Implement HW Bitmap for Skia pipeline

Implement HW Bitmap for Skia pipeline. Use new Skia
SkImage::MakeFromAHardwareBuffer API, which will enable to
record HW Bitmap into a picture. Move logic that uploads
SkBitmap into a GraphicBuffer into pipeline specific classes.

Test: All CTS and other tests pass for HWUI pipleine. For Skia
pipeline graphics CTS tests pass, 2 UIRendering CTS tests which
excise HW bitmaps with color spaces fail, bitmapShaderEglImage
macrobench fails (to be fixed by a CL in Skia), HWUI unit tests
pass, no EGL leaks found.

Change-Id: Id5926d7cccd81af8b55400f44fb524a427543d05
diff --git a/libs/hwui/hwui/Bitmap.cpp b/libs/hwui/hwui/Bitmap.cpp
index 4e6a7db..6dde005 100644
--- a/libs/hwui/hwui/Bitmap.cpp
+++ b/libs/hwui/hwui/Bitmap.cpp
@@ -26,16 +26,12 @@
 #include <log/log.h>
 #include <cutils/ashmem.h>
 
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
 #include <private/gui/ComposerService.h>
 #include <binder/IServiceManager.h>
 #include <ui/PixelFormat.h>
 
 #include <SkCanvas.h>
+#include <SkImagePriv.h>
 
 namespace android {
 
@@ -89,171 +85,6 @@
     return sk_sp<Bitmap>(new Bitmap(addr, size, info, rowBytes, std::move(ctable)));
 }
 
-#define FENCE_TIMEOUT 2000000000
-
-// TODO: handle SRGB sanely
-static PixelFormat internalFormatToPixelFormat(GLint internalFormat) {
-    switch (internalFormat) {
-    case GL_LUMINANCE:
-        return PIXEL_FORMAT_RGBA_8888;
-    case GL_SRGB8_ALPHA8:
-        return PIXEL_FORMAT_RGBA_8888;
-    case GL_RGBA:
-        return PIXEL_FORMAT_RGBA_8888;
-    case GL_RGB:
-        return PIXEL_FORMAT_RGB_565;
-    case GL_RGBA16F:
-        return PIXEL_FORMAT_RGBA_FP16;
-    default:
-        LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", internalFormat);
-        return PIXEL_FORMAT_UNKNOWN;
-    }
-}
-
-class AutoEglFence {
-public:
-    AutoEglFence(EGLDisplay display)
-            : mDisplay(display) {
-        fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
-    }
-
-    ~AutoEglFence() {
-        if (fence != EGL_NO_SYNC_KHR) {
-            eglDestroySyncKHR(mDisplay, fence);
-        }
-    }
-
-    EGLSyncKHR fence = EGL_NO_SYNC_KHR;
-private:
-    EGLDisplay mDisplay = EGL_NO_DISPLAY;
-};
-
-class AutoEglImage {
-public:
-    AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer)
-            : mDisplay(display) {
-        EGLint imageAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
-        image = eglCreateImageKHR(display, EGL_NO_CONTEXT,
-                EGL_NATIVE_BUFFER_ANDROID, clientBuffer, imageAttrs);
-    }
-
-    ~AutoEglImage() {
-        if (image != EGL_NO_IMAGE_KHR) {
-            eglDestroyImageKHR(mDisplay, image);
-        }
-    }
-
-    EGLImageKHR image = EGL_NO_IMAGE_KHR;
-private:
-    EGLDisplay mDisplay = EGL_NO_DISPLAY;
-};
-
-class AutoGlTexture {
-public:
-    AutoGlTexture(uirenderer::Caches& caches)
-            : mCaches(caches) {
-        glGenTextures(1, &mTexture);
-        caches.textureState().bindTexture(mTexture);
-    }
-
-    ~AutoGlTexture() {
-        mCaches.textureState().deleteTexture(mTexture);
-    }
-
-private:
-    uirenderer::Caches& mCaches;
-    GLuint mTexture = 0;
-};
-
-static bool uploadBitmapToGraphicBuffer(uirenderer::Caches& caches, SkBitmap& bitmap,
-        GraphicBuffer& buffer, GLint format, GLint type) {
-    EGLDisplay display = eglGetCurrentDisplay();
-    LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY,
-                "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
-                uirenderer::renderthread::EglManager::eglErrorString());
-    // We use an EGLImage to access the content of the GraphicBuffer
-    // The EGL image is later bound to a 2D texture
-    EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer.getNativeBuffer();
-    AutoEglImage autoImage(display, clientBuffer);
-    if (autoImage.image == EGL_NO_IMAGE_KHR) {
-        ALOGW("Could not create EGL image, err =%s",
-                uirenderer::renderthread::EglManager::eglErrorString());
-        return false;
-    }
-    AutoGlTexture glTexture(caches);
-    glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
-
-    GL_CHECKPOINT(MODERATE);
-
-    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(),
-            format, type, bitmap.getPixels());
-
-    GL_CHECKPOINT(MODERATE);
-
-    // The fence is used to wait for the texture upload to finish
-    // properly. We cannot rely on glFlush() and glFinish() as
-    // some drivers completely ignore these API calls
-    AutoEglFence autoFence(display);
-    if (autoFence.fence == EGL_NO_SYNC_KHR) {
-        LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
-        return false;
-    }
-    // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
-    // pipeline flush (similar to what a glFlush() would do.)
-    EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
-            EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
-    if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
-        LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
-        return false;
-    }
-    return true;
-}
-
-sk_sp<Bitmap> Bitmap::allocateHardwareBitmap(uirenderer::renderthread::RenderThread& renderThread,
-        SkBitmap& skBitmap) {
-    renderThread.eglManager().initialize();
-    uirenderer::Caches& caches = uirenderer::Caches::getInstance();
-
-    const SkImageInfo& info = skBitmap.info();
-    if (info.colorType() == kUnknown_SkColorType || info.colorType() == kAlpha_8_SkColorType) {
-        ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
-        return nullptr;
-    }
-
-    bool needSRGB = uirenderer::transferFunctionCloseToSRGB(skBitmap.info().colorSpace());
-    bool hasLinearBlending = caches.extensions().hasLinearBlending();
-    GLint format, type, internalFormat;
-    uirenderer::Texture::colorTypeToGlFormatAndType(caches, skBitmap.colorType(),
-            needSRGB && hasLinearBlending, &internalFormat, &format, &type);
-
-    PixelFormat pixelFormat = internalFormatToPixelFormat(internalFormat);
-    sp<GraphicBuffer> buffer = new GraphicBuffer(info.width(), info.height(), pixelFormat,
-            GraphicBuffer::USAGE_HW_TEXTURE |
-            GraphicBuffer::USAGE_SW_WRITE_NEVER |
-            GraphicBuffer::USAGE_SW_READ_NEVER,
-            std::string("Bitmap::allocateHardwareBitmap pid [") + std::to_string(getpid()) + "]");
-
-    status_t error = buffer->initCheck();
-    if (error < 0) {
-        ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
-        return nullptr;
-    }
-
-    SkBitmap bitmap;
-    if (CC_UNLIKELY(uirenderer::Texture::hasUnsupportedColorType(skBitmap.info(),
-            hasLinearBlending))) {
-        sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
-        bitmap = uirenderer::Texture::uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
-    } else {
-        bitmap = skBitmap;
-    }
-
-    if (!uploadBitmapToGraphicBuffer(caches, bitmap, *buffer, format, type)) {
-        return nullptr;
-    }
-    return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
-}
-
 sk_sp<Bitmap> Bitmap::allocateHardwareBitmap(SkBitmap& bitmap) {
     return uirenderer::renderthread::RenderProxy::allocateHardwareBitmap(bitmap);
 }
@@ -392,6 +223,12 @@
         , mPixelStorageType(PixelStorageType::Hardware) {
     mPixelStorage.hardware.buffer = buffer;
     buffer->incStrong(buffer);
+    setImmutable(); // HW bitmaps are always immutable
+    if (uirenderer::Properties::isSkiaEnabled()) {
+        // TODO: add color correctness for Skia pipeline - pass null color space for now
+        mImage = SkImage::MakeFromAHardwareBuffer(reinterpret_cast<AHardwareBuffer*>(buffer),
+                mInfo.alphaType(), nullptr);
+    }
 }
 
 Bitmap::~Bitmap() {
@@ -486,16 +323,6 @@
     outBitmap->setPixelRef(sk_ref_sp(this), 0, 0);
 }
 
-void Bitmap::getSkBitmapForShaders(SkBitmap* outBitmap) {
-    if (isHardware() && uirenderer::Properties::isSkiaEnabled()) {
-        getSkBitmap(outBitmap);
-    } else {
-        outBitmap->setInfo(info(), rowBytes());
-        outBitmap->setPixelRef(sk_ref_sp(this), 0, 0);
-        outBitmap->setHasHardwareMipMap(mHasHardwareMipMap);
-    }
-}
-
 void Bitmap::getBounds(SkRect* bounds) const {
     SkASSERT(bounds);
     bounds->set(0, 0, SkIntToScalar(width()), SkIntToScalar(height()));
@@ -508,4 +335,20 @@
     return nullptr;
 }
 
+sk_sp<SkImage> Bitmap::makeImage() {
+    sk_sp<SkImage> image = mImage;
+    if (!image) {
+        SkASSERT(!(isHardware() && uirenderer::Properties::isSkiaEnabled()));
+        SkBitmap skiaBitmap;
+        skiaBitmap.setInfo(info(), rowBytes());
+        skiaBitmap.setPixelRef(sk_ref_sp(this), 0, 0);
+        skiaBitmap.setHasHardwareMipMap(mHasHardwareMipMap);
+        // Note we don't cache in this case, because the raster image holds a pointer to this Bitmap
+        // internally and ~Bitmap won't be invoked.
+        // TODO: refactor Bitmap to not derive from SkPixelRef, which would allow caching here.
+        image = SkMakeImageFromRasterBitmap(skiaBitmap, kNever_SkCopyPixelsMode);
+    }
+    return image;
+}
+
 } // namespace android
diff --git a/libs/hwui/hwui/Bitmap.h b/libs/hwui/hwui/Bitmap.h
index 9a76715..364240670 100644
--- a/libs/hwui/hwui/Bitmap.h
+++ b/libs/hwui/hwui/Bitmap.h
@@ -18,10 +18,12 @@
 #include <SkBitmap.h>
 #include <SkColorSpace.h>
 #include <SkColorTable.h>
+#include <SkImage.h>
 #include <SkImageInfo.h>
 #include <SkPixelRef.h>
 #include <cutils/compiler.h>
 #include <ui/GraphicBuffer.h>
+#include <SkImage.h>
 
 namespace android {
 
@@ -57,15 +59,13 @@
 
     static sk_sp<Bitmap> createFrom(const SkImageInfo&, SkPixelRef&);
 
-    static sk_sp<Bitmap> allocateHardwareBitmap(uirenderer::renderthread::RenderThread&,
-            SkBitmap& bitmap);
-
     Bitmap(void* address, size_t allocSize, const SkImageInfo& info, size_t rowBytes,
             sk_sp<SkColorTable> ctable);
     Bitmap(void* address, void* context, FreeFunc freeFunc,
             const SkImageInfo& info, size_t rowBytes, sk_sp<SkColorTable> ctable);
     Bitmap(void* address, int fd, size_t mappedSize, const SkImageInfo& info,
             size_t rowBytes, sk_sp<SkColorTable> ctable);
+    Bitmap(GraphicBuffer* buffer, const SkImageInfo& info);
 
     int rowBytesAsPixels() const {
         return rowBytes() >> SkColorTypeShiftPerPixel(mInfo.colorType());
@@ -78,10 +78,6 @@
 
     void getSkBitmap(SkBitmap* outBitmap);
 
-    // Ugly hack: in case of hardware bitmaps, it sets nullptr as pixels pointer
-    // so it would crash if anyone tries to render this bitmap.
-    void getSkBitmapForShaders(SkBitmap* outBitmap);
-
     int getAshmemFd() const;
     size_t getAllocationByteCount() const;
 
@@ -105,8 +101,11 @@
     }
 
     GraphicBuffer* graphicBuffer();
+
+    // makeImage creates or returns a cached SkImage. Can be invoked from UI or render thread.
+    // Caching is supported only for HW Bitmaps with skia pipeline.
+    sk_sp<SkImage> makeImage();
 private:
-    Bitmap(GraphicBuffer* buffer, const SkImageInfo& info);
     virtual ~Bitmap();
     void* getStorage() const;
 
@@ -135,6 +134,8 @@
             GraphicBuffer* buffer;
         } hardware;
     } mPixelStorage;
+
+    sk_sp<SkImage> mImage; // Cache is used only for HW Bitmaps with Skia pipeline.
 };
 
 } //namespace android
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
index ae13131..a4fff97 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
@@ -16,6 +16,7 @@
 
 #include "SkiaOpenGLPipeline.h"
 
+#include "hwui/Bitmap.h"
 #include "DeferredLayerUpdater.h"
 #include "GlLayer.h"
 #include "LayerDrawable.h"
@@ -197,6 +198,186 @@
     }
 }
 
