Apply bilinear filtering to text.

Change-Id: I2c81ad657ee2a11a2139e0b11ae3749db54c0749
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index ee90702..ce85d46 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -22,6 +22,62 @@
 namespace uirenderer {
 
 ///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+#define PATH_HEAP_SIZE 64
+
+///////////////////////////////////////////////////////////////////////////////
+// Helpers
+///////////////////////////////////////////////////////////////////////////////
+
+PathHeap::PathHeap(): mHeap(PATH_HEAP_SIZE * sizeof(SkPath)) {
+}
+
+PathHeap::PathHeap(SkFlattenableReadBuffer& buffer): mHeap(PATH_HEAP_SIZE * sizeof(SkPath)) {
+    int count = buffer.readS32();
+
+    mPaths.setCount(count);
+    SkPath** ptr = mPaths.begin();
+    SkPath* p = (SkPath*) mHeap.allocThrow(count * sizeof(SkPath));
+
+    for (int i = 0; i < count; i++) {
+        new (p) SkPath;
+        p->unflatten(buffer);
+        *ptr++ = p;
+        p++;
+    }
+}
+
+PathHeap::~PathHeap() {
+    SkPath** iter = mPaths.begin();
+    SkPath** stop = mPaths.end();
+    while (iter < stop) {
+        (*iter)->~SkPath();
+        iter++;
+    }
+}
+
+int PathHeap::append(const SkPath& path) {
+    SkPath* p = (SkPath*) mHeap.allocThrow(sizeof(SkPath));
+    new (p) SkPath(path);
+    *mPaths.append() = p;
+    return mPaths.count();
+}
+
+void PathHeap::flatten(SkFlattenableWriteBuffer& buffer) const {
+    int count = mPaths.count();
+
+    buffer.write32(count);
+    SkPath** iter = mPaths.begin();
+    SkPath** stop = mPaths.end();
+    while (iter < stop) {
+        (*iter)->flatten(buffer);
+        iter++;
+    }
+}
+
+///////////////////////////////////////////////////////////////////////////////
 // Display list
 ///////////////////////////////////////////////////////////////////////////////
 
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
index 735f0e7..5d02bd7 100644
--- a/libs/hwui/DisplayListRenderer.h
+++ b/libs/hwui/DisplayListRenderer.h
@@ -45,39 +45,11 @@
 
 class PathHeap: public SkRefCnt {
 public:
-    PathHeap(): mHeap(64 * sizeof(SkPath)) {
-    };
+    PathHeap();
+    PathHeap(SkFlattenableReadBuffer& buffer);
+    ~PathHeap();
 
-    PathHeap(SkFlattenableReadBuffer& buffer): mHeap(64 * sizeof(SkPath)) {
-        int count = buffer.readS32();
-
-        mPaths.setCount(count);
-        SkPath** ptr = mPaths.begin();
-        SkPath* p = (SkPath*) mHeap.allocThrow(count * sizeof(SkPath));
-
-        for (int i = 0; i < count; i++) {
-            new (p) SkPath;
-            p->unflatten(buffer);
-            *ptr++ = p;
-            p++;
-        }
-    }
-
-    ~PathHeap() {
-        SkPath** iter = mPaths.begin();
-        SkPath** stop = mPaths.end();
-        while (iter < stop) {
-            (*iter)->~SkPath();
-            iter++;
-        }
-    }
-
-    int append(const SkPath& path) {
-        SkPath* p = (SkPath*) mHeap.allocThrow(sizeof(SkPath));
-        new (p) SkPath(path);
-        *mPaths.append() = p;
-        return mPaths.count();
-    }
+    int append(const SkPath& path);
 
     int count() const { return mPaths.count(); }
 
@@ -85,17 +57,7 @@
         return *mPaths[index];
     }
 
-    void flatten(SkFlattenableWriteBuffer& buffer) const {
-        int count = mPaths.count();
-
-        buffer.write32(count);
-        SkPath** iter = mPaths.begin();
-        SkPath** stop = mPaths.end();
-        while (iter < stop) {
-            (*iter)->flatten(buffer);
-            iter++;
-        }
-    }
+    void flatten(SkFlattenableWriteBuffer& buffer) const;
 
 private:
     SkChunkAlloc mHeap;
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index b66696d..4e4a277 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -435,25 +435,25 @@
     glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mCacheWidth, mCacheHeight, 0,
             GL_ALPHA, GL_UNSIGNED_BYTE, 0);
 
