Add support for arcs.

Change-Id: I96c057ff4eb1b464b03f132da0b85333777bee4f
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
index 3bac422..0a9335f 100644
--- a/libs/hwui/Caches.h
+++ b/libs/hwui/Caches.h
@@ -164,6 +164,7 @@
     CircleShapeCache circleShapeCache;
     OvalShapeCache ovalShapeCache;
     RectShapeCache rectShapeCache;
+    ArcShapeCache arcShapeCache;
     PatchCache patchCache;
     TextDropShadowCache dropShadowCache;
     FboCache fboCache;
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index 8714997..200e248 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -108,6 +108,7 @@
     "DrawRoundRect",
     "DrawCircle",
     "DrawOval",
+    "DrawArc",
     "DrawPath",
     "DrawLines",
     "DrawText",
@@ -363,6 +364,11 @@
                 renderer.drawOval(getFloat(), getFloat(), getFloat(), getFloat(), getPaint());
             }
             break;
+            case DrawArc: {
+                renderer.drawArc(getFloat(), getFloat(), getFloat(), getFloat(),
+                        getFloat(), getFloat(), getInt() == 1, getPaint());
+            }
+            break;
             case DrawPath: {
                 renderer.drawPath(getPath(), getPaint());
             }
@@ -675,6 +681,15 @@
     addPaint(paint);
 }
 
+void DisplayListRenderer::drawArc(float left, float top, float right, float bottom,
+        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
+    addOp(DisplayList::DrawOval);
+    addBounds(left, top, right, bottom);
+    addPoint(startAngle, sweepAngle);
+    addInt(useCenter ? 1 : 0);
+    addPaint(paint);
+}
+
 void DisplayListRenderer::drawPath(SkPath* path, SkPaint* paint) {
     addOp(DisplayList::DrawPath);
     addPath(path);
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
index 8183e25..35bb163 100644
--- a/libs/hwui/DisplayListRenderer.h
+++ b/libs/hwui/DisplayListRenderer.h
@@ -114,6 +114,7 @@
         DrawRoundRect,
         DrawCircle,
         DrawOval,
+        DrawArc,
         DrawPath,
         DrawLines,
         DrawText,
@@ -281,6 +282,8 @@
             float rx, float ry, SkPaint* paint);
     void drawCircle(float x, float y, float radius, SkPaint* paint);
     void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
+    void drawArc(float left, float top, float right, float bottom,
+            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
     void drawPath(SkPath* path, SkPaint* paint);
     void drawLines(float* points, int count, SkPaint* paint);
     void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 99c0600..2467d8e 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1396,6 +1396,21 @@
     drawShape(left, top, texture, paint);
 }
 
+void OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
+        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
+    if (mSnapshot->isIgnored()) return;
+
+    if (fabs(sweepAngle) >= 360.0f) {
+        drawOval(left, top, right, bottom, paint);
+        return;
+    }
+
+    glActiveTexture(gTextureUnits[0]);
+    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
+            startAngle, sweepAngle, useCenter, paint);
+    drawShape(left, top, texture, paint);
+}
+
 void OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
         SkPaint* paint) {
     if (mSnapshot->isIgnored()) return;
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 30cf102..eec3750 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -113,6 +113,8 @@
             float rx, float ry, SkPaint* paint);
     virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
     virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
+    virtual void drawArc(float left, float top, float right, float bottom,
+            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
     virtual void drawPath(SkPath* path, SkPaint* paint);
     virtual void drawLines(float* points, int count, SkPaint* paint);
     virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
diff --git a/libs/hwui/ShapeCache.cpp b/libs/hwui/ShapeCache.cpp
index da86075..0d7cd9c 100644
--- a/libs/hwui/ShapeCache.cpp
+++ b/libs/hwui/ShapeCache.cpp
@@ -114,5 +114,36 @@
     return texture;
 }
 