+#define FENCE_TIMEOUT 2000000000
+
+class AutoEglFence {
+public:
+    AutoEglFence(EGLDisplay display)
+            : mDisplay(display) {
+        fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
+    }
+
+    ~AutoEglFence() {
+        if (fence != EGL_NO_SYNC_KHR) {
+            eglDestroySyncKHR(mDisplay, fence);
+        }
+    }
+
+    EGLSyncKHR fence = EGL_NO_SYNC_KHR;
+private:
+    EGLDisplay mDisplay = EGL_NO_DISPLAY;
+};
+
+class AutoEglImage {
+public:
+    AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer)
+            : mDisplay(display) {
+        EGLint imageAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
+        image = eglCreateImageKHR(display, EGL_NO_CONTEXT,
+                EGL_NATIVE_BUFFER_ANDROID, clientBuffer, imageAttrs);
+    }
+
+    ~AutoEglImage() {
+        if (image != EGL_NO_IMAGE_KHR) {
+            eglDestroyImageKHR(mDisplay, image);
+        }
+    }
+
+    EGLImageKHR image = EGL_NO_IMAGE_KHR;
+private:
+    EGLDisplay mDisplay = EGL_NO_DISPLAY;
+};
+
+class AutoSkiaGlTexture {
+public:
+    AutoSkiaGlTexture() {
+        glGenTextures(1, &mTexture);
+        glBindTexture(GL_TEXTURE_2D, mTexture);
+    }
+
+    ~AutoSkiaGlTexture() {
+        glDeleteTextures(1, &mTexture);
+    }
+
+private:
+    GLuint mTexture = 0;
+};
+
+sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,
+        SkBitmap& skBitmap) {
+    renderThread.eglManager().initialize();
+
+    sk_sp<GrContext> grContext = sk_ref_sp(renderThread.getGrContext());
+    const SkImageInfo& info = skBitmap.info();
+    PixelFormat pixelFormat;
+    GLint format, type;
+    bool isSupported = false;
+
+    //TODO: add support for linear blending (when ANDROID_ENABLE_LINEAR_BLENDING is defined)
+    switch (info.colorType()) {
+    case kRGBA_8888_SkColorType:
+        isSupported = true;
+    // ARGB_4444 and Index_8 are both upconverted to RGBA_8888
+    case kIndex_8_SkColorType:
+    case kARGB_4444_SkColorType:
+        pixelFormat = PIXEL_FORMAT_RGBA_8888;
+        format = GL_RGBA;
+        type = GL_UNSIGNED_BYTE;
+        break;
+    case kRGBA_F16_SkColorType:
+        isSupported = grContext->caps()->isConfigTexturable(kRGBA_half_GrPixelConfig);
+        if (isSupported) {
+            type = GL_HALF_FLOAT;
+            pixelFormat = PIXEL_FORMAT_RGBA_FP16;
+        } else {
+            type = GL_UNSIGNED_BYTE;
+            pixelFormat = PIXEL_FORMAT_RGBA_8888;
+        }
+        format = GL_RGBA;
+        break;
+    case kRGB_565_SkColorType:
+        isSupported = true;
+        pixelFormat = PIXEL_FORMAT_RGB_565;
+        format = GL_RGB;
+        type = GL_UNSIGNED_SHORT_5_6_5;
+        break;
+    case kGray_8_SkColorType:
+        isSupported = true;
+        pixelFormat = PIXEL_FORMAT_RGBA_8888;
+        format = GL_LUMINANCE;
+        type = GL_UNSIGNED_BYTE;
+        break;
+    default:
+        ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
+        return nullptr;
+    }
+
+    SkBitmap bitmap;
+    if (isSupported) {
+        bitmap = skBitmap;
+    } else {
+        bitmap.allocPixels(SkImageInfo::MakeN32(info.width(), info.height(), info.alphaType(),
+                nullptr));
+        bitmap.eraseColor(0);
+        if (info.colorType() == kRGBA_F16_SkColorType) {
+            // Drawing RGBA_F16 onto ARGB_8888 is not supported
+            skBitmap.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
+                    bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
+        } else {
+            SkCanvas canvas(bitmap);
+            canvas.drawBitmap(skBitmap, 0.0f, 0.0f, nullptr);
+        }
+    }
+
+    sp<GraphicBuffer> buffer = new GraphicBuffer(info.width(), info.height(), pixelFormat,
+            GraphicBuffer::USAGE_HW_TEXTURE |
+            GraphicBuffer::USAGE_SW_WRITE_NEVER |
+            GraphicBuffer::USAGE_SW_READ_NEVER,
+            std::string("Bitmap::allocateSkiaHardwareBitmap pid [") + std::to_string(getpid()) + "]");
+
+    status_t error = buffer->initCheck();
+    if (error < 0) {
+        ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
+        return nullptr;
+    }
+
+    //upload the bitmap into a texture
+    EGLDisplay display = eglGetCurrentDisplay();
+    LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY,
+                "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
+                uirenderer::renderthread::EglManager::eglErrorString());
+    // We use an EGLImage to access the content of the GraphicBuffer
+    // The EGL image is later bound to a 2D texture
+    EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer();
+    AutoEglImage autoImage(display, clientBuffer);
+    if (autoImage.image == EGL_NO_IMAGE_KHR) {
+        ALOGW("Could not create EGL image, err =%s",
+                uirenderer::renderthread::EglManager::eglErrorString());
+        return nullptr;
+    }
+    AutoSkiaGlTexture glTexture;
+    glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
+    GL_CHECKPOINT(MODERATE);
+
+    // glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we provide.
+    // But asynchronous in sense that driver may upload texture onto hardware buffer when we first
+    // use it in drawing
+    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, info.width(), info.height(), format, type,
+            bitmap.getPixels());
+    GL_CHECKPOINT(MODERATE);
+
+    // The fence is used to wait for the texture upload to finish
+    // properly. We cannot rely on glFlush() and glFinish() as
+    // some drivers completely ignore these API calls
+    AutoEglFence autoFence(display);
+    if (autoFence.fence == EGL_NO_SYNC_KHR) {
+        LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
+        return nullptr;
+    }
+    // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
+    // pipeline flush (similar to what a glFlush() would do.)
+    EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
+            EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
+    if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
+        LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
+        return nullptr;
+    }
+
+    grContext->resetContext(kTextureBinding_GrGLBackendState);
+
+    return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
+}
+
 } /* namespace skiapipeline */
 } /* namespace uirenderer */
 } /* namespace android */
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h
index 36685dd..3ab03a7 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h
@@ -19,6 +19,9 @@
 #include "SkiaPipeline.h"
 
 namespace android {
+
+class Bitmap;
+
 namespace uirenderer {
 namespace skiapipeline {
 
@@ -46,6 +49,8 @@
     bool isContextReady() override;
 
     static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor);
+    static sk_sp<Bitmap> allocateHardwareBitmap(renderthread::RenderThread& thread,
+            SkBitmap& skBitmap);
 
 private:
     renderthread::EglManager& mEglManager;
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLReadback.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLReadback.cpp
index 04aeb7c..89697d7 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLReadback.cpp
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLReadback.cpp
@@ -86,23 +86,17 @@
         textureMatrix.mapRect(&skiaSrcRect);
 
         if (skiaSrcRect.intersect(bufferRect)) {
-            SkPoint srcOrigin = SkPoint::Make(skiaSrcRect.fLeft, skiaSrcRect.fTop);
+            // we render in an offscreen buffer to scale and to avoid an issue b/62262733
+            // with reading incorrect data from EGLImage backed SkImage (likely a driver bug)
+            sk_sp<SkSurface> scaledSurface = SkSurface::MakeRenderTarget(
+                    grContext.get(), SkBudgeted::kYes, bitmap->info());
+            SkPaint paint;
+            paint.setBlendMode(SkBlendMode::kSrc);
+            scaledSurface->getCanvas()->drawImageRect(image, skiaSrcRect,
+                    SkRect::MakeWH(bitmap->width(), bitmap->height()), &paint);
+            image = scaledSurface->makeImageSnapshot();
 
