Add support for paths.
Rendering is implementing by rasterizing the paths into A8 textures.
This cna be extremely inefficient if the path changes often.
Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index 3205258..8a97b4c 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -90,7 +90,7 @@
};
const char* gFS_Main =
"\nvoid main(void) {\n"
- " vec4 fragColor;\n";
+ " lowp vec4 fragColor;\n";
const char* gFS_Main_FetchColor =
" fragColor = color;\n";
const char* gFS_Main_FetchTexture =