Added Caching for PreProcessed PNGs
Added a cache management system for pre-processed PNG files
along with unit tests. The cache system will be used if
the --no-crunch flag is passed to AAPT during the package
phase. The cache can be updated by a call to 'aapt crunch'
(see usage statement). Also put in benchmarking code.
Change-Id: I58271fb2ee2f5f9075fd74d4ff6f15e7afabd05c
diff --git a/tools/aapt/Package.cpp b/tools/aapt/Package.cpp
index 6e2a25c..62af30e 100644
--- a/tools/aapt/Package.cpp
+++ b/tools/aapt/Package.cpp
@@ -50,6 +50,11 @@
status_t writeAPK(Bundle* bundle, const sp<AaptAssets>& assets,
const String8& outputFile)
{
+ #if BENCHMARK
+ fprintf(stdout, "BENCHMARK: Starting APK Bundling \n");
+ long startAPKTime = clock();
+ #endif /* BENCHMARK */
+
status_t result = NO_ERROR;
ZipFile* zip = NULL;
int count;
@@ -197,6 +202,10 @@
if (result == NO_ERROR && bundle->getVerbose())
printf("Done!\n");
+
+ #if BENCHMARK
+ fprintf(stdout, "BENCHMARK: End APK Bundling. Time Elapsed: %f ms \n",(clock() - startAPKTime)/1000.0);
+ #endif /* BENCHMARK */
return result;
}