-            // if we need to scale the result we must render to an offscreen buffer
-            if (bitmap->width() != skiaSrcRect.width()
-                    || bitmap->height() != skiaSrcRect.height()) {
-                sk_sp<SkSurface> scaledSurface = SkSurface::MakeRenderTarget(
-                        grContext.get(), SkBudgeted::kYes, bitmap->info());
-                SkPaint paint;
-                paint.setBlendMode(SkBlendMode::kSrc);
-                scaledSurface->getCanvas()->drawImageRect(image, skiaSrcRect,
-                        SkRect::MakeWH(bitmap->width(), bitmap->height()), &paint);
-                image = scaledSurface->makeImageSnapshot();
-                srcOrigin.set(0,0);
-            }
-
-            if (image->readPixels(bitmap->info(), bitmap->getPixels(), bitmap->rowBytes(),
-                                  srcOrigin.fX, srcOrigin.fY)) {
+            if (image->readPixels(bitmap->info(), bitmap->getPixels(), bitmap->rowBytes(), 0, 0)) {
                 copyResult = CopyResult::Success;
             }
         }
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.cpp b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
index 75f1adc..88293db 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
@@ -159,11 +159,11 @@
     GrContext* context = thread.getGrContext();
     if (context) {
         ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
-        SkBitmap skiaBitmap;
-        bitmap->getSkBitmap(&skiaBitmap);
-        sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(skiaBitmap, kNever_SkCopyPixelsMode);
-        SkImage_pinAsTexture(image.get(), context);
-        SkImage_unpinAsTexture(image.get(), context);
+        auto image = bitmap->makeImage();
+        if (image.get() && !bitmap->isHardware()) {
+            SkImage_pinAsTexture(image.get(), context);
+            SkImage_unpinAsTexture(image.get(), context);
+        }
     }
 }
 
diff --git a/libs/hwui/pipeline/skia/SkiaRecordingCanvas.cpp b/libs/hwui/pipeline/skia/SkiaRecordingCanvas.cpp
index cf8b4dd..a0cce98 100644
--- a/libs/hwui/pipeline/skia/SkiaRecordingCanvas.cpp
+++ b/libs/hwui/pipeline/skia/SkiaRecordingCanvas.cpp
@@ -156,30 +156,25 @@
 }
 
 void SkiaRecordingCanvas::drawBitmap(Bitmap& bitmap, float left, float top, const SkPaint* paint) {
-    SkBitmap skBitmap;
-    bitmap.getSkBitmap(&skBitmap);
-
-    sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(skBitmap, kNever_SkCopyPixelsMode);
+    sk_sp<SkImage> image = bitmap.makeImage();
     SkPaint tmpPaint;
     mRecorder.drawImage(image, left, top, nonAAPaint(paint, &tmpPaint));
     // if image->unique() is true, then mRecorder.drawImage failed for some reason. It also means
     // it is not safe to store a raw SkImage pointer, because the image object will be destroyed
     // when this function ends.
-    if (!skBitmap.isImmutable() && image.get() && !image->unique()) {
+    if (!bitmap.isImmutable() && image.get() && !image->unique()) {
         mDisplayList->mMutableImages.push_back(image.get());
     }
 }
 
 void SkiaRecordingCanvas::drawBitmap(Bitmap& hwuiBitmap, const SkMatrix& matrix,
         const SkPaint* paint) {
-    SkBitmap bitmap;
-    hwuiBitmap.getSkBitmap(&bitmap);
     SkAutoCanvasRestore acr(&mRecorder, true);
     concat(matrix);
-    sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(bitmap, kNever_SkCopyPixelsMode);
+    sk_sp<SkImage> image = hwuiBitmap.makeImage();
     SkPaint tmpPaint;
     mRecorder.drawImage(image, 0, 0, nonAAPaint(paint, &tmpPaint));
-    if (!bitmap.isImmutable() && image.get() && !image->unique()) {
+    if (!hwuiBitmap.isImmutable() && image.get() && !image->unique()) {
         mDisplayList->mMutableImages.push_back(image.get());
     }
 }
@@ -187,14 +182,12 @@
 void SkiaRecordingCanvas::drawBitmap(Bitmap& hwuiBitmap, float srcLeft, float srcTop,
         float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight,
         float dstBottom, const SkPaint* paint) {
-    SkBitmap bitmap;
-    hwuiBitmap.getSkBitmap(&bitmap);
     SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
     SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
-    sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(bitmap, kNever_SkCopyPixelsMode);
+    sk_sp<SkImage> image = hwuiBitmap.makeImage();
     SkPaint tmpPaint;
     mRecorder.drawImageRect(image, srcRect, dstRect, nonAAPaint(paint, &tmpPaint));
-    if (!bitmap.isImmutable() && image.get() && !image->unique() && !srcRect.isEmpty()
+    if (!hwuiBitmap.isImmutable() && image.get() && !image->unique() && !srcRect.isEmpty()
             && !dstRect.isEmpty()) {
         mDisplayList->mMutableImages.push_back(image.get());
     }
@@ -202,11 +195,8 @@
 
 void SkiaRecordingCanvas::drawNinePatch(Bitmap& hwuiBitmap, const Res_png_9patch& chunk,
         float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) {
-    SkBitmap bitmap;
-    hwuiBitmap.getSkBitmap(&bitmap);
-
     SkCanvas::Lattice lattice;
-    NinePatchUtils::SetLatticeDivs(&lattice, chunk, bitmap.width(), bitmap.height());
+    NinePatchUtils::SetLatticeDivs(&lattice, chunk, hwuiBitmap.width(), hwuiBitmap.height());
 
     lattice.fFlags = nullptr;
     int numFlags = 0;
@@ -223,11 +213,11 @@
 
     lattice.fBounds = nullptr;
     SkRect dst = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
-    sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(bitmap, kNever_SkCopyPixelsMode);
+    sk_sp<SkImage> image = hwuiBitmap.makeImage();
 
