commit | f147340bd117c16a67287e2f6ca9ded651bb32b2 | [log] [tgz] |
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author | Chet Haase <chet@google.com> | Thu Mar 24 15:55:05 2011 -0700 |
committer | Chet Haase <chet@google.com> | Thu Mar 24 15:55:05 2011 -0700 |
tree | 695fc01badf4bea220a31765249f2edff90282a0 | |
parent | 15cb32ed9d189526d5a98add386b28cea6bc46b7 [diff] |
Fix bug with accelerated translucent rendering There was a bug in the dirty region optimizations when using alpha layers. This prevented translucent objects from being drawn at all in many situations. Change-Id: I23e9bce3595fbd6fe2bda15e8753a0f35baffb82