Migrate most GL from context to driver.
Change-Id: I5cba3a6e879d2e9332fc667a1061a5312fcf14ba
diff --git a/libs/rs/rsContext.h b/libs/rs/rsContext.h
index eacfdf7..4dd186c 100644
--- a/libs/rs/rsContext.h
+++ b/libs/rs/rsContext.h
@@ -222,29 +222,10 @@
uint32_t getDPI() const {return mDPI;}
void setDPI(uint32_t dpi) {mDPI = dpi;}
-protected:
Device *mDev;
+protected:
struct {
- EGLint mNumConfigs;
- EGLint mMajorVersion;
- EGLint mMinorVersion;
- EGLConfig mConfig;
- EGLContext mContext;
- EGLSurface mSurface;
- EGLSurface mSurfaceDefault;
- EGLDisplay mDisplay;
- } mEGL;
-
- struct {
- const uint8_t * mVendor;
- const uint8_t * mRenderer;
- const uint8_t * mVersion;
- const uint8_t * mExtensions;
-
- uint32_t mMajorVersion;
- uint32_t mMinorVersion;
-
int32_t mMaxVaryingVectors;
int32_t mMaxTextureImageUnits;