     SkPaint tmpPaint;
     mRecorder.drawImageLattice(image.get(), lattice, dst, nonAAPaint(paint, &tmpPaint));
-    if (!bitmap.isImmutable() && image.get() && !image->unique() && !dst.isEmpty()) {
+    if (!hwuiBitmap.isImmutable() && image.get() && !image->unique() && !dst.isEmpty()) {
         mDisplayList->mMutableImages.push_back(image.get());
     }
 }
diff --git a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
index d28e605..9e25514 100644
--- a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
@@ -158,6 +158,25 @@
     (*functor)(mode, nullptr);
 }
 
+sk_sp<Bitmap> SkiaVulkanPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,
+        SkBitmap& skBitmap) {
+    //TODO: implement this function for Vulkan pipeline
+    //code below is a hack to avoid crashing because of missing HW Bitmap support
+    sp<GraphicBuffer> buffer = new GraphicBuffer(skBitmap.info().width(), skBitmap.info().height(),
+            PIXEL_FORMAT_RGBA_8888,
+            GraphicBuffer::USAGE_HW_TEXTURE |
+            GraphicBuffer::USAGE_SW_WRITE_NEVER |
+            GraphicBuffer::USAGE_SW_READ_NEVER,
+            std::string("SkiaVulkanPipeline::allocateHardwareBitmap pid [")
+            + std::to_string(getpid()) + "]");
+    status_t error = buffer->initCheck();
+    if (error < 0) {
+        ALOGW("SkiaVulkanPipeline::allocateHardwareBitmap() failed in GraphicBuffer.create()");
+        return nullptr;
+    }
+    return sk_sp<Bitmap>(new Bitmap(buffer.get(), skBitmap.info()));
+}
+
 } /* namespace skiapipeline */
 } /* namespace uirenderer */
 } /* namespace android */
diff --git a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h
index aab1d7a..1f2404b 100644
--- a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h
+++ b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h
@@ -47,6 +47,8 @@
     bool isContextReady() override;
 
     static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor);
+    static sk_sp<Bitmap> allocateHardwareBitmap(renderthread::RenderThread& thread,
+            SkBitmap& skBitmap);
 
 private:
     renderthread::VulkanManager& mVkManager;
diff --git a/libs/hwui/renderthread/OpenGLPipeline.cpp b/libs/hwui/renderthread/OpenGLPipeline.cpp
index e1ae585..6b12012 100644
--- a/libs/hwui/renderthread/OpenGLPipeline.cpp
+++ b/libs/hwui/renderthread/OpenGLPipeline.cpp
@@ -267,6 +267,171 @@
     thread.renderState().invokeFunctor(functor, mode, nullptr);
 }
 
