Properly clear textures for Hardware Bitmaps
Test: manual (Description in the bug)
bug:34858530
Change-Id: I13eb89077c43ca28436509a7af5b7c11374446c4
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index 1aeb8d6..63a6a2c 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -46,7 +46,7 @@
}
TextureCache::~TextureCache() {
- mCache.clear();
+ this->clear();
}
///////////////////////////////////////////////////////////////////////////////
@@ -214,6 +214,10 @@
void TextureCache::clear() {
mCache.clear();
+ for(auto& iter: mHardwareTextures) {
+ iter.second->deleteTexture();
+ }
+ mHardwareTextures.clear();
TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize);
}