Introduce Caches::bindTexture() to reduce glBindTexture calls
Change-Id: Ic345422567c020c0a9035ff51dcf2ae2a1fc59f4
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 3e55fff..987daae 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -436,7 +436,7 @@
if ((error = glGetError()) != GL_NO_ERROR) goto error;
caches.activeTexture(0);
- glBindTexture(GL_TEXTURE_2D, texture);
+ caches.bindTexture(texture);
glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());