+#define FENCE_TIMEOUT 2000000000
+
+class AutoEglFence {
+public:
+    AutoEglFence(EGLDisplay display)
+            : mDisplay(display) {
+        fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
+    }
+
+    ~AutoEglFence() {
+        if (fence != EGL_NO_SYNC_KHR) {
+            eglDestroySyncKHR(mDisplay, fence);
+        }
+    }
+
+    EGLSyncKHR fence = EGL_NO_SYNC_KHR;
+private:
+    EGLDisplay mDisplay = EGL_NO_DISPLAY;
+};
+
+class AutoEglImage {
+public:
+    AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer)
+            : mDisplay(display) {
+        EGLint imageAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
+        image = eglCreateImageKHR(display, EGL_NO_CONTEXT,
+                EGL_NATIVE_BUFFER_ANDROID, clientBuffer, imageAttrs);
+    }
+
+    ~AutoEglImage() {
+        if (image != EGL_NO_IMAGE_KHR) {
+            eglDestroyImageKHR(mDisplay, image);
+        }
+    }
+
+    EGLImageKHR image = EGL_NO_IMAGE_KHR;
+private:
+    EGLDisplay mDisplay = EGL_NO_DISPLAY;
+};
+
+class AutoGlTexture {
+public:
+    AutoGlTexture(uirenderer::Caches& caches)
+            : mCaches(caches) {
+        glGenTextures(1, &mTexture);
+        caches.textureState().bindTexture(mTexture);
+    }
+
+    ~AutoGlTexture() {
+        mCaches.textureState().deleteTexture(mTexture);
+    }
+
+private:
+    uirenderer::Caches& mCaches;
+    GLuint mTexture = 0;
+};
+
+static bool uploadBitmapToGraphicBuffer(uirenderer::Caches& caches, SkBitmap& bitmap,
+        GraphicBuffer& buffer, GLint format, GLint type) {
+    EGLDisplay display = eglGetCurrentDisplay();
+    LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY,
+                "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
+                uirenderer::renderthread::EglManager::eglErrorString());
+    // We use an EGLImage to access the content of the GraphicBuffer
+    // The EGL image is later bound to a 2D texture
+    EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer.getNativeBuffer();
+    AutoEglImage autoImage(display, clientBuffer);
+    if (autoImage.image == EGL_NO_IMAGE_KHR) {
+        ALOGW("Could not create EGL image, err =%s",
+                uirenderer::renderthread::EglManager::eglErrorString());
+        return false;
+    }
+    AutoGlTexture glTexture(caches);
+    glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
+
+    GL_CHECKPOINT(MODERATE);
+
+    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(),
+            format, type, bitmap.getPixels());
+
+    GL_CHECKPOINT(MODERATE);
+
+    // The fence is used to wait for the texture upload to finish
+    // properly. We cannot rely on glFlush() and glFinish() as
+    // some drivers completely ignore these API calls
+    AutoEglFence autoFence(display);
+    if (autoFence.fence == EGL_NO_SYNC_KHR) {
+        LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
+        return false;
+    }
+    // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
+    // pipeline flush (similar to what a glFlush() would do.)
+    EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
+            EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
+    if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
+        LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
+        return false;
+    }
+    return true;
+}
+
+// TODO: handle SRGB sanely
+static PixelFormat internalFormatToPixelFormat(GLint internalFormat) {
+    switch (internalFormat) {
+    case GL_LUMINANCE:
+        return PIXEL_FORMAT_RGBA_8888;
+    case GL_SRGB8_ALPHA8:
+        return PIXEL_FORMAT_RGBA_8888;
+    case GL_RGBA:
+        return PIXEL_FORMAT_RGBA_8888;
+    case GL_RGB:
+        return PIXEL_FORMAT_RGB_565;
+    case GL_RGBA16F:
+        return PIXEL_FORMAT_RGBA_FP16;
+    default:
+        LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", internalFormat);
+        return PIXEL_FORMAT_UNKNOWN;
+    }
+}
+
+sk_sp<Bitmap> OpenGLPipeline::allocateHardwareBitmap(RenderThread& renderThread,
+        SkBitmap& skBitmap) {
+    renderThread.eglManager().initialize();
+    uirenderer::Caches& caches = uirenderer::Caches::getInstance();
+
+    const SkImageInfo& info = skBitmap.info();
+    if (info.colorType() == kUnknown_SkColorType || info.colorType() == kAlpha_8_SkColorType) {
+        ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
+        return nullptr;
+    }
+
+    bool needSRGB = uirenderer::transferFunctionCloseToSRGB(skBitmap.info().colorSpace());
+    bool hasLinearBlending = caches.extensions().hasLinearBlending();
+    GLint format, type, internalFormat;
+    uirenderer::Texture::colorTypeToGlFormatAndType(caches, skBitmap.colorType(),
+            needSRGB && hasLinearBlending, &internalFormat, &format, &type);
+
+    PixelFormat pixelFormat = internalFormatToPixelFormat(internalFormat);
+    sp<GraphicBuffer> buffer = new GraphicBuffer(info.width(), info.height(), pixelFormat,
+            GraphicBuffer::USAGE_HW_TEXTURE |
+            GraphicBuffer::USAGE_SW_WRITE_NEVER |
+            GraphicBuffer::USAGE_SW_READ_NEVER,
+            std::string("Bitmap::allocateHardwareBitmap pid [") + std::to_string(getpid()) + "]");
+
+    status_t error = buffer->initCheck();
+    if (error < 0) {
+        ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
+        return nullptr;
+    }
+
+    SkBitmap bitmap;
+    if (CC_UNLIKELY(uirenderer::Texture::hasUnsupportedColorType(skBitmap.info(),
+            hasLinearBlending))) {
+        sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
+        bitmap = uirenderer::Texture::uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
+    } else {
+        bitmap = skBitmap;
+    }
+
+    if (!uploadBitmapToGraphicBuffer(caches, bitmap, *buffer, format, type)) {
+        return nullptr;
+    }
+    return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
+}
+
 } /* namespace renderthread */
 } /* namespace uirenderer */
 } /* namespace android */
diff --git a/libs/hwui/renderthread/OpenGLPipeline.h b/libs/hwui/renderthread/OpenGLPipeline.h
index 6df8be4..c434f2e 100644
--- a/libs/hwui/renderthread/OpenGLPipeline.h
+++ b/libs/hwui/renderthread/OpenGLPipeline.h
@@ -61,6 +61,8 @@
     static void destroyLayer(RenderNode* node);
     static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap);
     static void invokeFunctor(const RenderThread& thread, Functor* functor);
+    static sk_sp<Bitmap> allocateHardwareBitmap(RenderThread& thread,
+            SkBitmap& skBitmap);
 
 private:
     EglManager& mEglManager;
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index eed5238..d5875d8 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -664,7 +664,7 @@
 }
 
 CREATE_BRIDGE2(allocateHardwareBitmap, RenderThread* thread, SkBitmap* bitmap) {
-    sk_sp<Bitmap> hardwareBitmap = Bitmap::allocateHardwareBitmap(*args->thread, *args->bitmap);
+    sk_sp<Bitmap> hardwareBitmap = args->thread->allocateHardwareBitmap(*args->bitmap);
     return hardwareBitmap.release();
 }
 
