Get to the point of being able to do native drawing.
A little cleanup.
Change-Id: I37ef0557abf330d91d6fe47e81d062206b3bc346
diff --git a/native/android/native_window.cpp b/native/android/native_window.cpp
index 7a6eb6d..448cbfc 100644
--- a/native/android/native_window.cpp
+++ b/native/android/native_window.cpp
@@ -39,3 +39,9 @@
int32_t ANativeWindow_getFormat(ANativeWindow* window) {
return getWindowProp(window, NATIVE_WINDOW_FORMAT);
}
+
+int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width,
+ int32_t height, int32_t format) {
+ native_window_set_buffers_geometry(window, width, height, format);
+ return 0;
+}
diff --git a/native/include/android/native_activity.h b/native/include/android/native_activity.h
index d23e40f..bf5c641 100644
--- a/native/include/android/native_activity.h
+++ b/native/include/android/native_activity.h
@@ -132,14 +132,6 @@
void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);
/**
- * The drawing window for this native activity has changed. During this time,
- * old ANativeWindow object is still valid but no longer active and drawing
- * should switch to the new ANativeWindow given here. After returning from
- * this function, you must not touch the old window.
- */
- void (*onNativeWindowChanged)(ANativeActivity* activity, ANativeWindow* window);
-
- /**
* The drawing window for this native activity is going to be destroyed.
* You MUST ensure that you do not touch the window object after returning
* from this function: in the common case of drawing to the window from
diff --git a/native/include/android/native_window.h b/native/include/android/native_window.h
index b3f47b2..678ba3d 100644
--- a/native/include/android/native_window.h
+++ b/native/include/android/native_window.h
@@ -22,6 +22,15 @@
extern "C" {
#endif
+/*
+ * Pixel formats that a window can use.
+ */
+enum {
+ WINDOW_FORMAT_RGBA_8888 = 1,
+ WINDOW_FORMAT_RGBX_8888 = 2,
+ WINDOW_FORMAT_RGB_565 = 4,
+};
+
struct ANativeWindow;
typedef struct ANativeWindow ANativeWindow;
@@ -43,6 +52,22 @@
*/
int32_t ANativeWindow_getFormat(ANativeWindow* window);
+/*
+ * Change the format and size of the window buffers.
+ *
+ * The width and height control the number of pixels in the buffers, not the
+ * dimensions of the window on screen. If these are different than the
+ * window's physical size, then it buffer will be scaled to match that size
+ * when compositing it to the screen.
+ *
+ * The format may be one of the window format constants above.
+ *
+ * For all of these parameters, if 0 is supplied than the window's base
+ * value will come back in force.
+ */
+int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width,
+ int32_t height, int32_t format);
+
#ifdef __cplusplus
};
#endif