Don't clear a layerPool that is never initialized.

Test: device now boots in Vulkan without crash
Change-Id: Ib0a3d8253a49fbcdb75e9f4edda0c32d06903669
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index 5fc5cb2..6c606f7 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -105,8 +105,8 @@
 }
 
 void RenderState::onVkContextDestroyed() {
-    mLayerPool->clear();
     std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerDestroyedVkContext);
+    destroyLayersInUpdater();
     GpuMemoryTracker::onGpuContextDestroyed();
 }