Don't change textures wrap modes on every draw.
Change-Id: If6d3f313778cc7f3e803a063338539c8b3e165e3
diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp
index fa85d20..e7e1187 100644
--- a/libs/hwui/SkiaShader.cpp
+++ b/libs/hwui/SkiaShader.cpp
@@ -63,11 +63,17 @@
GLuint* textureUnit) {
}
-void SkiaShader::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
+void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
glActiveTexture(gTextureUnitsMap[textureUnit]);
- glBindTexture(GL_TEXTURE_2D, texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
+ glBindTexture(GL_TEXTURE_2D, texture->id);
+ if (wrapS != texture->wrapS) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
+ texture->wrapS = wrapS;
+ }
+ if (wrapT != texture->wrapT) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
+ texture->wrapT = wrapT;
+ }
}
void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
@@ -86,7 +92,7 @@
}
void SkiaBitmapShader::describe(ProgramDescription& description, const Extensions& extensions) {
- const Texture* texture = mTextureCache->get(mBitmap);
+ Texture* texture = mTextureCache->get(mBitmap);
if (!texture) return;
mTexture = texture;
@@ -114,7 +120,7 @@
GLuint textureSlot = (*textureUnit)++;
glActiveTexture(gTextureUnitsMap[textureSlot]);
- const Texture* texture = mTexture;
+ Texture* texture = mTexture;
mTexture = NULL;
if (!texture) return;
const AutoTexture autoCleanup(texture);
@@ -126,7 +132,7 @@
computeScreenSpaceMatrix(textureTransform, modelView);
// Uniforms
- bindTexture(texture->id, mWrapS, mWrapT, textureSlot);
+ bindTexture(texture, mWrapS, mWrapT, textureSlot);
glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
GL_FALSE, &textureTransform.data[0]);
@@ -198,7 +204,7 @@
computeScreenSpaceMatrix(screenSpace, modelView);
// Uniforms
- bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
+ bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
glUniform1i(program->getUniform("gradientSampler"), textureSlot);
glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
}
@@ -291,7 +297,7 @@
computeScreenSpaceMatrix(screenSpace, modelView);
// Uniforms
- bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
+ bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
glUniform1i(program->getUniform("gradientSampler"), textureSlot);
glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
}