Refactors and a potential public API for rendering
Split out the View/ViewRootImpl bits from the
hardware rendering bits.
Create a potential public API surface for
hardware rendering
Bug: 112709971
Test: builds & boots
Change-Id: I9e6f44b07a170574a905f42338282c4bb7e95f56
diff --git a/libs/hwui/FrameInfoVisualizer.cpp b/libs/hwui/FrameInfoVisualizer.cpp
index 236a6b6..b04c774 100644
--- a/libs/hwui/FrameInfoVisualizer.cpp
+++ b/libs/hwui/FrameInfoVisualizer.cpp
@@ -66,6 +66,7 @@
FrameInfoVisualizer::FrameInfoVisualizer(FrameInfoSource& source) : mFrameSource(source) {
setDensity(1);
+ consumeProperties();
}
FrameInfoVisualizer::~FrameInfoVisualizer() {
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 92a749f..f1a522e 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -180,14 +180,20 @@
}
}
-void CanvasContext::setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
- mLightGeometry.radius = lightRadius;
+void CanvasContext::allocateBuffers() {
+ if (mNativeSurface) {
+ mNativeSurface->allocateBuffers();
+ }
+}
+
+void CanvasContext::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
mLightInfo.ambientShadowAlpha = ambientShadowAlpha;
mLightInfo.spotShadowAlpha = spotShadowAlpha;
}
-void CanvasContext::setLightCenter(const Vector3& lightCenter) {
+void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) {
mLightGeometry.center = lightCenter;
+ mLightGeometry.radius = lightRadius;
}
void CanvasContext::setOpaque(bool opaque) {
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 2307ee4..70be4a6 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -113,9 +113,10 @@
bool pauseSurface();
void setStopped(bool stopped);
bool hasSurface() { return mNativeSurface.get(); }
+ void allocateBuffers();
- void setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
- void setLightCenter(const Vector3& lightCenter);
+ void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
+ void setLightGeometry(const Vector3& lightCenter, float lightRadius);
void setOpaque(bool opaque);
void setWideGamut(bool wideGamut);
bool makeCurrent();
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 54219b5..085812a0 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -80,22 +80,16 @@
mRenderThread.queue().runSync([this, name]() { mContext->setName(std::string(name)); });
}
-void RenderProxy::initialize(const sp<Surface>& surface) {
+void RenderProxy::setSurface(const sp<Surface>& surface) {
mRenderThread.queue().post(
[ this, surf = surface ]() mutable { mContext->setSurface(std::move(surf)); });
}
-void RenderProxy::allocateBuffers(const sp<Surface>& surface) {
- mRenderThread.queue().post(
- [ surf = surface ]() mutable { surf->allocateBuffers(); });
+void RenderProxy::allocateBuffers() {
+ mRenderThread.queue().post([=]() { mContext->allocateBuffers(); });
}
-void RenderProxy::updateSurface(const sp<Surface>& surface) {
- mRenderThread.queue().post(
- [ this, surf = surface ]() mutable { mContext->setSurface(std::move(surf)); });
-}
-
-bool RenderProxy::pauseSurface(const sp<Surface>& surface) {
+bool RenderProxy::pause() {
return mRenderThread.queue().runSync([this]() -> bool { return mContext->pauseSurface(); });
}
@@ -103,13 +97,13 @@
mRenderThread.queue().runSync([this, stopped]() { mContext->setStopped(stopped); });
}
-void RenderProxy::setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
+void RenderProxy::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
mRenderThread.queue().post(
- [=]() { mContext->setup(lightRadius, ambientShadowAlpha, spotShadowAlpha); });
+ [=]() { mContext->setLightAlpha(ambientShadowAlpha, spotShadowAlpha); });
}
-void RenderProxy::setLightCenter(const Vector3& lightCenter) {
- mRenderThread.queue().post([=]() { mContext->setLightCenter(lightCenter); });
+void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) {
+ mRenderThread.queue().post([=]() { mContext->setLightGeometry(lightCenter, lightRadius); });
}
void RenderProxy::setOpaque(bool opaque) {
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index d29fcc4..6668c584 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -69,13 +69,12 @@
ANDROID_API bool loadSystemProperties();
ANDROID_API void setName(const char* name);
- ANDROID_API void initialize(const sp<Surface>& surface);
- ANDROID_API void allocateBuffers(const sp<Surface>& surface);
- ANDROID_API void updateSurface(const sp<Surface>& surface);
- ANDROID_API bool pauseSurface(const sp<Surface>& surface);
+ ANDROID_API void setSurface(const sp<Surface>& surface);
+ ANDROID_API void allocateBuffers();
+ ANDROID_API bool pause();
ANDROID_API void setStopped(bool stopped);
- ANDROID_API void setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
- ANDROID_API void setLightCenter(const Vector3& lightCenter);
+ ANDROID_API void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
+ ANDROID_API void setLightGeometry(const Vector3& lightCenter, float lightRadius);
ANDROID_API void setOpaque(bool opaque);
ANDROID_API void setWideGamut(bool wideGamut);
ANDROID_API int64_t* frameInfo();
diff --git a/libs/hwui/renderthread/RenderThread.h b/libs/hwui/renderthread/RenderThread.h
index 62f704b..2384f95 100644
--- a/libs/hwui/renderthread/RenderThread.h
+++ b/libs/hwui/renderthread/RenderThread.h
@@ -74,7 +74,7 @@
PREVENT_COPY_AND_ASSIGN(RenderThread);
public:
- // Sets a callback that fires before any RenderThread setup has occured.
+ // Sets a callback that fires before any RenderThread setup has occurred.
ANDROID_API static void setOnStartHook(void (*onStartHook)());
WorkQueue& queue() { return ThreadBase::queue(); }
diff --git a/libs/hwui/tests/macrobench/TestSceneRunner.cpp b/libs/hwui/tests/macrobench/TestSceneRunner.cpp
index 5f5a92e..5fa008b 100644
--- a/libs/hwui/tests/macrobench/TestSceneRunner.cpp
+++ b/libs/hwui/tests/macrobench/TestSceneRunner.cpp
@@ -132,10 +132,10 @@
ContextFactory factory;
std::unique_ptr<RenderProxy> proxy(new RenderProxy(false, rootNode.get(), &factory));
proxy->loadSystemProperties();
- proxy->initialize(surface);
+ proxy->setSurface(surface);
float lightX = width / 2.0;
- proxy->setup(dp(800.0f), 255 * 0.075, 255 * 0.15);
- proxy->setLightCenter((Vector3){lightX, dp(-200.0f), dp(800.0f)});
+ proxy->setLightAlpha(255 * 0.075, 255 * 0.15);
+ proxy->setLightGeometry((Vector3){lightX, dp(-200.0f), dp(800.0f)}, dp(800.0f));
// Do a few cold runs then reset the stats so that the caches are all hot
int warmupFrameCount = 5;