Fix ripple clipping + quick rejection
bug:26524690
Don't intersect the first clip with the viewport. Instead, the first
clip op should always be a replace op.
Additionally, only quick reject nodes that clip to bounds, since some
nodes (like ripples) draw outside their own bounds.
Change-Id: I96a52029f360328aba19af7349888cc0a026b5b1
diff --git a/libs/hwui/ClipArea.cpp b/libs/hwui/ClipArea.cpp
index 160090d..9c08b4d 100644
--- a/libs/hwui/ClipArea.cpp
+++ b/libs/hwui/ClipArea.cpp
@@ -213,6 +213,7 @@
void ClipArea::clipRectWithTransform(const Rect& r, const mat4* transform,
SkRegion::Op op) {
+ if (!mPostViewportClipObserved && op == SkRegion::kIntersect_Op) op = SkRegion::kReplace_Op;
onClipUpdated();
switch (mMode) {
case ClipMode::Rectangle:
@@ -228,6 +229,7 @@
}
void ClipArea::clipRegion(const SkRegion& region, SkRegion::Op op) {
+ if (!mPostViewportClipObserved && op == SkRegion::kIntersect_Op) op = SkRegion::kReplace_Op;
onClipUpdated();
enterRegionMode();
mClipRegion.op(region, op);
@@ -236,6 +238,7 @@
void ClipArea::clipPathWithTransform(const SkPath& path, const mat4* transform,
SkRegion::Op op) {
+ if (!mPostViewportClipObserved && op == SkRegion::kIntersect_Op) op = SkRegion::kReplace_Op;
onClipUpdated();
SkMatrix skTransform;
transform->copyTo(skTransform);