOpaque);
- static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
- static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height);
- static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
+ ANDROID_API static Layer* createTextureLayer(bool isOpaque);
+ ANDROID_API static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
+ ANDROID_API static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height);
+ ANDROID_API static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
bool isOpaque, GLenum renderTarget, float* transform);
- static void destroyLayer(Layer* layer);
- static void destroyLayerDeferred(Layer* layer);
- static bool copyLayer(Layer* layer, SkBitmap* bitmap);
+ ANDROID_API static void destroyLayer(Layer* layer);
+ ANDROID_API static void destroyLayerDeferred(Layer* layer);
+ ANDROID_API static bool copyLayer(Layer* layer, SkBitmap* bitmap);
private:
void generateMesh();