Merge "Add DENSITY_600"
diff --git a/api/current.txt b/api/current.txt
old mode 100644
new mode 100755
index 6ec1934..b9971d6
--- a/api/current.txt
+++ b/api/current.txt
@@ -45260,6 +45260,7 @@
     field public static final int DENSITY_420 = 420; // 0x1a4
     field public static final int DENSITY_440 = 440; // 0x1b8
     field public static final int DENSITY_560 = 560; // 0x230
+    field public static final int DENSITY_600 = 600; // 0x258
     field public static final int DENSITY_DEFAULT = 160; // 0xa0
     field public static final int DENSITY_DEVICE_STABLE;
     field public static final int DENSITY_HIGH = 240; // 0xf0
diff --git a/core/java/android/util/DisplayMetrics.java b/core/java/android/util/DisplayMetrics.java
old mode 100644
new mode 100755
index b092fcf..f2747cf
--- a/core/java/android/util/DisplayMetrics.java
+++ b/core/java/android/util/DisplayMetrics.java
@@ -142,6 +142,14 @@
     public static final int DENSITY_560 = 560;
 
     /**
+     * Intermediate density for screens that sit somewhere between
+     * {@link #DENSITY_XXHIGH} (480 dpi) and {@link #DENSITY_XXXHIGH} (640 dpi).
+     * This is not a density that applications should target, instead relying
+     * on the system to scale their {@link #DENSITY_XXXHIGH} assets for them.
+     */
+    public static final int DENSITY_600 = 600;
+
+    /**
      * Standard quantized DPI for extra-extra-extra-high-density screens.  Applications
      * should not generally worry about this density; relying on XHIGH graphics
      * being scaled up to it should be sufficient for almost all cases.  A typical