Fix EGLImage memory leak
bug: 31247709
Change-Id: Ifb3087a6e76d0d1304f55d13e468bafbd78418da
diff --git a/libs/hwui/Readback.cpp b/libs/hwui/Readback.cpp
index 60eadff..65a8ebb 100644
--- a/libs/hwui/Readback.cpp
+++ b/libs/hwui/Readback.cpp
@@ -169,7 +169,7 @@
EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs);
if (sourceImage == EGL_NO_IMAGE_KHR) {
- ALOGW("Error creating image (%#x)", eglGetError());
+ ALOGW("eglCreateImageKHR failed (%#x)", eglGetError());
return CopyResult::UnknownError;
}
GLuint sourceTexId;
@@ -180,7 +180,8 @@
GLenum status = GL_NO_ERROR;
while ((status = glGetError()) != GL_NO_ERROR) {
- ALOGW("Error creating image (%#x)", status);
+ ALOGW("glEGLImageTargetTexture2DOES failed (%#x)", status);
+ eglDestroyImageKHR(display, sourceImage);
return CopyResult::UnknownError;
}
@@ -188,7 +189,15 @@
sourceTexture.wrap(sourceTexId,
sourceBuffer->getWidth(), sourceBuffer->getHeight(), 0 /* total lie */);
- return copyTextureInto(caches, renderThread.renderState(), sourceTexture, texTransform, bitmap);
+ CopyResult copyResult = copyTextureInto(caches, renderThread.renderState(),
+ sourceTexture, texTransform, bitmap);
+ sourceTexture.deleteTexture();
+ // All we're flushing & finishing is the deletion of the texture since
+ // copyTextureInto already did a major flush & finish as an implicit
+ // part of glReadPixels, so this shouldn't pose any major stalls.
+ glFinish();
+ eglDestroyImageKHR(display, sourceImage);
+ return copyResult;
}
CopyResult Readback::copyTextureLayerInto(renderthread::RenderThread& renderThread,