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index 1450ec9..0554583 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -16,8 +16,12 @@
 
 #include "RenderThread.h"
 
-#include "../renderstate/RenderState.h"
-#include "../pipeline/skia/SkiaOpenGLReadback.h"
+#include "hwui/Bitmap.h"
+#include "renderstate/RenderState.h"
+#include "renderthread/OpenGLPipeline.h"
+#include "pipeline/skia/SkiaOpenGLReadback.h"
+#include "pipeline/skia/SkiaOpenGLPipeline.h"
+#include "pipeline/skia/SkiaVulkanPipeline.h"
 #include "CanvasContext.h"
 #include "EglManager.h"
 #include "OpenGLReadback.h"
@@ -433,6 +437,22 @@
     return next;
 }
 
+sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) {
+    auto renderType = Properties::getRenderPipelineType();
+    switch (renderType) {
+        case RenderPipelineType::OpenGL:
+            return OpenGLPipeline::allocateHardwareBitmap(*this, skBitmap);
+        case RenderPipelineType::SkiaGL:
+            return skiapipeline::SkiaOpenGLPipeline::allocateHardwareBitmap(*this, skBitmap);
+        case RenderPipelineType::SkiaVulkan:
+            return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap);
+        default:
+            LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t) renderType);
+            break;
+    }
+    return nullptr;
+}
+
 } /* namespace renderthread */
 } /* namespace uirenderer */
 } /* namespace android */
diff --git a/libs/hwui/renderthread/RenderThread.h b/libs/hwui/renderthread/RenderThread.h
index 9bc5985..4b5601c 100644
--- a/libs/hwui/renderthread/RenderThread.h
+++ b/libs/hwui/renderthread/RenderThread.h
@@ -24,6 +24,7 @@
 
 #include <GrContext.h>
 #include <cutils/compiler.h>
+#include <SkBitmap.h>
 #include <ui/DisplayInfo.h>
 #include <utils/Looper.h>
 #include <utils/Thread.h>
@@ -33,6 +34,7 @@
 
 namespace android {
 
+class Bitmap;
 class DisplayEventReceiver;
 
 namespace uirenderer {
@@ -104,6 +106,8 @@
 
     VulkanManager& vulkanManager() { return *mVkManager; }
 
+    sk_sp<Bitmap> allocateHardwareBitmap(SkBitmap& skBitmap);
+
 protected:
     virtual bool threadLoop() override;
 
diff --git a/libs/hwui/tests/common/scenes/BitmapShaders.cpp b/libs/hwui/tests/common/scenes/BitmapShaders.cpp
index a7ebb68..4797dec 100644
--- a/libs/hwui/tests/common/scenes/BitmapShaders.cpp
+++ b/libs/hwui/tests/common/scenes/BitmapShaders.cpp
@@ -45,10 +45,8 @@
             skCanvas.drawRect(SkRect::MakeXYWH(100, 100, 100, 100), skPaint);
         });
 
-        SkBitmap bitmap;
         SkPaint paint;
-        hwuiBitmap->getSkBitmapForShaders(&bitmap);
-        sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(bitmap, kNever_SkCopyPixelsMode);
+        sk_sp<SkImage> image = hwuiBitmap->makeImage();
         sk_sp<SkShader> repeatShader = image->makeShader(
                 SkShader::TileMode::kRepeat_TileMode,
                 SkShader::TileMode::kRepeat_TileMode,
diff --git a/libs/hwui/tests/common/scenes/HwBitmapInCompositeShader.cpp b/libs/hwui/tests/common/scenes/HwBitmapInCompositeShader.cpp
index a461426..c246eba 100644
--- a/libs/hwui/tests/common/scenes/HwBitmapInCompositeShader.cpp
+++ b/libs/hwui/tests/common/scenes/HwBitmapInCompositeShader.cpp
@@ -75,9 +75,7 @@
     void doFrame(int frameNr) override { }
 
     sk_sp<SkShader> createBitmapShader(Bitmap& bitmap) {
-        SkBitmap skBitmap;
-        bitmap.getSkBitmapForShaders(&skBitmap);
-        sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(skBitmap, kNever_SkCopyPixelsMode);
+        sk_sp<SkImage> image = bitmap.makeImage();
         return image->makeShader(SkShader::TileMode::kClamp_TileMode,
                 SkShader::TileMode::kClamp_TileMode);
     }
diff --git a/libs/hwui/tests/unit/TextureCacheTests.cpp b/libs/hwui/tests/unit/TextureCacheTests.cpp
index 72384bf..ab740dd 100644
--- a/libs/hwui/tests/unit/TextureCacheTests.cpp
+++ b/libs/hwui/tests/unit/TextureCacheTests.cpp
@@ -31,7 +31,7 @@
     SkBitmap skBitmap;
     SkImageInfo info = SkImageInfo::Make(100, 100, kN32_SkColorType, kPremul_SkAlphaType);
     skBitmap.setInfo(info);
-    sk_sp<Bitmap> hwBitmap(Bitmap::allocateHardwareBitmap(renderThread, skBitmap));
+    sk_sp<Bitmap> hwBitmap(renderThread.allocateHardwareBitmap(skBitmap));
     cache.get(hwBitmap.get());
     ASSERT_EQ(GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture), initialCount + 1);
     cache.clear();