Change the framework to use the new camera preview path.
This change makes the camera HAL interface take an ANativeWindow interface from
which all the camera preview buffers will be allocated. The framework code
running in application processes now passes a Surface object rather than an
ISurface to the camera server via Binder when setting the preview surface. The
camera server then forwards that Surface object (which implements the
ANativeWindow interface) to the camera HAL, which uses it to communicate with
SurfaceFlinger to allocate the camera preview buffers.
Change-Id: Ie438f721559cd7de5e4f848a26d96360dda07b5f
diff --git a/include/camera/Camera.h b/include/camera/Camera.h
index 964700b..75cf5ff 100644
--- a/include/camera/Camera.h
+++ b/include/camera/Camera.h
@@ -22,8 +22,6 @@
namespace android {
-class ISurface;
-
/*
* A set of bit masks for specifying how the received preview frames are
* handled before the previewCallback() call.
@@ -152,9 +150,8 @@
status_t getStatus() { return mStatus; }
- // pass the buffered ISurface to the camera service
+ // pass the buffered Surface to the camera service
status_t setPreviewDisplay(const sp<Surface>& surface);
- status_t setPreviewDisplay(const sp<ISurface>& surface);
// start preview mode, must call setPreviewDisplay first
status_t startPreview();