Reduce the size of libhwui by 50%
This change removes unnessary symbols. All symbols are hidden by
default, public APIs with exported symbols are explicitly marked
with ANDROID_API.
Change-Id: I692fde432a86c12108de1cfd1f6504919a7d5f3f
diff --git a/libs/hwui/SkiaShader.h b/libs/hwui/SkiaShader.h
index 89dd131..2de9a93 100644
--- a/libs/hwui/SkiaShader.h
+++ b/libs/hwui/SkiaShader.h
@@ -22,6 +22,8 @@
#include <GLES2/gl2.h>
+#include <cutils/compiler.h>
+
#include "Extensions.h"
#include "ProgramCache.h"
#include "TextureCache.h"
@@ -52,8 +54,8 @@
kCompose
};
- SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX, SkShader::TileMode tileY,
- SkMatrix* matrix, bool blend);
+ ANDROID_API SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
+ SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
virtual ~SkiaShader();
virtual SkiaShader* copy() = 0;
@@ -139,7 +141,7 @@
* A shader that draws a bitmap.
*/
struct SkiaBitmapShader: public SkiaShader {
- SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
+ ANDROID_API SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
SkiaShader* copy();
@@ -169,8 +171,8 @@
* A shader that draws a linear gradient.
*/
struct SkiaLinearGradientShader: public SkiaShader {
- SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions, int count,
- SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
+ ANDROID_API SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions,
+ int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
~SkiaLinearGradientShader();
SkiaShader* copy();
@@ -193,8 +195,8 @@
* A shader that draws a sweep gradient.
*/
struct SkiaSweepGradientShader: public SkiaShader {
- SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions, int count,
- SkShader* key, SkMatrix* matrix, bool blend);
+ ANDROID_API SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions,
+ int count, SkShader* key, SkMatrix* matrix, bool blend);
~SkiaSweepGradientShader();
SkiaShader* copy();
@@ -218,8 +220,9 @@
* A shader that draws a circular gradient.
*/
struct SkiaCircularGradientShader: public SkiaSweepGradientShader {
- SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors, float* positions,
- int count, SkShader* key,SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
+ ANDROID_API SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors,
+ float* positions, int count, SkShader* key,SkShader::TileMode tileMode,
+ SkMatrix* matrix, bool blend);
SkiaShader* copy();
void describe(ProgramDescription& description, const Extensions& extensions);
@@ -233,7 +236,8 @@
* A shader that draws two shaders, composited with an xfermode.
*/
struct SkiaComposeShader: public SkiaShader {
- SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode, SkShader* key);
+ ANDROID_API SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode,
+ SkShader* key);
~SkiaComposeShader();
SkiaShader* copy();