fix transition from full overlays to fb

we need to clear the whole framebuffer in that situation because
we can't trust the content of the FB when partial (fb preserving)
updates are used.

Bug: 5318492

Change-Id: I3f0e01b0fb665a34e44d88ad9f0f54a5d990060b
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index a8036a6..d7f005f 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -277,7 +277,7 @@
             void        handleWorkList();
             void        handleRepaint();
             void        postFramebuffer();
-            Region      setupHardwareComposer(const Region& dirty);
+            void        setupHardwareComposer(Region& dirtyInOut);
             void        composeSurfaces(const Region& dirty);
             void        repaintEverything();