Start splitting allocation into hal and core.
Change-Id: Ic506abb0469238cb0471eb1401cfcb7b2fbbe4bb
diff --git a/libs/rs/driver/rsdAllocation.h b/libs/rs/driver/rsdAllocation.h
new file mode 100644
index 0000000..45a538b
--- /dev/null
+++ b/libs/rs/driver/rsdAllocation.h
@@ -0,0 +1,88 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RSD_ALLOCATION_H
+#define RSD_ALLOCATION_H
+
+#include <rs_hal.h>
+#include <rsRuntime.h>
+
+#include <GLES/gl.h>
+#include <GLES2/gl2.h>
+
+struct DrvAllocation {
+ // Is this a legal structure to be used as a texture source.
+ // Initially this will require 1D or 2D and color data
+ uint32_t textureID;
+
+ // Is this a legal structure to be used as a vertex source.
+ // Initially this will require 1D and x(yzw). Additional per element data
+ // is allowed.
+ uint32_t bufferID;
+
+ // Is this a legal structure to be used as an FBO render target
+ uint32_t renderTargetID;
+
+ uint8_t * mallocPtr;
+
+ GLenum glTarget;
+
+ bool uploadDeferred;
+};
+
+bool rsdAllocationInit(const android::renderscript::Context *rsc,
+ android::renderscript::Allocation *alloc,
+ bool forceZero);
+void rsdAllocationDestroy(const android::renderscript::Context *rsc,
+ android::renderscript::Allocation *alloc);
+
+void rsdAllocationResize(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc,
+ const android::renderscript::Type *newType, bool zeroNew);
+void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc,
+ RsAllocationUsageType src);
+void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc);
+
+void rsdAllocationData1D(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc,
+ uint32_t xoff, uint32_t lod, uint32_t count,
+ const void *data, uint32_t sizeBytes);
+void rsdAllocationData2D(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc,
+ uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
+ uint32_t w, uint32_t h,
+ const void *data, uint32_t sizeBytes);
+void rsdAllocationData3D(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc,
+ uint32_t xoff, uint32_t yoff, uint32_t zoff,
+ uint32_t lod, RsAllocationCubemapFace face,
+ uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
+
+void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc,
+ uint32_t x,
+ const void *data, uint32_t elementOff, uint32_t sizeBytes);
+void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
+ const android::renderscript::Allocation *alloc,
+ uint32_t x, uint32_t y,
+ const void *data, uint32_t elementOff, uint32_t sizeBytes);
+
+
+
+
+#endif