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 
     // Split up our cache texture into lines of certain widths
     int nextLine = 0;
-    mCacheLines.push(new CacheTextureLine(mCacheWidth, 16, nextLine, 0));
+    mCacheLines.push(new CacheTextureLine(mCacheWidth, 18, nextLine, 0));
     nextLine += mCacheLines.top()->mMaxHeight;
-    mCacheLines.push(new CacheTextureLine(mCacheWidth, 24, nextLine, 0));
+    mCacheLines.push(new CacheTextureLine(mCacheWidth, 26, nextLine, 0));
     nextLine += mCacheLines.top()->mMaxHeight;
-    mCacheLines.push(new CacheTextureLine(mCacheWidth, 24, nextLine, 0));
+    mCacheLines.push(new CacheTextureLine(mCacheWidth, 26, nextLine, 0));
     nextLine += mCacheLines.top()->mMaxHeight;
-    mCacheLines.push(new CacheTextureLine(mCacheWidth, 32, nextLine, 0));
+    mCacheLines.push(new CacheTextureLine(mCacheWidth, 34, nextLine, 0));
     nextLine += mCacheLines.top()->mMaxHeight;
-    mCacheLines.push(new CacheTextureLine(mCacheWidth, 32, nextLine, 0));
+    mCacheLines.push(new CacheTextureLine(mCacheWidth, 34, nextLine, 0));
     nextLine += mCacheLines.top()->mMaxHeight;
-    mCacheLines.push(new CacheTextureLine(mCacheWidth, 40, nextLine, 0));
+    mCacheLines.push(new CacheTextureLine(mCacheWidth, 42, nextLine, 0));
     nextLine += mCacheLines.top()->mMaxHeight;
     mCacheLines.push(new CacheTextureLine(mCacheWidth, mCacheHeight - nextLine, nextLine, 0));
 }
@@ -631,6 +631,7 @@
         precacheLatin(paint);
     }
 }
+
 FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const char *text,
         uint32_t startIndex, uint32_t len, int numGlyphs, uint32_t radius) {
     checkInit();
@@ -713,7 +714,7 @@
 
     float normalizeFactor = 0.0f;
     for(int32_t r = -radius; r <= radius; r ++) {
-        float floatR = (float)r;
+        float floatR = (float) r;
         weights[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2);
         normalizeFactor += weights[r + radius];
     }
@@ -742,7 +743,7 @@
             if ((x > radius) && (x < (width - radius))) {
                 const uint8_t *i = input + (x - radius);
                 for(int r = -radius; r <= radius; r ++) {
-                    currentPixel = (float)(*i);
+                    currentPixel = (float) (*i);
                     blurredPixel += currentPixel * gPtr[0];
                     gPtr++;
                     i++;
diff --git a/libs/hwui/FontRenderer.h b/libs/hwui/FontRenderer.h
index de5c019..4fb8f8d 100644
--- a/libs/hwui/FontRenderer.h
+++ b/libs/hwui/FontRenderer.h
@@ -183,14 +183,14 @@
         }
 
         bool fitBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY) {
-            if (glyph.fHeight > mMaxHeight) {
+            if (glyph.fHeight + 2 > mMaxHeight) {
                 return false;
             }
 
-            if (mCurrentCol + glyph.fWidth < mMaxWidth) {
-                *retOriginX = mCurrentCol;
-                *retOriginY = mCurrentRow;
-                mCurrentCol += glyph.fWidth;
+            if (mCurrentCol + glyph.fWidth + 2 < mMaxWidth) {
+                *retOriginX = mCurrentCol + 1;
+                *retOriginY = mCurrentRow + 1;
+                mCurrentCol += glyph.fWidth + 2;
                 mDirty = true;
                 return true;
             }