Fix issue with bitmap uploading

 Bug: 13912749

Change-Id: Ic23fa1d280118dc93dc2716a4a24cc0bbbdca595
diff --git a/libs/hwui/Texture.cpp b/libs/hwui/Texture.cpp
index 7923ce7..e783905 100644
--- a/libs/hwui/Texture.cpp
+++ b/libs/hwui/Texture.cpp
@@ -25,14 +25,14 @@
 namespace uirenderer {
 
 Texture::Texture(): id(0), generation(0), blend(false), width(0), height(0),
-        cleanup(false), bitmapSize(0), mipMap(false), uvMapper(NULL),
+        cleanup(false), bitmapSize(0), mipMap(false), uvMapper(NULL), isInUse(false),
         mWrapS(GL_CLAMP_TO_EDGE), mWrapT(GL_CLAMP_TO_EDGE),
         mMinFilter(GL_NEAREST), mMagFilter(GL_NEAREST),
         mFirstFilter(true), mFirstWrap(true), mCaches(Caches::getInstance()) {
 }
 
 Texture::Texture(Caches& caches): id(0), generation(0), blend(false), width(0), height(0),
-        cleanup(false), bitmapSize(0), mipMap(false), uvMapper(NULL),
+        cleanup(false), bitmapSize(0), mipMap(false), uvMapper(NULL), isInUse(false),
         mWrapS(GL_CLAMP_TO_EDGE), mWrapT(GL_CLAMP_TO_EDGE),
         mMinFilter(GL_NEAREST), mMagFilter(GL_NEAREST),
         mFirstFilter(true), mFirstWrap(true), mCaches(caches) {