+///////////////////////////////////////////////////////////////////////////////
+// Arcs
+///////////////////////////////////////////////////////////////////////////////
+
+ArcShapeCache::ArcShapeCache(): ShapeCache<ArcShapeCacheEntry>(
+        "arc", PROPERTY_SHAPE_CACHE_SIZE, DEFAULT_SHAPE_CACHE_SIZE) {
+}
+
+PathTexture* ArcShapeCache::getArc(float width, float height,
+        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
+    ArcShapeCacheEntry entry(width, height, startAngle, sweepAngle, useCenter, paint);
+    PathTexture* texture = get(entry);
+
+    if (!texture) {
+        SkPath path;
+        SkRect r;
+        r.set(0.0f, 0.0f, width, height);
+        if (useCenter) {
+            path.moveTo(r.centerX(), r.centerY());
+        }
+        path.arcTo(r, startAngle, sweepAngle, !useCenter);
+        if (useCenter) {
+            path.close();
+        }
+
+        texture = addTexture(entry, &path, paint);
+    }
+
+    return texture;
+}
+
 }; // namespace uirenderer
 }; // namespace android
diff --git a/libs/hwui/ShapeCache.h b/libs/hwui/ShapeCache.h
index a4aff9d..e535466 100644
--- a/libs/hwui/ShapeCache.h
+++ b/libs/hwui/ShapeCache.h
@@ -281,6 +281,58 @@
     uint32_t mHeight;
 }; // RectShapeCacheEntry
 
+struct ArcShapeCacheEntry: public ShapeCacheEntry {
+    ArcShapeCacheEntry(float width, float height, float startAngle, float sweepAngle,
+            bool useCenter, SkPaint* paint):
+            ShapeCacheEntry(ShapeCacheEntry::kShapeArc, paint) {
+        mWidth = *(uint32_t*) &width;
+        mHeight = *(uint32_t*) &height;
+        mStartAngle = *(uint32_t*) &startAngle;
+        mSweepAngle = *(uint32_t*) &sweepAngle;
+        mUseCenter = useCenter ? 1 : 0;
+    }
+
+    ArcShapeCacheEntry(): ShapeCacheEntry() {
+        mWidth = 0;
+        mHeight = 0;
+        mStartAngle = 0;
+        mSweepAngle = 0;
+        mUseCenter = 0;
+    }
+
+    ArcShapeCacheEntry(const ArcShapeCacheEntry& entry):
+            ShapeCacheEntry(entry) {
+        mWidth = entry.mWidth;
+        mHeight = entry.mHeight;
+        mStartAngle = entry.mStartAngle;
+        mSweepAngle = entry.mSweepAngle;
+        mUseCenter = entry.mUseCenter;
+    }
+
+    bool lessThan(const ShapeCacheEntry& r) const {
+        const ArcShapeCacheEntry& rhs = (const ArcShapeCacheEntry&) r;
+        LTE_INT(mWidth) {
+            LTE_INT(mHeight) {
+                LTE_INT(mStartAngle) {
+                    LTE_INT(mSweepAngle) {
+                        LTE_INT(mUseCenter) {
+                            return false;
+                        }
+                    }
+                }
+            }
+        }
+        return false;
+    }
+
+private:
+    uint32_t mWidth;
+    uint32_t mHeight;
+    uint32_t mStartAngle;
+    uint32_t mSweepAngle;
+    uint32_t mUseCenter;
+}; // ArcShapeCacheEntry
+
 /**
  * A simple LRU shape cache. The cache has a maximum size expressed in bytes.
  * Any texture added to the cache causing the cache to grow beyond the maximum
@@ -370,6 +422,14 @@
     PathTexture* getRect(float width, float height, SkPaint* paint);
 }; // class RectShapeCache
 
+class ArcShapeCache: public ShapeCache<ArcShapeCacheEntry> {
+public:
+    ArcShapeCache();
+
+    PathTexture* getArc(float width, float height, float startAngle, float sweepAngle,
+            bool useCenter, SkPaint* paint);
+}; // class ArcShapeCache
+
 ///////////////////////////////////////////////////////////////////////////////
 // Constructors/destructor
 ///////////////////////////////////////////////////////////////////////////////