Add new Query class for debugging
This class can be used to perform occlusion queries. An occlusion query
can be used to test whether an object is entirely hidden or not.
Change-Id: Ida456df81dbe008a64d3ff4cb7879340785c6abf
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index 74aeddb..31b0f6a 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -145,7 +145,7 @@
gpuPixelBuffersEnabled = false;
// OpenGL ES 3.0+ specific features
- if (mExtensions.getMajorGlVersion() >= 3) {
+ if (mExtensions.hasPixelBufferObjects()) {
char property[PROPERTY_VALUE_MAX];
if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "true") > 0) {
gpuPixelBuffersEnabled = !strcmp(property, "true");