Cleanup of object destruction.  No need to have a per-class destruction function.  This was a legacy of the distant past when the classes did not have a common base.
diff --git a/libs/rs/rsLight.cpp b/libs/rs/rsLight.cpp
index 24b58b6..f780e52 100644
--- a/libs/rs/rsLight.cpp
+++ b/libs/rs/rsLight.cpp
@@ -82,7 +82,7 @@
 
 
 ////////////////////////////////////////////////////
-// 
+//
 
 namespace android {
 namespace renderscript {
@@ -110,12 +110,6 @@
     return l;
 }
 
-void rsi_LightDestroy(Context *rsc, RsLight vl)
-{
-    Light *l = static_cast<Light *>(vl);
-    l->decRef();
-}
-
 void rsi_LightSetColor(Context *rsc, RsLight vl, float r, float g, float b)
 {
     Light *l = static_cast<Light *>(vl);