commit | 72aa313ff4c91e7b2aae3d37067f9201b2b0fdbe | [log] [tgz] |
---|---|---|
author | Ashok Bhat <ashok.bhat@arm.com> | Mon Jan 13 20:41:06 2014 +0000 |
committer | David Butcher <david.butcher@arm.com> | Thu Jan 16 12:55:13 2014 +0000 |
tree | b0b6461c32db1437344d1f553a248ddbd14718e8 | |
parent | 486544f763bd27eb92c95101e23f939c79c9890e [diff] |
AArch64: Use long for pointers in SurfaceTexture Long is used in SurfaceTexture class to store pointers as native pointers can be 64-bit. In addition, some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) Change-Id: I771aa62c42bc865e644c63fd48f309782dd03e73 Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Kévin PETIT <kevin.petit@arm.com>