Defer layer rendering to avoid stalls
Bug #7326824
When a layer is taken out of the cache and initialized it gets cleared
to prepare it for future rendering. This triggers the following sequence
of operations:
glBindFramebuffer(layer.fbo)
attach texture storage to FBO
glClear()
glBindFramebuffer(defaultFbo)
The clear forces a resolve on tilers which stalls the CPU for a little
while, thus producing jank during animations. This change moves the
clear to the next frame when we know we will have to execute a resolve
anyway.
Change-Id: Ic1939c25df20ed65a4c48dc81ee549b2cd8b6ec3
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 882e4bb..1cdc063 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -31,6 +31,7 @@
meshIndices = NULL;
meshElementCount = 0;
cacheable = true;
+ dirty = false;
textureLayer = false;
renderTarget = GL_TEXTURE_2D;
texture.width = layerWidth;