Introduce Caches::bindTexture() to reduce glBindTexture calls
Change-Id: Ic345422567c020c0a9035ff51dcf2ae2a1fc59f4
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index 2378eb5..7f5b80f 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -139,7 +139,7 @@
}
}
- texture = new Texture;
+ texture = new Texture();
texture->bitmapSize = size;
generateTexture(bitmap, texture, false);
@@ -162,7 +162,7 @@
}
Texture* TextureCache::getTransient(SkBitmap* bitmap) {
- Texture* texture = new Texture;
+ Texture* texture = new Texture();
texture->bitmapSize = bitmap->rowBytes() * bitmap->height();
texture->cleanup = true;
@@ -235,7 +235,7 @@
texture->width = bitmap->width();
texture->height = bitmap->height();
- glBindTexture(GL_TEXTURE_2D, texture->id);
+ Caches::getInstance().bindTexture(texture->id);
switch (bitmap->getConfig()) {
case SkBitmap::kA8_Config: