Turn off some path drawing logs by default

Originally the logs are added to track potential performance bug.
Like unexpectedly deep recursion loop.
However so far, we haven't captured anything by these logs.
And they are causing some misunderstanding in some bugs.
So I think it is better to disable it by default.

In the future, we will consider switching to direct Skia arcTo support
and drop this part.

Change-Id: Iff6df7a92e40b4775a644a1497e113de0eedbc8a
diff --git a/libs/hwui/Debug.h b/libs/hwui/Debug.h
index 748edef..e29699d 100644
--- a/libs/hwui/Debug.h
+++ b/libs/hwui/Debug.h
@@ -98,6 +98,9 @@
 // Turn on to enable debugging shadow
 #define DEBUG_SHADOW 0
 
+// Turn on to enable debugging vector drawable
+#define DEBUG_VECTOR_DRAWABLE 0
+
 #if DEBUG_INIT
     #define INIT_LOGD(...) ALOGD(__VA_ARGS__)
 #else
diff --git a/libs/hwui/VectorDrawable.h b/libs/hwui/VectorDrawable.h
index 1c6f48e..98738c8 100644
--- a/libs/hwui/VectorDrawable.h
+++ b/libs/hwui/VectorDrawable.h
@@ -39,6 +39,13 @@
 namespace android {
 namespace uirenderer {
 
+// Debug
+#if DEBUG_VECTOR_DRAWABLE
+    #define VECTOR_DRAWABLE_LOGD(...) ALOGD(__VA_ARGS__)
+#else
+    #define VECTOR_DRAWABLE_LOGD(...)
+#endif
+
 namespace VectorDrawable {
 #define VD_SET_PRIMITIVE_FIELD_WITH_FLAG(field, value, flag) (VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(field, (value)) ? ((flag) = true, true) : false)
 #define VD_SET_PROP(field, value) ((value) != (field) ? ((field) = (value), true) : false)
diff --git a/libs/hwui/utils/VectorDrawableUtils.cpp b/libs/hwui/utils/VectorDrawableUtils.cpp
index ca75c59..6f0c96d 100644
--- a/libs/hwui/utils/VectorDrawableUtils.cpp
+++ b/libs/hwui/utils/VectorDrawableUtils.cpp
@@ -198,12 +198,12 @@
     /* Solve for intersecting unit circles */
     double dsq = dx * dx + dy * dy;
     if (dsq == 0.0) {
-        ALOGW("Points are coincident");
+        VECTOR_DRAWABLE_LOGD("Points are coincident");
         return; /* Points are coincident */
     }
     double disc = 1.0 / dsq - 1.0 / 4.0;
     if (disc < 0.0) {
-        ALOGW("Points are too far apart %f", dsq);
+        VECTOR_DRAWABLE_LOGD("Points are too far apart %f", dsq);
         float adjust = (float) (sqrt(dsq) / 1.99999);
         drawArc(p, x0, y0, x1, y1, a * adjust,
                 b * adjust, theta, isMoreThanHalf, isPositiveArc);