Remove Matrix4::load(Matrix4&)

bug:22320446

Change-Id: Id6d1cc9b4aea828b0cdf622ad672064d72671f8d
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 48da3e8..4e159e3 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -532,7 +532,7 @@
     if (properties().getProjectBackwards()) {
         // composited projectee, flag for out of order draw, save matrix, and store in proj surface
         opState->mSkipInOrderDraw = true;
-        opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
+        opState->mTransformFromCompositingAncestor = localTransformFromProjectionSurface;
         compositedChildrenOfProjectionSurface->push_back(opState);
     } else {
         // standard in order draw