Define light position (using new lighting spec) in Java

Also updates the relative shadow strengths.

Change-Id: I6cac7275d38df98aea9f0dda463cd7207102986a
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index 4a7e70a..4d3499e 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -66,7 +66,7 @@
     ANDROID_API bool initialize(const sp<ANativeWindow>& window);
     ANDROID_API void updateSurface(const sp<ANativeWindow>& window);
     ANDROID_API void pauseSurface(const sp<ANativeWindow>& window);
-    ANDROID_API void setup(int width, int height);
+    ANDROID_API void setup(int width, int height, const Vector3& lightCenter, float lightRadius);
     ANDROID_API void setOpaque(bool opaque);
     ANDROID_API int syncAndDrawFrame(nsecs_t frameTimeNanos,
             int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom);