Add gmock to hwui library

Change-Id: I1dec4cd234e5ee8bb01140b969d0cf817a849047
diff --git a/libs/hwui/debug/DefaultGlesDriver.cpp b/libs/hwui/debug/DefaultGlesDriver.cpp
new file mode 100644
index 0000000..4515ec1
--- /dev/null
+++ b/libs/hwui/debug/DefaultGlesDriver.cpp
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "DefaultGlesDriver.h"
+
+#include "gles_undefine.h"
+
+#include <EGL/egl.h>
+
+namespace android {
+namespace uirenderer {
+namespace debug {
+
+// Generate the proxy
+#define API_ENTRY(x) DefaultGlesDriver::x##_
+#define CALL_GL_API(x, ...) x(__VA_ARGS__);
+#define CALL_GL_API_RETURN(x, ...) return x(__VA_ARGS__);
+
+#include "gles_stubs.in"
+
+#undef API_ENTRY
+#undef CALL_GL_API
+#undef CALL_GL_API_RETURN
+
+} // namespace debug
+} // namespace uirenderer
+} // namespace android
diff --git a/libs/hwui/debug/DefaultGlesDriver.h b/libs/hwui/debug/DefaultGlesDriver.h
new file mode 100644
index 0000000..3eab970
--- /dev/null
+++ b/libs/hwui/debug/DefaultGlesDriver.h
@@ -0,0 +1,35 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "GlesDriver.h"
+
+namespace android {
+namespace uirenderer {
+namespace debug {
+
+class DefaultGlesDriver : public GlesDriver {
+public:
+#define GL_ENTRY(ret, api, ...) virtual ret api##_(__VA_ARGS__) override;
+    #include "gles_decls.in"
+#undef GL_ENTRY
+
+};
+
+} // namespace debug
+} // namespace uirenderer
+} // namespace android
diff --git a/libs/hwui/debug/FatalBaseDriver.cpp b/libs/hwui/debug/FatalBaseDriver.cpp
new file mode 100644
index 0000000..99ac358
--- /dev/null
+++ b/libs/hwui/debug/FatalBaseDriver.cpp
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "FatalBaseDriver.h"
+
+#include <cutils/log.h>
+
+namespace android {
+namespace uirenderer {
+namespace debug {
+
+// Generate the proxy
+#define API_ENTRY(x) FatalBaseDriver::x##_
+#define CALL_GL_API(x, ...) LOG_ALWAYS_FATAL("Not Implemented");
+#define CALL_GL_API_RETURN(x, ...) \
+        LOG_ALWAYS_FATAL("Not Implemented"); \
+        return static_cast<decltype(x(__VA_ARGS__))>(0);
+
+#include "gles_stubs.in"
+
+#undef API_ENTRY
+#undef CALL_GL_API
+#undef CALL_GL_API_RETURN
+
+} // namespace debug
+} // namespace uirenderer
+} // namespace android
diff --git a/libs/hwui/debug/FatalBaseDriver.h b/libs/hwui/debug/FatalBaseDriver.h
new file mode 100644
index 0000000..76c30e90
--- /dev/null
+++ b/libs/hwui/debug/FatalBaseDriver.h
@@ -0,0 +1,37 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "GlesDriver.h"
+
+namespace android {
+namespace uirenderer {
+namespace debug {
+
+// A base driver that implements all the pure virtuals in the form of
+// LOG_ALWAYS_FATALS. Suitable for selective-override implementations
+// where only a known subset of methods need to be overridden
+class FatalBaseDriver : public GlesDriver {
+public:
+#define GL_ENTRY(ret, api, ...) virtual ret api##_(__VA_ARGS__) override;
+    #include "gles_decls.in"
+#undef GL_ENTRY
+};
+
+} // namespace debug
+} // namespace uirenderer
+} // namespace android
diff --git a/libs/hwui/debug/GlesDriver.cpp b/libs/hwui/debug/GlesDriver.cpp
new file mode 100644
index 0000000..b8ef639
--- /dev/null
+++ b/libs/hwui/debug/GlesDriver.cpp
@@ -0,0 +1,41 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "GlesDriver.h"
+#include "DefaultGlesDriver.h"
+#include "GlesErrorCheckWrapper.h"
+
+namespace android {
+namespace uirenderer {
+namespace debug {
+
+static DefaultGlesDriver sDefaultDriver;
+
+static std::unique_ptr<GlesDriver> sGlesDriver(new GlesErrorCheckWrapper(sDefaultDriver));
+
+GlesDriver* GlesDriver::get() {
+    return sGlesDriver.get();
+}
+
+std::unique_ptr<GlesDriver> GlesDriver::replace(std::unique_ptr<GlesDriver>&& driver) {
+    std::unique_ptr<GlesDriver> ret = std::move(sGlesDriver);
+    sGlesDriver = std::move(driver);
+    return ret;
+}
+
+} // namespace debug
+} // namespace uirenderer
+} // namespace android
diff --git a/libs/hwui/debug/GlesDriver.h b/libs/hwui/debug/GlesDriver.h
new file mode 100644
index 0000000..ca6f4b6
--- /dev/null
+++ b/libs/hwui/debug/GlesDriver.h
@@ -0,0 +1,53 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#ifndef HWUI_GLES_WRAP_ENABLED
+#error Wrapping wasn't enabled, can't use this!
+#endif
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <GLES3/gl3.h>
+#include <GLES3/gl31.h>
+#include <GLES3/gl32.h>
+
+#include <memory>
+
+namespace android {
+namespace uirenderer {
+namespace debug {
+
+// All the gl methods on GlesDriver have a trailing underscore
+// This is to avoid collision with gles_redefine/gles_undefine
+class GlesDriver {
+public:
+    virtual ~GlesDriver() {}
+
+#define GL_ENTRY(ret, api, ...) virtual ret api##_(__VA_ARGS__) = 0;
+    #include "gles_decls.in"
+#undef GL_ENTRY
+
+    static GlesDriver* get();
+    static std::unique_ptr<GlesDriver> replace(std::unique_ptr<GlesDriver>&& driver);
+};
+
+} // namespace debug
+} // namespace uirenderer
+} // namespace android
diff --git a/libs/hwui/debug/GlesErrorCheckWrapper.cpp b/libs/hwui/debug/GlesErrorCheckWrapper.cpp
new file mode 100644
index 0000000..8366387
--- /dev/null
+++ b/libs/hwui/debug/GlesErrorCheckWrapper.cpp
@@ -0,0 +1,74 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "GlesErrorCheckWrapper.h"
+
+#include <cutils/log.h>
+
+namespace android {
+namespace uirenderer {
+namespace debug {
+
+void GlesErrorCheckWrapper::assertNoErrors(const char* apicall) {
+    GLenum status = GL_NO_ERROR;
+    GLenum lastError = GL_NO_ERROR;
+    const char* lastErrorName = nullptr;
+    while ((status = mBase.glGetError_()) != GL_NO_ERROR) {
+        lastError = status;
+        switch (status) {
+        case GL_INVALID_ENUM:
+            ALOGE("GL error:  GL_INVALID_ENUM");
+            lastErrorName = "GL_INVALID_ENUM";
+            break;
+        case GL_INVALID_VALUE:
+            ALOGE("GL error:  GL_INVALID_VALUE");
+            lastErrorName = "GL_INVALID_VALUE";
+            break;
+        case GL_INVALID_OPERATION:
+            ALOGE("GL error:  GL_INVALID_OPERATION");
+            lastErrorName = "GL_INVALID_OPERATION";
+            break;
+        case GL_OUT_OF_MEMORY:
+            ALOGE("GL error:  Out of memory!");
+            lastErrorName = "GL_OUT_OF_MEMORY";
+            break;
+        default:
+            ALOGE("GL error: 0x%x", status);
+            lastErrorName = "UNKNOWN";
+        }
+    }
+    LOG_ALWAYS_FATAL_IF(lastError != GL_NO_ERROR,
+            "%s error! %s (0x%x)", apicall, lastErrorName, lastError);
+}
+
+#define API_ENTRY(x) GlesErrorCheckWrapper::x##_
+#define CALL_GL_API(x, ...) \
+    mBase.x##_(__VA_ARGS__); assertNoErrors(#x)
+
+#define CALL_GL_API_RETURN(x, ...) \
+    auto ret = mBase.x##_(__VA_ARGS__); \
+    assertNoErrors(#x); \
+    return ret
+
+#include "gles_stubs.in"
+
+#undef API_ENTRY
+#undef CALL_GL_API
+#undef CALL_GL_API_RETURN
+
+} // namespace debug
+} // namespace uirenderer
+} // namespace android
diff --git a/libs/hwui/debug/GlesErrorCheckWrapper.h b/libs/hwui/debug/GlesErrorCheckWrapper.h
new file mode 100644
index 0000000..fd45fc0
--- /dev/null
+++ b/libs/hwui/debug/GlesErrorCheckWrapper.h
@@ -0,0 +1,41 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "GlesDriver.h"
+
+namespace android {
+namespace uirenderer {
+namespace debug {
+
+class GlesErrorCheckWrapper : public GlesDriver {
+public:
+    GlesErrorCheckWrapper(GlesDriver& base) : mBase(base) {}
+
+#define GL_ENTRY(ret, api, ...) virtual ret api##_(__VA_ARGS__) override;
+    #include "gles_decls.in"
+#undef GL_ENTRY
+
+private:
+    void assertNoErrors(const char* apicall);
+
+    GlesDriver& mBase;
+};
+
+} // namespace debug
+} // namespace uirenderer
+} // namespace android
diff --git a/libs/hwui/debug/MockGlesDriver.h b/libs/hwui/debug/MockGlesDriver.h
new file mode 100644
index 0000000..e0bfc57
--- /dev/null
+++ b/libs/hwui/debug/MockGlesDriver.h
@@ -0,0 +1,36 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "FatalBaseDriver.h"
+
+#include <gmock/gmock.h>
+
+namespace android {
+namespace uirenderer {
+namespace debug {
+
+class MockGlesDriver : public FatalBaseDriver {
+public:
+    MOCK_METHOD2(glBindBuffer_, void(GLenum target, GLuint buffer));
+    MOCK_METHOD4(glBufferData_, void(GLenum target, GLsizeiptr size, const void *data, GLenum usage));
+    MOCK_METHOD2(glGenBuffers_, void(GLsizei n, GLuint *buffers));
+};
+
+} // namespace debug
+} // namespace uirenderer
+} // namespace android
diff --git a/libs/hwui/debug/NullGlesDriver.cpp b/libs/hwui/debug/NullGlesDriver.cpp
new file mode 100644
index 0000000..e9dbc74
--- /dev/null
+++ b/libs/hwui/debug/NullGlesDriver.cpp
@@ -0,0 +1,165 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <debug/NullGlesDriver.h>
+
+namespace android {
+namespace uirenderer {
+namespace debug {
+
+struct {
+    GLboolean scissorEnabled;
+} gState;
+
+static void nullglGenCommon(GLsizei n, GLuint *buffers) {
+    static GLuint nextId = 0;
+    int i;
+    for(i = 0; i < n; i++) {
+        buffers[i] = ++nextId;
+    }
+}
+
+void NullGlesDriver::glGenBuffers_(GLsizei n, GLuint *buffers) {
+    nullglGenCommon(n, buffers);
+}
+
+void NullGlesDriver::glGenFramebuffers_(GLsizei n, GLuint *framebuffers) {
+    nullglGenCommon(n, framebuffers);
+}
+
+void NullGlesDriver::glGenRenderbuffers_(GLsizei n, GLuint *renderbuffers) {
+    nullglGenCommon(n, renderbuffers);
+}
+
+void NullGlesDriver::glGenTextures_(GLsizei n, GLuint *textures) {
+    nullglGenCommon(n, textures);
+}
+
+GLuint NullGlesDriver::glCreateProgram_(void) {
+    static GLuint nextProgram = 0;
+    return ++nextProgram;
+}
+
+GLuint NullGlesDriver::glCreateShader_(GLenum type) {
+    static GLuint nextShader = 0;
+    return ++nextShader;
+}
+
+void NullGlesDriver::glGetProgramiv_(GLuint program, GLenum pname, GLint *params) {
+    switch (pname) {
+    case GL_DELETE_STATUS:
+    case GL_LINK_STATUS:
+    case GL_VALIDATE_STATUS:
+        *params = GL_TRUE;
+        break;
+    case GL_INFO_LOG_LENGTH:
+        *params = 16;
+        break;
+    }
+}
+
+void NullGlesDriver::glGetProgramInfoLog_(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
+    *length = snprintf(infoLog, bufSize, "success");
+    if (*length >= bufSize) {
+        *length = bufSize - 1;
+    }
+}
+
+void NullGlesDriver::glGetShaderiv_(GLuint shader, GLenum pname, GLint *params) {
+    switch (pname) {
+    case GL_COMPILE_STATUS:
+    case GL_DELETE_STATUS:
+        *params = GL_TRUE;
+    }
+}
+
+void NullGlesDriver::glGetShaderInfoLog_(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
+    *length = snprintf(infoLog, bufSize, "success");
+    if (*length >= bufSize) {
+        *length = bufSize - 1;
+    }
+}
+
+void setBooleanState(GLenum cap, GLboolean value) {
+    switch (cap) {
+    case GL_SCISSOR_TEST:
+        gState.scissorEnabled = value;
+        break;
+    }
+}
+
+void NullGlesDriver::glEnable_(GLenum cap) {
+    setBooleanState(cap, GL_TRUE);
+}
+
+void NullGlesDriver::glDisable_(GLenum cap) {
+    setBooleanState(cap, GL_FALSE);
+}
+
+GLboolean NullGlesDriver::glIsEnabled_(GLenum cap) {
+    switch (cap) {
+    case GL_SCISSOR_TEST:
+        return gState.scissorEnabled;
+    default:
+        return GL_FALSE;
+    }
+}
+
+void NullGlesDriver::glGetIntegerv_(GLenum pname, GLint *data) {
+    switch (pname) {
+    case GL_MAX_TEXTURE_SIZE:
+        *data = 2048;
+        break;
+    case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+        *data = 4;
+        break;
+    default:
+        *data = 0;
+    }
+}
+
+GLenum NullGlesDriver::glCheckFramebufferStatus_(GLenum target) {
+    switch (target) {
+    case GL_FRAMEBUFFER:
+        return GL_FRAMEBUFFER_COMPLETE;
+    default:
+        return 0; // error case
+    }
+}
+
+static const char* getString(GLenum name) {
+    switch (name) {
+    case GL_VENDOR:
+        return "android";
+    case GL_RENDERER:
+        return "null";
+    case GL_VERSION:
+        return "OpenGL ES 2.0 rev1";
+    case GL_SHADING_LANGUAGE_VERSION:
+        return "OpenGL ES GLSL ES 2.0 rev1";
+    case GL_EXTENSIONS:
+    default:
+        return "";
+    }
+}
+
+const GLubyte* NullGlesDriver::glGetString_(GLenum name) {
+    return (GLubyte*) getString(name);
+}
+
+} // namespace debug
+} // namespace uirenderer
+} // namespace android
diff --git a/libs/hwui/debug/NullGlesDriver.h b/libs/hwui/debug/NullGlesDriver.h
new file mode 100644
index 0000000..d731379
--- /dev/null
+++ b/libs/hwui/debug/NullGlesDriver.h
@@ -0,0 +1,167 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "FatalBaseDriver.h"
+
+namespace android {
+namespace uirenderer {
+namespace debug {
+
+class NullGlesDriver : public FatalBaseDriver {
+public:
+    virtual void glGenBuffers_(GLsizei n, GLuint *buffers) override;
+    virtual void glGenFramebuffers_(GLsizei n, GLuint *framebuffers) override;
+    virtual void glGenRenderbuffers_(GLsizei n, GLuint *renderbuffers) override;
+    virtual void glGenTextures_(GLsizei n, GLuint *textures) override;
+    virtual GLuint glCreateProgram_(void) override;
+    virtual GLuint glCreateShader_(GLenum type) override;
+    virtual void glGetProgramiv_(GLuint program, GLenum pname, GLint *params) override;
+    virtual void glGetProgramInfoLog_(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) override;
+    virtual void glGetShaderiv_(GLuint shader, GLenum pname, GLint *params) override;
+    virtual void glGetShaderInfoLog_(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) override;
+    virtual void glEnable_(GLenum cap) override;
+    virtual void glDisable_(GLenum cap) override;
+    virtual GLboolean glIsEnabled_(GLenum cap) override;
+    virtual void glGetIntegerv_(GLenum pname, GLint *data) override;
+    virtual const GLubyte* glGetString_(GLenum name) override;
+    virtual GLenum glCheckFramebufferStatus_(GLenum target) override;
+
+    virtual void glActiveTexture_(GLenum texture) override {}
+    virtual void glAttachShader_(GLuint program, GLuint shader) override {}
+    virtual void glBindAttribLocation_(GLuint program, GLuint index, const GLchar *name) override {}
+    virtual void glBindBuffer_(GLenum target, GLuint buffer) override {}
+    virtual void glBindFramebuffer_(GLenum target, GLuint framebuffer) override {}
+    virtual void glBindRenderbuffer_(GLenum target, GLuint renderbuffer) override {}
+    virtual void glBindTexture_(GLenum target, GLuint texture) override {}
+    virtual void glBlendColor_(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) override {}
+    virtual void glBlendEquation_(GLenum mode) override {}
+    virtual void glBlendEquationSeparate_(GLenum modeRGB, GLenum modeAlpha) override {}
+    virtual void glBlendFunc_(GLenum sfactor, GLenum dfactor) override {}
+    virtual void glBlendFuncSeparate_(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) override {}
+    virtual void glBufferData_(GLenum target, GLsizeiptr size, const void *data, GLenum usage) override {}
+    virtual void glBufferSubData_(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) override {}
+    virtual void glClear_(GLbitfield mask) override {}
+    virtual void glClearColor_(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) override {}
+    virtual void glClearDepthf_(GLfloat d) override {}
+    virtual void glClearStencil_(GLint s) override {}
+    virtual void glColorMask_(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) override {}
+    virtual void glCompileShader_(GLuint shader) override {}
+    virtual void glCompressedTexImage2D_(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) override {}
+    virtual void glCompressedTexSubImage2D_(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) override {}
+    virtual void glCopyTexImage2D_(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) override {}
+    virtual void glCopyTexSubImage2D_(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) override {}
+    virtual void glCullFace_(GLenum mode) override {}
+    virtual void glDeleteBuffers_(GLsizei n, const GLuint *buffers) override {}
+    virtual void glDeleteFramebuffers_(GLsizei n, const GLuint *framebuffers) override {}
+    virtual void glDeleteProgram_(GLuint program) override {}
+    virtual void glDeleteRenderbuffers_(GLsizei n, const GLuint *renderbuffers) override {}
+    virtual void glDeleteShader_(GLuint shader) override {}
+    virtual void glDeleteTextures_(GLsizei n, const GLuint *textures) override {}
+    virtual void glDepthFunc_(GLenum func) override {}
+    virtual void glDepthMask_(GLboolean flag) override {}
+    virtual void glDepthRangef_(GLfloat n, GLfloat f) override {}
+    virtual void glDetachShader_(GLuint program, GLuint shader) override {}
+    virtual void glDisableVertexAttribArray_(GLuint index) override {}
+    virtual void glDrawArrays_(GLenum mode, GLint first, GLsizei count) override {}
+    virtual void glDrawElements_(GLenum mode, GLsizei count, GLenum type, const void *indices) override {}
+    virtual void glEnableVertexAttribArray_(GLuint index) override {}
+    virtual void glFinish_(void) override {}
+    virtual void glFlush_(void) override {}
+    virtual void glFramebufferRenderbuffer_(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) override {}
+    virtual void glFramebufferTexture2D_(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) override {}
+    virtual void glFrontFace_(GLenum mode) override {}
+    virtual void glGenerateMipmap_(GLenum target) override {}
+    virtual GLint glGetAttribLocation_(GLuint program, const GLchar *name) override { return 1; }
+    virtual GLenum glGetError_(void) override { return GL_NO_ERROR; }
+    virtual GLint glGetUniformLocation_(GLuint program, const GLchar *name) override { return 2; }
+    virtual void glHint_(GLenum target, GLenum mode) override {}
+    virtual void glLineWidth_(GLfloat width) override {}
+    virtual void glLinkProgram_(GLuint program) override {}
+    virtual void glPixelStorei_(GLenum pname, GLint param) override {}
+    virtual void glPolygonOffset_(GLfloat factor, GLfloat units) override {}
+    virtual void glReadPixels_(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) override {}
+    virtual void glReleaseShaderCompiler_(void) override {}
+    virtual void glRenderbufferStorage_(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) override {}
+    virtual void glSampleCoverage_(GLfloat value, GLboolean invert) override {}
+    virtual void glScissor_(GLint x, GLint y, GLsizei width, GLsizei height) override {}
+    virtual void glShaderBinary_(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) override {}
+    virtual void glShaderSource_(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) override {}
+    virtual void glStencilFunc_(GLenum func, GLint ref, GLuint mask) override {}
+    virtual void glStencilFuncSeparate_(GLenum face, GLenum func, GLint ref, GLuint mask) override {}
+    virtual void glStencilMask_(GLuint mask) override {}
+    virtual void glStencilMaskSeparate_(GLenum face, GLuint mask) override {}
+    virtual void glStencilOp_(GLenum fail, GLenum zfail, GLenum zpass) override {}
+    virtual void glStencilOpSeparate_(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) override {}
+    virtual void glTexImage2D_(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) override {}
+    virtual void glTexParameterf_(GLenum target, GLenum pname, GLfloat param) override {}
+    virtual void glTexParameterfv_(GLenum target, GLenum pname, const GLfloat *params) override {}
+    virtual void glTexParameteri_(GLenum target, GLenum pname, GLint param) override {}
+    virtual void glTexParameteriv_(GLenum target, GLenum pname, const GLint *params) override {}
+    virtual void glTexSubImage2D_(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) override {}
+    virtual void glUniform1f_(GLint location, GLfloat v0) override {}
+    virtual void glUniform1fv_(GLint location, GLsizei count, const GLfloat *value) override {}
+    virtual void glUniform1i_(GLint location, GLint v0) override {}
+    virtual void glUniform1iv_(GLint location, GLsizei count, const GLint *value) override {}
+    virtual void glUniform2f_(GLint location, GLfloat v0, GLfloat v1) override {}
+    virtual void glUniform2fv_(GLint location, GLsizei count, const GLfloat *value) override {}
+    virtual void glUniform2i_(GLint location, GLint v0, GLint v1) override {}
+    virtual void glUniform2iv_(GLint location, GLsizei count, const GLint *value) override {}
+    virtual void glUniform3f_(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) override {}
+    virtual void glUniform3fv_(GLint location, GLsizei count, const GLfloat *value) override {}
+    virtual void glUniform3i_(GLint location, GLint v0, GLint v1, GLint v2) override {}
+    virtual void glUniform3iv_(GLint location, GLsizei count, const GLint *value) override {}
+    virtual void glUniform4f_(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) override {}
+    virtual void glUniform4fv_(GLint location, GLsizei count, const GLfloat *value) override {}
+    virtual void glUniform4i_(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) override {}
+    virtual void glUniform4iv_(GLint location, GLsizei count, const GLint *value) override {}
+    virtual void glUniformMatrix2fv_(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override {}
+    virtual void glUniformMatrix3fv_(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override {}
+    virtual void glUniformMatrix4fv_(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override {}
+    virtual void glUseProgram_(GLuint program) override {}
+    virtual void glValidateProgram_(GLuint program) override {}
+    virtual void glVertexAttrib1f_(GLuint index, GLfloat x) override {}
+    virtual void glVertexAttrib1fv_(GLuint index, const GLfloat *v) override {}
+    virtual void glVertexAttrib2f_(GLuint index, GLfloat x, GLfloat y) override {}
+    virtual void glVertexAttrib2fv_(GLuint index, const GLfloat *v) override {}
+    virtual void glVertexAttrib3f_(GLuint index, GLfloat x, GLfloat y, GLfloat z) override {}
+    virtual void glVertexAttrib3fv_(GLuint index, const GLfloat *v) override {}
+    virtual void glVertexAttrib4f_(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) override {}
+    virtual void glVertexAttrib4fv_(GLuint index, const GLfloat *v) override {}
+    virtual void glVertexAttribPointer_(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) override {}
+    virtual void glViewport_(GLint x, GLint y, GLsizei width, GLsizei height) override {}
+
+    // gles2 ext
+    virtual void glInsertEventMarkerEXT_(GLsizei length, const GLchar *marker) override {}
+    virtual void glPushGroupMarkerEXT_(GLsizei length, const GLchar *marker) override {}
+    virtual void glPopGroupMarkerEXT_(void) override {}
+    virtual void glDiscardFramebufferEXT_(GLenum target, GLsizei numAttachments, const GLenum *attachments) override {}
+    virtual void glEGLImageTargetTexture2DOES_(GLenum target, GLeglImageOES image) override {}
+
+    // GLES3
+    virtual void* glMapBufferRange_(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) override {
+        return 0;
+    }
+
+    virtual GLboolean glUnmapBuffer_(GLenum target) override {
+        return GL_FALSE;
+    }
+};
+
+} // namespace debug
+} // namespace uirenderer
+} // namespace android
diff --git a/libs/hwui/debug/ScopedReplaceDriver.h b/libs/hwui/debug/ScopedReplaceDriver.h
new file mode 100644
index 0000000..342c9d2
--- /dev/null
+++ b/libs/hwui/debug/ScopedReplaceDriver.h
@@ -0,0 +1,46 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "GlesDriver.h"
+
+namespace android {
+namespace uirenderer {
+namespace debug {
+
+template <typename Driver>
+class ScopedReplaceDriver {
+public:
+    ScopedReplaceDriver() {
+        std::unique_ptr<Driver> glDriver = std::make_unique<Driver>();
+        mCurrentDriver = glDriver.get();
+        mOldDriver = GlesDriver::replace(std::move(glDriver));
+    }
+
+    Driver& get() { return *mCurrentDriver; }
+
+    ~ScopedReplaceDriver() {
+        GlesDriver::replace(std::move(mOldDriver));
+    }
+private:
+    std::unique_ptr<GlesDriver> mOldDriver;
+    Driver* mCurrentDriver;
+};
+
+} // namespace debug
+} // namespace uirenderer
+} // namespace android
diff --git a/libs/hwui/debug/gles_decls.in b/libs/hwui/debug/gles_decls.in
new file mode 100644
index 0000000..16574a7
--- /dev/null
+++ b/libs/hwui/debug/gles_decls.in
@@ -0,0 +1,544 @@
+GL_ENTRY(void, glActiveTexture, GLenum texture)
+GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
+GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar *name)
+GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
+GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
+GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
+GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
+GL_ENTRY(void, glBlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+GL_ENTRY(void, glBlendEquation, GLenum mode)
+GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
+GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
+GL_ENTRY(void, glBlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage)
+GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
+GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
+GL_ENTRY(void, glClear, GLbitfield mask)
+GL_ENTRY(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+GL_ENTRY(void, glClearDepthf, GLfloat d)
+GL_ENTRY(void, glClearStencil, GLint s)
+GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+GL_ENTRY(void, glCompileShader, GLuint shader)
+GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
+GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
+GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(GLuint, glCreateProgram, void)
+GL_ENTRY(GLuint, glCreateShader, GLenum type)
+GL_ENTRY(void, glCullFace, GLenum mode)
+GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
+GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint *framebuffers)
+GL_ENTRY(void, glDeleteProgram, GLuint program)
+GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers)
+GL_ENTRY(void, glDeleteShader, GLuint shader)
+GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
+GL_ENTRY(void, glDepthFunc, GLenum func)
+GL_ENTRY(void, glDepthMask, GLboolean flag)
+GL_ENTRY(void, glDepthRangef, GLfloat n, GLfloat f)
+GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
+GL_ENTRY(void, glDisable, GLenum cap)
+GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
+GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
+GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void *indices)
+GL_ENTRY(void, glEnable, GLenum cap)
+GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
+GL_ENTRY(void, glFinish, void)
+GL_ENTRY(void, glFlush, void)
+GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+GL_ENTRY(void, glFrontFace, GLenum mode)
+GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
+GL_ENTRY(void, glGenerateMipmap, GLenum target)
+GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint *framebuffers)
+GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint *renderbuffers)
+GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
+GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
+GL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar *name)
+GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *data)
+GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(GLenum, glGetError, void)
+GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *data)
+GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *data)
+GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
+GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+GL_ENTRY(const GLubyte *, glGetString, GLenum name)
+GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat *params)
+GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint *params)
+GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar *name)
+GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void **pointer)
+GL_ENTRY(void, glHint, GLenum target, GLenum mode)
+GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
+GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
+GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
+GL_ENTRY(GLboolean, glIsProgram, GLuint program)
+GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
+GL_ENTRY(GLboolean, glIsShader, GLuint shader)
+GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
+GL_ENTRY(void, glLineWidth, GLfloat width)
+GL_ENTRY(void, glLinkProgram, GLuint program)
+GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
+GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
+GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
+GL_ENTRY(void, glReleaseShaderCompiler, void)
+GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glSampleCoverage, GLfloat value, GLboolean invert)
+GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glShaderBinary, GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
+GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length)
+GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
+GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
+GL_ENTRY(void, glStencilMask, GLuint mask)
+GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
+GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
+GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
+GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
+GL_ENTRY(void, glUniform1f, GLint location, GLfloat v0)
+GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat *value)
+GL_ENTRY(void, glUniform1i, GLint location, GLint v0)
+GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint *value)
+GL_ENTRY(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1)
+GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat *value)
+GL_ENTRY(void, glUniform2i, GLint location, GLint v0, GLint v1)
+GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint *value)
+GL_ENTRY(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat *value)
+GL_ENTRY(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2)
+GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint *value)
+GL_ENTRY(void, glUniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat *value)
+GL_ENTRY(void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint *value)
+GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glUseProgram, GLuint program)
+GL_ENTRY(void, glValidateProgram, GLuint program)
+GL_ENTRY(void, glVertexAttrib1f, GLuint index, GLfloat x)
+GL_ENTRY(void, glVertexAttrib1fv, GLuint index, const GLfloat *v)
+GL_ENTRY(void, glVertexAttrib2f, GLuint index, GLfloat x, GLfloat y)
+GL_ENTRY(void, glVertexAttrib2fv, GLuint index, const GLfloat *v)
+GL_ENTRY(void, glVertexAttrib3f, GLuint index, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glVertexAttrib3fv, GLuint index, const GLfloat *v)
+GL_ENTRY(void, glVertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+GL_ENTRY(void, glVertexAttrib4fv, GLuint index, const GLfloat *v)
+GL_ENTRY(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
+GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glReadBuffer, GLenum src)
+GL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
+GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
+GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
+GL_ENTRY(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
+GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
+GL_ENTRY(void, glGenQueries, GLsizei n, GLuint *ids)
+GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint *ids)
+GL_ENTRY(GLboolean, glIsQuery, GLuint id)
+GL_ENTRY(void, glBeginQuery, GLenum target, GLuint id)
+GL_ENTRY(void, glEndQuery, GLenum target)
+GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint *params)
+GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target)
+GL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, void **params)
+GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum *bufs)
+GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+GL_ENTRY(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+GL_ENTRY(void *, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+GL_ENTRY(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length)
+GL_ENTRY(void, glBindVertexArray, GLuint array)
+GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint *arrays)
+GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint *arrays)
+GL_ENTRY(GLboolean, glIsVertexArray, GLuint array)
+GL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint *data)
+GL_ENTRY(void, glBeginTransformFeedback, GLenum primitiveMode)
+GL_ENTRY(void, glEndTransformFeedback, void)
+GL_ENTRY(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+GL_ENTRY(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer)
+GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
+GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
+GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint *params)
+GL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w)
+GL_ENTRY(void, glVertexAttribI4ui, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint *v)
+GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint *v)
+GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint *params)
+GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar *name)
+GL_ENTRY(void, glUniform1ui, GLint location, GLuint v0)
+GL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1)
+GL_ENTRY(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2)
+GL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint *value)
+GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint *value)
+GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint *value)
+GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint *value)
+GL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint *value)
+GL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint *value)
+GL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat *value)
+GL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+GL_ENTRY(const GLubyte *, glGetStringi, GLenum name, GLuint index)
+GL_ENTRY(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
+GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+GL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar *uniformBlockName)
+GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+GL_ENTRY(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
+GL_ENTRY(GLsync, glFenceSync, GLenum condition, GLbitfield flags)
+GL_ENTRY(GLboolean, glIsSync, GLsync sync)
+GL_ENTRY(void, glDeleteSync, GLsync sync)
+GL_ENTRY(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
+GL_ENTRY(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
+GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64 *data)
+GL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64 *data)
+GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64 *params)
+GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint *samplers)
+GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint *samplers)
+GL_ENTRY(GLboolean, glIsSampler, GLuint sampler)
+GL_ENTRY(void, glBindSampler, GLuint unit, GLuint sampler)
+GL_ENTRY(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param)
+GL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint *param)
+GL_ENTRY(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param)
+GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat *param)
+GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glVertexAttribDivisor, GLuint index, GLuint divisor)
+GL_ENTRY(void, glBindTransformFeedback, GLenum target, GLuint id)
+GL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint *ids)
+GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint *ids)
+GL_ENTRY(GLboolean, glIsTransformFeedback, GLuint id)
+GL_ENTRY(void, glPauseTransformFeedback, void)
+GL_ENTRY(void, glResumeTransformFeedback, void)
+GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
+GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
+GL_ENTRY(void, glProgramParameteri, GLuint program, GLenum pname, GLint value)
+GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments)
+GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+GL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
+GL_ENTRY(void, glDispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
+GL_ENTRY(void, glDispatchComputeIndirect, GLintptr indirect)
+GL_ENTRY(void, glDrawArraysIndirect, GLenum mode, const void *indirect)
+GL_ENTRY(void, glDrawElementsIndirect, GLenum mode, GLenum type, const void *indirect)
+GL_ENTRY(void, glFramebufferParameteri, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glGetFramebufferParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname, GLint *params)
+GL_ENTRY(GLuint, glGetProgramResourceIndex, GLuint program, GLenum programInterface, const GLchar *name)
+GL_ENTRY(void, glGetProgramResourceName, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
+GL_ENTRY(void, glGetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
+GL_ENTRY(GLint, glGetProgramResourceLocation, GLuint program, GLenum programInterface, const GLchar *name)
+GL_ENTRY(void, glUseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program)
+GL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program)
+GL_ENTRY(GLuint, glCreateShaderProgramv, GLenum type, GLsizei count, const GLchar *const*strings)
+GL_ENTRY(void, glBindProgramPipeline, GLuint pipeline)
+GL_ENTRY(void, glDeleteProgramPipelines, GLsizei n, const GLuint *pipelines)
+GL_ENTRY(void, glGenProgramPipelines, GLsizei n, GLuint *pipelines)
+GL_ENTRY(GLboolean, glIsProgramPipeline, GLuint pipeline)
+GL_ENTRY(void, glGetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint *params)
+GL_ENTRY(void, glProgramUniform1i, GLuint program, GLint location, GLint v0)
+GL_ENTRY(void, glProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1)
+GL_ENTRY(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+GL_ENTRY(void, glProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+GL_ENTRY(void, glProgramUniform1ui, GLuint program, GLint location, GLuint v0)
+GL_ENTRY(void, glProgramUniform2ui, GLuint program, GLint location, GLuint v0, GLuint v1)
+GL_ENTRY(void, glProgramUniform3ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+GL_ENTRY(void, glProgramUniform4ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+GL_ENTRY(void, glProgramUniform1f, GLuint program, GLint location, GLfloat v0)
+GL_ENTRY(void, glProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1)
+GL_ENTRY(void, glProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+GL_ENTRY(void, glProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+GL_ENTRY(void, glProgramUniform1iv, GLuint program, GLint location, GLsizei count, const GLint *value)
+GL_ENTRY(void, glProgramUniform2iv, GLuint program, GLint location, GLsizei count, const GLint *value)
+GL_ENTRY(void, glProgramUniform3iv, GLuint program, GLint location, GLsizei count, const GLint *value)
+GL_ENTRY(void, glProgramUniform4iv, GLuint program, GLint location, GLsizei count, const GLint *value)
+GL_ENTRY(void, glProgramUniform1uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
+GL_ENTRY(void, glProgramUniform2uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
+GL_ENTRY(void, glProgramUniform3uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
+GL_ENTRY(void, glProgramUniform4uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
+GL_ENTRY(void, glProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
+GL_ENTRY(void, glProgramUniform2fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
+GL_ENTRY(void, glProgramUniform3fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
+GL_ENTRY(void, glProgramUniform4fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
+GL_ENTRY(void, glProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glProgramUniformMatrix3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glProgramUniformMatrix2x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glProgramUniformMatrix3x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glProgramUniformMatrix2x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glProgramUniformMatrix4x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glProgramUniformMatrix3x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glValidateProgramPipeline, GLuint pipeline)
+GL_ENTRY(void, glGetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+GL_ENTRY(void, glBindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+GL_ENTRY(void, glGetBooleani_v, GLenum target, GLuint index, GLboolean *data)
+GL_ENTRY(void, glMemoryBarrier, GLbitfield barriers)
+GL_ENTRY(void, glMemoryBarrierByRegion, GLbitfield barriers)
+GL_ENTRY(void, glTexStorage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+GL_ENTRY(void, glGetMultisamplefv, GLenum pname, GLuint index, GLfloat *val)
+GL_ENTRY(void, glSampleMaski, GLuint maskNumber, GLbitfield mask)
+GL_ENTRY(void, glGetTexLevelParameteriv, GLenum target, GLint level, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexLevelParameterfv, GLenum target, GLint level, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glBindVertexBuffer, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
+GL_ENTRY(void, glVertexAttribFormat, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
+GL_ENTRY(void, glVertexAttribIFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+GL_ENTRY(void, glVertexAttribBinding, GLuint attribindex, GLuint bindingindex)
+GL_ENTRY(void, glVertexBindingDivisor, GLuint bindingindex, GLuint divisor)
+GL_ENTRY(void, glBlendBarrier, void)
+GL_ENTRY(void, glCopyImageSubData, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
+GL_ENTRY(void, glDebugMessageControl, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
+GL_ENTRY(void, glDebugMessageInsert, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
+GL_ENTRY(void, glDebugMessageCallback, GLDEBUGPROC callback, const void *userParam)
+GL_ENTRY(GLuint, glGetDebugMessageLog, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
+GL_ENTRY(void, glPushDebugGroup, GLenum source, GLuint id, GLsizei length, const GLchar *message)
+GL_ENTRY(void, glPopDebugGroup, void)
+GL_ENTRY(void, glObjectLabel, GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
+GL_ENTRY(void, glGetObjectLabel, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
+GL_ENTRY(void, glObjectPtrLabel, const void *ptr, GLsizei length, const GLchar *label)
+GL_ENTRY(void, glGetObjectPtrLabel, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
+GL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
+GL_ENTRY(void, glEnablei, GLenum target, GLuint index)
+GL_ENTRY(void, glDisablei, GLenum target, GLuint index)
+GL_ENTRY(void, glBlendEquationi, GLuint buf, GLenum mode)
+GL_ENTRY(void, glBlendEquationSeparatei, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+GL_ENTRY(void, glBlendFunci, GLuint buf, GLenum src, GLenum dst)
+GL_ENTRY(void, glBlendFuncSeparatei, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glColorMaski, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+GL_ENTRY(GLboolean, glIsEnabledi, GLenum target, GLuint index)
+GL_ENTRY(void, glDrawElementsBaseVertex, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
+GL_ENTRY(void, glDrawRangeElementsBaseVertex, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
+GL_ENTRY(void, glDrawElementsInstancedBaseVertex, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
+GL_ENTRY(void, glFramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level)
+GL_ENTRY(void, glPrimitiveBoundingBox, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
+GL_ENTRY(GLenum, glGetGraphicsResetStatus, void)
+GL_ENTRY(void, glReadnPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
+GL_ENTRY(void, glGetnUniformfv, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
+GL_ENTRY(void, glGetnUniformiv, GLuint program, GLint location, GLsizei bufSize, GLint *params)
+GL_ENTRY(void, glGetnUniformuiv, GLuint program, GLint location, GLsizei bufSize, GLuint *params)
+GL_ENTRY(void, glMinSampleShading, GLfloat value)
+GL_ENTRY(void, glPatchParameteri, GLenum pname, GLint value)
+GL_ENTRY(void, glTexParameterIiv, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexParameterIuiv, GLenum target, GLenum pname, const GLuint *params)
+GL_ENTRY(void, glGetTexParameterIiv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexParameterIuiv, GLenum target, GLenum pname, GLuint *params)
+GL_ENTRY(void, glSamplerParameterIiv, GLuint sampler, GLenum pname, const GLint *param)
+GL_ENTRY(void, glSamplerParameterIuiv, GLuint sampler, GLenum pname, const GLuint *param)
+GL_ENTRY(void, glGetSamplerParameterIiv, GLuint sampler, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetSamplerParameterIuiv, GLuint sampler, GLenum pname, GLuint *params)
+GL_ENTRY(void, glTexBuffer, GLenum target, GLenum internalformat, GLuint buffer)
+GL_ENTRY(void, glTexBufferRange, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
+GL_ENTRY(void, glTexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+GL_ENTRY(void, glBlendBarrierKHR, void)
+GL_ENTRY(void, glDebugMessageControlKHR, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
+GL_ENTRY(void, glDebugMessageInsertKHR, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
+GL_ENTRY(void, glDebugMessageCallbackKHR, GLDEBUGPROCKHR callback, const void *userParam)
+GL_ENTRY(GLuint, glGetDebugMessageLogKHR, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
+GL_ENTRY(void, glPushDebugGroupKHR, GLenum source, GLuint id, GLsizei length, const GLchar *message)
+GL_ENTRY(void, glPopDebugGroupKHR, void)
+GL_ENTRY(void, glObjectLabelKHR, GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
+GL_ENTRY(void, glGetObjectLabelKHR, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
+GL_ENTRY(void, glObjectPtrLabelKHR, const void *ptr, GLsizei length, const GLchar *label)
+GL_ENTRY(void, glGetObjectPtrLabelKHR, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
+GL_ENTRY(void, glGetPointervKHR, GLenum pname, void **params)
+GL_ENTRY(GLenum, glGetGraphicsResetStatusKHR, void)
+GL_ENTRY(void, glReadnPixelsKHR, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
+GL_ENTRY(void, glGetnUniformfvKHR, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
+GL_ENTRY(void, glGetnUniformivKHR, GLuint program, GLint location, GLsizei bufSize, GLint *params)
+GL_ENTRY(void, glGetnUniformuivKHR, GLuint program, GLint location, GLsizei bufSize, GLuint *params)
+GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glCopyImageSubDataOES, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
+GL_ENTRY(void, glEnableiOES, GLenum target, GLuint index)
+GL_ENTRY(void, glDisableiOES, GLenum target, GLuint index)
+GL_ENTRY(void, glBlendEquationiOES, GLuint buf, GLenum mode)
+GL_ENTRY(void, glBlendEquationSeparateiOES, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+GL_ENTRY(void, glBlendFunciOES, GLuint buf, GLenum src, GLenum dst)
+GL_ENTRY(void, glBlendFuncSeparateiOES, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glColorMaskiOES, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+GL_ENTRY(GLboolean, glIsEnablediOES, GLenum target, GLuint index)
+GL_ENTRY(void, glDrawElementsBaseVertexOES, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
+GL_ENTRY(void, glDrawRangeElementsBaseVertexOES, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
+GL_ENTRY(void, glDrawElementsInstancedBaseVertexOES, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
+GL_ENTRY(void, glMultiDrawElementsBaseVertexOES, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex)
+GL_ENTRY(void, glFramebufferTextureOES, GLenum target, GLenum attachment, GLuint texture, GLint level)
+GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
+GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void *binary, GLint length)
+GL_ENTRY(void *, glMapBufferOES, GLenum target, GLenum access)
+GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
+GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void **params)
+GL_ENTRY(void, glPrimitiveBoundingBoxOES, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
+GL_ENTRY(void, glMinSampleShadingOES, GLfloat value)
+GL_ENTRY(void, glPatchParameteriOES, GLenum pname, GLint value)
+GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
+GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
+GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
+GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
+GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+GL_ENTRY(void, glTexParameterIivOES, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexParameterIuivOES, GLenum target, GLenum pname, const GLuint *params)
+GL_ENTRY(void, glGetTexParameterIivOES, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexParameterIuivOES, GLenum target, GLenum pname, GLuint *params)
+GL_ENTRY(void, glSamplerParameterIivOES, GLuint sampler, GLenum pname, const GLint *param)
+GL_ENTRY(void, glSamplerParameterIuivOES, GLuint sampler, GLenum pname, const GLuint *param)
+GL_ENTRY(void, glGetSamplerParameterIivOES, GLuint sampler, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetSamplerParameterIuivOES, GLuint sampler, GLenum pname, GLuint *params)
+GL_ENTRY(void, glTexBufferOES, GLenum target, GLenum internalformat, GLuint buffer)
+GL_ENTRY(void, glTexBufferRangeOES, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
+GL_ENTRY(void, glTexStorage3DMultisampleOES, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+GL_ENTRY(void, glTextureViewOES, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
+GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
+GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
+GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
+GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
+GL_ENTRY(void, glDrawArraysInstancedBaseInstanceEXT, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
+GL_ENTRY(void, glDrawElementsInstancedBaseInstanceEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
+GL_ENTRY(void, glDrawElementsInstancedBaseVertexBaseInstanceEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
+GL_ENTRY(void, glBindFragDataLocationIndexedEXT, GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
+GL_ENTRY(void, glBindFragDataLocationEXT, GLuint program, GLuint color, const GLchar *name)
+GL_ENTRY(GLint, glGetProgramResourceLocationIndexEXT, GLuint program, GLenum programInterface, const GLchar *name)
+GL_ENTRY(GLint, glGetFragDataIndexEXT, GLuint program, const GLchar *name)
+GL_ENTRY(void, glBufferStorageEXT, GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
+GL_ENTRY(void, glCopyImageSubDataEXT, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
+GL_ENTRY(void, glLabelObjectEXT, GLenum type, GLuint object, GLsizei length, const GLchar *label)
+GL_ENTRY(void, glGetObjectLabelEXT, GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label)
+GL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar *marker)
+GL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar *marker)
+GL_ENTRY(void, glPopGroupMarkerEXT, void)
+GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
+GL_ENTRY(void, glGenQueriesEXT, GLsizei n, GLuint *ids)
+GL_ENTRY(void, glDeleteQueriesEXT, GLsizei n, const GLuint *ids)
+GL_ENTRY(GLboolean, glIsQueryEXT, GLuint id)
+GL_ENTRY(void, glBeginQueryEXT, GLenum target, GLuint id)
+GL_ENTRY(void, glEndQueryEXT, GLenum target)
+GL_ENTRY(void, glQueryCounterEXT, GLuint id, GLenum target)
+GL_ENTRY(void, glGetQueryivEXT, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetQueryObjectivEXT, GLuint id, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetQueryObjectuivEXT, GLuint id, GLenum pname, GLuint *params)
+GL_ENTRY(void, glGetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64 *params)
+GL_ENTRY(void, glGetQueryObjectui64vEXT, GLuint id, GLenum pname, GLuint64 *params)
+GL_ENTRY(void, glDrawBuffersEXT, GLsizei n, const GLenum *bufs)
+GL_ENTRY(void, glEnableiEXT, GLenum target, GLuint index)
+GL_ENTRY(void, glDisableiEXT, GLenum target, GLuint index)
+GL_ENTRY(void, glBlendEquationiEXT, GLuint buf, GLenum mode)
+GL_ENTRY(void, glBlendEquationSeparateiEXT, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+GL_ENTRY(void, glBlendFunciEXT, GLuint buf, GLenum src, GLenum dst)
+GL_ENTRY(void, glBlendFuncSeparateiEXT, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glColorMaskiEXT, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+GL_ENTRY(GLboolean, glIsEnablediEXT, GLenum target, GLuint index)
+GL_ENTRY(void, glDrawElementsBaseVertexEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
+GL_ENTRY(void, glDrawRangeElementsBaseVertexEXT, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
+GL_ENTRY(void, glDrawElementsInstancedBaseVertexEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
+GL_ENTRY(void, glMultiDrawElementsBaseVertexEXT, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex)
+GL_ENTRY(void, glDrawArraysInstancedEXT, GLenum mode, GLint start, GLsizei count, GLsizei primcount)
+GL_ENTRY(void, glDrawElementsInstancedEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
+GL_ENTRY(void, glFramebufferTextureEXT, GLenum target, GLenum attachment, GLuint texture, GLint level)
+GL_ENTRY(void, glVertexAttribDivisorEXT, GLuint index, GLuint divisor)
+GL_ENTRY(void *, glMapBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+GL_ENTRY(void, glFlushMappedBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length)
+GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
+GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount)
+GL_ENTRY(void, glMultiDrawArraysIndirectEXT, GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
+GL_ENTRY(void, glMultiDrawElementsIndirectEXT, GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
+GL_ENTRY(void, glRenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glFramebufferTexture2DMultisampleEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
+GL_ENTRY(void, glReadBufferIndexedEXT, GLenum src, GLint index)
+GL_ENTRY(void, glDrawBuffersIndexedEXT, GLint n, const GLenum *location, const GLint *indices)
+GL_ENTRY(void, glGetIntegeri_vEXT, GLenum target, GLuint index, GLint *data)
+GL_ENTRY(void, glPrimitiveBoundingBoxEXT, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
+GL_ENTRY(void, glRasterSamplesEXT, GLuint samples, GLboolean fixedsamplelocations)
+GL_ENTRY(GLenum, glGetGraphicsResetStatusEXT, void)
+GL_ENTRY(void, glReadnPixelsEXT, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
+GL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
+GL_ENTRY(void, glGetnUniformivEXT, GLuint program, GLint location, GLsizei bufSize, GLint *params)
+GL_ENTRY(void, glActiveShaderProgramEXT, GLuint pipeline, GLuint program)
+GL_ENTRY(void, glBindProgramPipelineEXT, GLuint pipeline)
+GL_ENTRY(GLuint, glCreateShaderProgramvEXT, GLenum type, GLsizei count, const GLchar **strings)
+GL_ENTRY(void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint *pipelines)
+GL_ENTRY(void, glGenProgramPipelinesEXT, GLsizei n, GLuint *pipelines)
+GL_ENTRY(void, glGetProgramPipelineInfoLogEXT, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+GL_ENTRY(void, glGetProgramPipelineivEXT, GLuint pipeline, GLenum pname, GLint *params)
+GL_ENTRY(GLboolean, glIsProgramPipelineEXT, GLuint pipeline)
+GL_ENTRY(void, glProgramParameteriEXT, GLuint program, GLenum pname, GLint value)
+GL_ENTRY(void, glProgramUniform1fEXT, GLuint program, GLint location, GLfloat v0)
+GL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
+GL_ENTRY(void, glProgramUniform1iEXT, GLuint program, GLint location, GLint v0)
+GL_ENTRY(void, glProgramUniform1ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
+GL_ENTRY(void, glProgramUniform2fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1)
+GL_ENTRY(void, glProgramUniform2fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
+GL_ENTRY(void, glProgramUniform2iEXT, GLuint program, GLint location, GLint v0, GLint v1)
+GL_ENTRY(void, glProgramUniform2ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
+GL_ENTRY(void, glProgramUniform3fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+GL_ENTRY(void, glProgramUniform3fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
+GL_ENTRY(void, glProgramUniform3iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+GL_ENTRY(void, glProgramUniform3ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
+GL_ENTRY(void, glProgramUniform4fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+GL_ENTRY(void, glProgramUniform4fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
+GL_ENTRY(void, glProgramUniform4iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+GL_ENTRY(void, glProgramUniform4ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
+GL_ENTRY(void, glProgramUniformMatrix2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glProgramUniformMatrix3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glUseProgramStagesEXT, GLuint pipeline, GLbitfield stages, GLuint program)
+GL_ENTRY(void, glValidateProgramPipelineEXT, GLuint pipeline)
+GL_ENTRY(void, glProgramUniform1uiEXT, GLuint program, GLint location, GLuint v0)
+GL_ENTRY(void, glProgramUniform2uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1)
+GL_ENTRY(void, glProgramUniform3uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+GL_ENTRY(void, glProgramUniform4uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+GL_ENTRY(void, glProgramUniform1uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
+GL_ENTRY(void, glProgramUniform2uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
+GL_ENTRY(void, glProgramUniform3uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
+GL_ENTRY(void, glProgramUniform4uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
+GL_ENTRY(void, glProgramUniformMatrix2x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glProgramUniformMatrix3x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glProgramUniformMatrix2x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glProgramUniformMatrix4x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glProgramUniformMatrix3x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glProgramUniformMatrix4x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+GL_ENTRY(void, glTexPageCommitmentEXT, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
+GL_ENTRY(void, glPatchParameteriEXT, GLenum pname, GLint value)
+GL_ENTRY(void, glTexParameterIivEXT, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexParameterIuivEXT, GLenum target, GLenum pname, const GLuint *params)
+GL_ENTRY(void, glGetTexParameterIivEXT, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexParameterIuivEXT, GLenum target, GLenum pname, GLuint *params)
+GL_ENTRY(void, glSamplerParameterIivEXT, GLuint sampler, GLenum pname, const GLint *param)
+GL_ENTRY(void, glSamplerParameterIuivEXT, GLuint sampler, GLenum pname, const GLuint *param)
+GL_ENTRY(void, glGetSamplerParameterIivEXT, GLuint sampler, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetSamplerParameterIuivEXT, GLuint sampler, GLenum pname, GLuint *params)
+GL_ENTRY(void, glTexBufferEXT, GLenum target, GLenum internalformat, GLuint buffer)
+GL_ENTRY(void, glTexBufferRangeEXT, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
+GL_ENTRY(void, glTexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
+GL_ENTRY(void, glTexStorage2DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glTexStorage3DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+GL_ENTRY(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
+GL_ENTRY(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+GL_ENTRY(void, glTextureViewEXT, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
\ No newline at end of file
diff --git a/libs/hwui/debug/gles_stubs.in b/libs/hwui/debug/gles_stubs.in
new file mode 100644
index 0000000..4064a39
--- /dev/null
+++ b/libs/hwui/debug/gles_stubs.in
@@ -0,0 +1,1632 @@
+void API_ENTRY(glActiveTexture)(GLenum texture) {
+    CALL_GL_API(glActiveTexture, texture);
+}
+void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
+    CALL_GL_API(glAttachShader, program, shader);
+}
+void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar *name) {
+    CALL_GL_API(glBindAttribLocation, program, index, name);
+}
+void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
+    CALL_GL_API(glBindBuffer, target, buffer);
+}
+void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) {
+    CALL_GL_API(glBindFramebuffer, target, framebuffer);
+}
+void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer) {
+    CALL_GL_API(glBindRenderbuffer, target, renderbuffer);
+}
+void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
+    CALL_GL_API(glBindTexture, target, texture);
+}
+void API_ENTRY(glBlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+    CALL_GL_API(glBlendColor, red, green, blue, alpha);
+}
+void API_ENTRY(glBlendEquation)(GLenum mode) {
+    CALL_GL_API(glBlendEquation, mode);
+}
+void API_ENTRY(glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha) {
+    CALL_GL_API(glBlendEquationSeparate, modeRGB, modeAlpha);
+}
+void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
+    CALL_GL_API(glBlendFunc, sfactor, dfactor);
+}
+void API_ENTRY(glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
+    CALL_GL_API(glBlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void *data, GLenum usage) {
+    CALL_GL_API(glBufferData, target, size, data, usage);
+}
+void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) {
+    CALL_GL_API(glBufferSubData, target, offset, size, data);
+}
+GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
+    CALL_GL_API_RETURN(glCheckFramebufferStatus, target);
+}
+void API_ENTRY(glClear)(GLbitfield mask) {
+    CALL_GL_API(glClear, mask);
+}
+void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+    CALL_GL_API(glClearColor, red, green, blue, alpha);
+}
+void API_ENTRY(glClearDepthf)(GLfloat d) {
+    CALL_GL_API(glClearDepthf, d);
+}
+void API_ENTRY(glClearStencil)(GLint s) {
+    CALL_GL_API(glClearStencil, s);
+}
+void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
+    CALL_GL_API(glColorMask, red, green, blue, alpha);
+}
+void API_ENTRY(glCompileShader)(GLuint shader) {
+    CALL_GL_API(glCompileShader, shader);
+}
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {
+    CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
+}
+void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {
+    CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
+    CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border);
+}
+void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
+    CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height);
+}
+GLuint API_ENTRY(glCreateProgram)(void) {
+    CALL_GL_API_RETURN(glCreateProgram);
+}
+GLuint API_ENTRY(glCreateShader)(GLenum type) {
+    CALL_GL_API_RETURN(glCreateShader, type);
+}
+void API_ENTRY(glCullFace)(GLenum mode) {
+    CALL_GL_API(glCullFace, mode);
+}
+void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint *buffers) {
+    CALL_GL_API(glDeleteBuffers, n, buffers);
+}
+void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers) {
+    CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
+}
+void API_ENTRY(glDeleteProgram)(GLuint program) {
+    CALL_GL_API(glDeleteProgram, program);
+}
+void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers) {
+    CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
+}
+void API_ENTRY(glDeleteShader)(GLuint shader) {
+    CALL_GL_API(glDeleteShader, shader);
+}
+void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
+    CALL_GL_API(glDeleteTextures, n, textures);
+}
+void API_ENTRY(glDepthFunc)(GLenum func) {
+    CALL_GL_API(glDepthFunc, func);
+}
+void API_ENTRY(glDepthMask)(GLboolean flag) {
+    CALL_GL_API(glDepthMask, flag);
+}
+void API_ENTRY(glDepthRangef)(GLfloat n, GLfloat f) {
+    CALL_GL_API(glDepthRangef, n, f);
+}
+void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) {
+    CALL_GL_API(glDetachShader, program, shader);
+}
+void API_ENTRY(glDisable)(GLenum cap) {
+    CALL_GL_API(glDisable, cap);
+}
+void API_ENTRY(glDisableVertexAttribArray)(GLuint index) {
+    CALL_GL_API(glDisableVertexAttribArray, index);
+}
+void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
+    CALL_GL_API(glDrawArrays, mode, first, count);
+}
+void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void *indices) {
+    CALL_GL_API(glDrawElements, mode, count, type, indices);
+}
+void API_ENTRY(glEnable)(GLenum cap) {
+    CALL_GL_API(glEnable, cap);
+}
+void API_ENTRY(glEnableVertexAttribArray)(GLuint index) {
+    CALL_GL_API(glEnableVertexAttribArray, index);
+}
+void API_ENTRY(glFinish)(void) {
+    CALL_GL_API(glFinish);
+}
+void API_ENTRY(glFlush)(void) {
+    CALL_GL_API(glFlush);
+}
+void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
+    CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer);
+}
+void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
+    CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level);
+}
+void API_ENTRY(glFrontFace)(GLenum mode) {
+    CALL_GL_API(glFrontFace, mode);
+}
+void API_ENTRY(glGenBuffers)(GLsizei n, GLuint *buffers) {
+    CALL_GL_API(glGenBuffers, n, buffers);
+}
+void API_ENTRY(glGenerateMipmap)(GLenum target) {
+    CALL_GL_API(glGenerateMipmap, target);
+}
+void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint *framebuffers) {
+    CALL_GL_API(glGenFramebuffers, n, framebuffers);
+}
+void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers) {
+    CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
+}
+void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
+    CALL_GL_API(glGenTextures, n, textures);
+}
+void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
+    CALL_GL_API(glGetActiveAttrib, program, index, bufSize, length, size, type, name);
+}
+void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
+    CALL_GL_API(glGetActiveUniform, program, index, bufSize, length, size, type, name);
+}
+void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) {
+    CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders);
+}
+GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar *name) {
+    CALL_GL_API_RETURN(glGetAttribLocation, program, name);
+}
+void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *data) {
+    CALL_GL_API(glGetBooleanv, pname, data);
+}
+void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetBufferParameteriv, target, pname, params);
+}
+GLenum API_ENTRY(glGetError)(void) {
+    CALL_GL_API_RETURN(glGetError);
+}
+void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *data) {
+    CALL_GL_API(glGetFloatv, pname, data);
+}
+void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
+}
+void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *data) {
+    CALL_GL_API(glGetIntegerv, pname, data);
+}
+void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetProgramiv, program, pname, params);
+}
+void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
+    CALL_GL_API(glGetProgramInfoLog, program, bufSize, length, infoLog);
+}
+void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
+}
+void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetShaderiv, shader, pname, params);
+}
+void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
+    CALL_GL_API(glGetShaderInfoLog, shader, bufSize, length, infoLog);
+}
+void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) {
+    CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
+}
+void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) {
+    CALL_GL_API(glGetShaderSource, shader, bufSize, length, source);
+}
+const GLubyte * API_ENTRY(glGetString)(GLenum name) {
+    CALL_GL_API_RETURN(glGetString, name);
+}
+void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
+    CALL_GL_API(glGetTexParameterfv, target, pname, params);
+}
+void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetTexParameteriv, target, pname, params);
+}
+void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat *params) {
+    CALL_GL_API(glGetUniformfv, program, location, params);
+}
+void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint *params) {
+    CALL_GL_API(glGetUniformiv, program, location, params);
+}
+GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar *name) {
+    CALL_GL_API_RETURN(glGetUniformLocation, program, name);
+}
+void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params) {
+    CALL_GL_API(glGetVertexAttribfv, index, pname, params);
+}
+void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetVertexAttribiv, index, pname, params);
+}
+void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void **pointer) {
+    CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
+}
+void API_ENTRY(glHint)(GLenum target, GLenum mode) {
+    CALL_GL_API(glHint, target, mode);
+}
+GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
+    CALL_GL_API_RETURN(glIsBuffer, buffer);
+}
+GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
+    CALL_GL_API_RETURN(glIsEnabled, cap);
+}
+GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) {
+    CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
+}
+GLboolean API_ENTRY(glIsProgram)(GLuint program) {
+    CALL_GL_API_RETURN(glIsProgram, program);
+}
+GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) {
+    CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer);
+}
+GLboolean API_ENTRY(glIsShader)(GLuint shader) {
+    CALL_GL_API_RETURN(glIsShader, shader);
+}
+GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
+    CALL_GL_API_RETURN(glIsTexture, texture);
+}
+void API_ENTRY(glLineWidth)(GLfloat width) {
+    CALL_GL_API(glLineWidth, width);
+}
+void API_ENTRY(glLinkProgram)(GLuint program) {
+    CALL_GL_API(glLinkProgram, program);
+}
+void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
+    CALL_GL_API(glPixelStorei, pname, param);
+}
+void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
+    CALL_GL_API(glPolygonOffset, factor, units);
+}
+void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {
+    CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
+}
+void API_ENTRY(glReleaseShaderCompiler)(void) {
+    CALL_GL_API(glReleaseShaderCompiler);
+}
+void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
+    CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height);
+}
+void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) {
+    CALL_GL_API(glSampleCoverage, value, invert);
+}
+void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
+    CALL_GL_API(glScissor, x, y, width, height);
+}
+void API_ENTRY(glShaderBinary)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) {
+    CALL_GL_API(glShaderBinary, count, shaders, binaryformat, binary, length);
+}
+void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) {
+    CALL_GL_API(glShaderSource, shader, count, string, length);
+}
+void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
+    CALL_GL_API(glStencilFunc, func, ref, mask);
+}
+void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) {
+    CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask);
+}
+void API_ENTRY(glStencilMask)(GLuint mask) {
+    CALL_GL_API(glStencilMask, mask);
+}
+void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask) {
+    CALL_GL_API(glStencilMaskSeparate, face, mask);
+}
+void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
+    CALL_GL_API(glStencilOp, fail, zfail, zpass);
+}
+void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
+    CALL_GL_API(glStencilOpSeparate, face, sfail, dpfail, dppass);
+}
+void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {
+    CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
+}
+void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
+    CALL_GL_API(glTexParameterf, target, pname, param);
+}
+void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
+    CALL_GL_API(glTexParameterfv, target, pname, params);
+}
+void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
+    CALL_GL_API(glTexParameteri, target, pname, param);
+}
+void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
+    CALL_GL_API(glTexParameteriv, target, pname, params);
+}
+void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {
+    CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+void API_ENTRY(glUniform1f)(GLint location, GLfloat v0) {
+    CALL_GL_API(glUniform1f, location, v0);
+}
+void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat *value) {
+    CALL_GL_API(glUniform1fv, location, count, value);
+}
+void API_ENTRY(glUniform1i)(GLint location, GLint v0) {
+    CALL_GL_API(glUniform1i, location, v0);
+}
+void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint *value) {
+    CALL_GL_API(glUniform1iv, location, count, value);
+}
+void API_ENTRY(glUniform2f)(GLint location, GLfloat v0, GLfloat v1) {
+    CALL_GL_API(glUniform2f, location, v0, v1);
+}
+void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat *value) {
+    CALL_GL_API(glUniform2fv, location, count, value);
+}
+void API_ENTRY(glUniform2i)(GLint location, GLint v0, GLint v1) {
+    CALL_GL_API(glUniform2i, location, v0, v1);
+}
+void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint *value) {
+    CALL_GL_API(glUniform2iv, location, count, value);
+}
+void API_ENTRY(glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
+    CALL_GL_API(glUniform3f, location, v0, v1, v2);
+}
+void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat *value) {
+    CALL_GL_API(glUniform3fv, location, count, value);
+}
+void API_ENTRY(glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) {
+    CALL_GL_API(glUniform3i, location, v0, v1, v2);
+}
+void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint *value) {
+    CALL_GL_API(glUniform3iv, location, count, value);
+}
+void API_ENTRY(glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
+    CALL_GL_API(glUniform4f, location, v0, v1, v2, v3);
+}
+void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat *value) {
+    CALL_GL_API(glUniform4fv, location, count, value);
+}
+void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
+    CALL_GL_API(glUniform4i, location, v0, v1, v2, v3);
+}
+void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint *value) {
+    CALL_GL_API(glUniform4iv, location, count, value);
+}
+void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
+}
+void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
+}
+void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value);
+}
+void API_ENTRY(glUseProgram)(GLuint program) {
+    CALL_GL_API(glUseProgram, program);
+}
+void API_ENTRY(glValidateProgram)(GLuint program) {
+    CALL_GL_API(glValidateProgram, program);
+}
+void API_ENTRY(glVertexAttrib1f)(GLuint index, GLfloat x) {
+    CALL_GL_API(glVertexAttrib1f, index, x);
+}
+void API_ENTRY(glVertexAttrib1fv)(GLuint index, const GLfloat *v) {
+    CALL_GL_API(glVertexAttrib1fv, index, v);
+}
+void API_ENTRY(glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) {
+    CALL_GL_API(glVertexAttrib2f, index, x, y);
+}
+void API_ENTRY(glVertexAttrib2fv)(GLuint index, const GLfloat *v) {
+    CALL_GL_API(glVertexAttrib2fv, index, v);
+}
+void API_ENTRY(glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glVertexAttrib3f, index, x, y, z);
+}
+void API_ENTRY(glVertexAttrib3fv)(GLuint index, const GLfloat *v) {
+    CALL_GL_API(glVertexAttrib3fv, index, v);
+}
+void API_ENTRY(glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+    CALL_GL_API(glVertexAttrib4f, index, x, y, z, w);
+}
+void API_ENTRY(glVertexAttrib4fv)(GLuint index, const GLfloat *v) {
+    CALL_GL_API(glVertexAttrib4fv, index, v);
+}
+void API_ENTRY(glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) {
+    CALL_GL_API(glVertexAttribPointer, index, size, type, normalized, stride, pointer);
+}
+void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
+    CALL_GL_API(glViewport, x, y, width, height);
+}
+void API_ENTRY(glReadBuffer)(GLenum src) {
+    CALL_GL_API(glReadBuffer, src);
+}
+void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) {
+    CALL_GL_API(glDrawRangeElements, mode, start, end, count, type, indices);
+}
+void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) {
+    CALL_GL_API(glTexImage3D, target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) {
+    CALL_GL_API(glTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+void API_ENTRY(glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
+    CALL_GL_API(glCopyTexSubImage3D, target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {
+    CALL_GL_API(glCompressedTexImage3D, target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {
+    CALL_GL_API(glCompressedTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+void API_ENTRY(glGenQueries)(GLsizei n, GLuint *ids) {
+    CALL_GL_API(glGenQueries, n, ids);
+}
+void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint *ids) {
+    CALL_GL_API(glDeleteQueries, n, ids);
+}
+GLboolean API_ENTRY(glIsQuery)(GLuint id) {
+    CALL_GL_API_RETURN(glIsQuery, id);
+}
+void API_ENTRY(glBeginQuery)(GLenum target, GLuint id) {
+    CALL_GL_API(glBeginQuery, target, id);
+}
+void API_ENTRY(glEndQuery)(GLenum target) {
+    CALL_GL_API(glEndQuery, target);
+}
+void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetQueryiv, target, pname, params);
+}
+void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params) {
+    CALL_GL_API(glGetQueryObjectuiv, id, pname, params);
+}
+GLboolean API_ENTRY(glUnmapBuffer)(GLenum target) {
+    CALL_GL_API_RETURN(glUnmapBuffer, target);
+}
+void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, void **params) {
+    CALL_GL_API(glGetBufferPointerv, target, pname, params);
+}
+void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum *bufs) {
+    CALL_GL_API(glDrawBuffers, n, bufs);
+}
+void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glUniformMatrix2x3fv, location, count, transpose, value);
+}
+void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glUniformMatrix3x2fv, location, count, transpose, value);
+}
+void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glUniformMatrix2x4fv, location, count, transpose, value);
+}
+void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glUniformMatrix4x2fv, location, count, transpose, value);
+}
+void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glUniformMatrix3x4fv, location, count, transpose, value);
+}
+void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glUniformMatrix4x3fv, location, count, transpose, value);
+}
+void API_ENTRY(glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
+    CALL_GL_API(glBlitFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+void API_ENTRY(glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
+    CALL_GL_API(glRenderbufferStorageMultisample, target, samples, internalformat, width, height);
+}
+void API_ENTRY(glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
+    CALL_GL_API(glFramebufferTextureLayer, target, attachment, texture, level, layer);
+}
+void * API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
+    CALL_GL_API_RETURN(glMapBufferRange, target, offset, length, access);
+}
+void API_ENTRY(glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) {
+    CALL_GL_API(glFlushMappedBufferRange, target, offset, length);
+}
+void API_ENTRY(glBindVertexArray)(GLuint array) {
+    CALL_GL_API(glBindVertexArray, array);
+}
+void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint *arrays) {
+    CALL_GL_API(glDeleteVertexArrays, n, arrays);
+}
+void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint *arrays) {
+    CALL_GL_API(glGenVertexArrays, n, arrays);
+}
+GLboolean API_ENTRY(glIsVertexArray)(GLuint array) {
+    CALL_GL_API_RETURN(glIsVertexArray, array);
+}
+void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint *data) {
+    CALL_GL_API(glGetIntegeri_v, target, index, data);
+}
+void API_ENTRY(glBeginTransformFeedback)(GLenum primitiveMode) {
+    CALL_GL_API(glBeginTransformFeedback, primitiveMode);
+}
+void API_ENTRY(glEndTransformFeedback)(void) {
+    CALL_GL_API(glEndTransformFeedback);
+}
+void API_ENTRY(glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
+    CALL_GL_API(glBindBufferRange, target, index, buffer, offset, size);
+}
+void API_ENTRY(glBindBufferBase)(GLenum target, GLuint index, GLuint buffer) {
+    CALL_GL_API(glBindBufferBase, target, index, buffer);
+}
+void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) {
+    CALL_GL_API(glTransformFeedbackVaryings, program, count, varyings, bufferMode);
+}
+void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) {
+    CALL_GL_API(glGetTransformFeedbackVarying, program, index, bufSize, length, size, type, name);
+}
+void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) {
+    CALL_GL_API(glVertexAttribIPointer, index, size, type, stride, pointer);
+}
+void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetVertexAttribIiv, index, pname, params);
+}
+void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params) {
+    CALL_GL_API(glGetVertexAttribIuiv, index, pname, params);
+}
+void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) {
+    CALL_GL_API(glVertexAttribI4i, index, x, y, z, w);
+}
+void API_ENTRY(glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
+    CALL_GL_API(glVertexAttribI4ui, index, x, y, z, w);
+}
+void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint *v) {
+    CALL_GL_API(glVertexAttribI4iv, index, v);
+}
+void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint *v) {
+    CALL_GL_API(glVertexAttribI4uiv, index, v);
+}
+void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint *params) {
+    CALL_GL_API(glGetUniformuiv, program, location, params);
+}
+GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar *name) {
+    CALL_GL_API_RETURN(glGetFragDataLocation, program, name);
+}
+void API_ENTRY(glUniform1ui)(GLint location, GLuint v0) {
+    CALL_GL_API(glUniform1ui, location, v0);
+}
+void API_ENTRY(glUniform2ui)(GLint location, GLuint v0, GLuint v1) {
+    CALL_GL_API(glUniform2ui, location, v0, v1);
+}
+void API_ENTRY(glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2) {
+    CALL_GL_API(glUniform3ui, location, v0, v1, v2);
+}
+void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
+    CALL_GL_API(glUniform4ui, location, v0, v1, v2, v3);
+}
+void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint *value) {
+    CALL_GL_API(glUniform1uiv, location, count, value);
+}
+void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint *value) {
+    CALL_GL_API(glUniform2uiv, location, count, value);
+}
+void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint *value) {
+    CALL_GL_API(glUniform3uiv, location, count, value);
+}
+void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint *value) {
+    CALL_GL_API(glUniform4uiv, location, count, value);
+}
+void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value) {
+    CALL_GL_API(glClearBufferiv, buffer, drawbuffer, value);
+}
+void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value) {
+    CALL_GL_API(glClearBufferuiv, buffer, drawbuffer, value);
+}
+void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value) {
+    CALL_GL_API(glClearBufferfv, buffer, drawbuffer, value);
+}
+void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
+    CALL_GL_API(glClearBufferfi, buffer, drawbuffer, depth, stencil);
+}
+const GLubyte * API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
+    CALL_GL_API_RETURN(glGetStringi, name, index);
+}
+void API_ENTRY(glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
+    CALL_GL_API(glCopyBufferSubData, readTarget, writeTarget, readOffset, writeOffset, size);
+}
+void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) {
+    CALL_GL_API(glGetUniformIndices, program, uniformCount, uniformNames, uniformIndices);
+}
+void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetActiveUniformsiv, program, uniformCount, uniformIndices, pname, params);
+}
+GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName) {
+    CALL_GL_API_RETURN(glGetUniformBlockIndex, program, uniformBlockName);
+}
+void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetActiveUniformBlockiv, program, uniformBlockIndex, pname, params);
+}
+void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) {
+    CALL_GL_API(glGetActiveUniformBlockName, program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+void API_ENTRY(glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
+    CALL_GL_API(glUniformBlockBinding, program, uniformBlockIndex, uniformBlockBinding);
+}
+void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
+    CALL_GL_API(glDrawArraysInstanced, mode, first, count, instancecount);
+}
+void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) {
+    CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instancecount);
+}
+GLsync API_ENTRY(glFenceSync)(GLenum condition, GLbitfield flags) {
+    CALL_GL_API_RETURN(glFenceSync, condition, flags);
+}
+GLboolean API_ENTRY(glIsSync)(GLsync sync) {
+    CALL_GL_API_RETURN(glIsSync, sync);
+}
+void API_ENTRY(glDeleteSync)(GLsync sync) {
+    CALL_GL_API(glDeleteSync, sync);
+}
+GLenum API_ENTRY(glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
+    CALL_GL_API_RETURN(glClientWaitSync, sync, flags, timeout);
+}
+void API_ENTRY(glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
+    CALL_GL_API(glWaitSync, sync, flags, timeout);
+}
+void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64 *data) {
+    CALL_GL_API(glGetInteger64v, pname, data);
+}
+void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) {
+    CALL_GL_API(glGetSynciv, sync, pname, bufSize, length, values);
+}
+void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64 *data) {
+    CALL_GL_API(glGetInteger64i_v, target, index, data);
+}
+void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 *params) {
+    CALL_GL_API(glGetBufferParameteri64v, target, pname, params);
+}
+void API_ENTRY(glGenSamplers)(GLsizei count, GLuint *samplers) {
+    CALL_GL_API(glGenSamplers, count, samplers);
+}
+void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint *samplers) {
+    CALL_GL_API(glDeleteSamplers, count, samplers);
+}
+GLboolean API_ENTRY(glIsSampler)(GLuint sampler) {
+    CALL_GL_API_RETURN(glIsSampler, sampler);
+}
+void API_ENTRY(glBindSampler)(GLuint unit, GLuint sampler) {
+    CALL_GL_API(glBindSampler, unit, sampler);
+}
+void API_ENTRY(glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param) {
+    CALL_GL_API(glSamplerParameteri, sampler, pname, param);
+}
+void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint *param) {
+    CALL_GL_API(glSamplerParameteriv, sampler, pname, param);
+}
+void API_ENTRY(glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) {
+    CALL_GL_API(glSamplerParameterf, sampler, pname, param);
+}
+void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat *param) {
+    CALL_GL_API(glSamplerParameterfv, sampler, pname, param);
+}
+void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetSamplerParameteriv, sampler, pname, params);
+}
+void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat *params) {
+    CALL_GL_API(glGetSamplerParameterfv, sampler, pname, params);
+}
+void API_ENTRY(glVertexAttribDivisor)(GLuint index, GLuint divisor) {
+    CALL_GL_API(glVertexAttribDivisor, index, divisor);
+}
+void API_ENTRY(glBindTransformFeedback)(GLenum target, GLuint id) {
+    CALL_GL_API(glBindTransformFeedback, target, id);
+}
+void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint *ids) {
+    CALL_GL_API(glDeleteTransformFeedbacks, n, ids);
+}
+void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint *ids) {
+    CALL_GL_API(glGenTransformFeedbacks, n, ids);
+}
+GLboolean API_ENTRY(glIsTransformFeedback)(GLuint id) {
+    CALL_GL_API_RETURN(glIsTransformFeedback, id);
+}
+void API_ENTRY(glPauseTransformFeedback)(void) {
+    CALL_GL_API(glPauseTransformFeedback);
+}
+void API_ENTRY(glResumeTransformFeedback)(void) {
+    CALL_GL_API(glResumeTransformFeedback);
+}
+void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) {
+    CALL_GL_API(glGetProgramBinary, program, bufSize, length, binaryFormat, binary);
+}
+void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) {
+    CALL_GL_API(glProgramBinary, program, binaryFormat, binary, length);
+}
+void API_ENTRY(glProgramParameteri)(GLuint program, GLenum pname, GLint value) {
+    CALL_GL_API(glProgramParameteri, program, pname, value);
+}
+void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
+    CALL_GL_API(glInvalidateFramebuffer, target, numAttachments, attachments);
+}
+void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
+    CALL_GL_API(glInvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height);
+}
+void API_ENTRY(glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
+    CALL_GL_API(glTexStorage2D, target, levels, internalformat, width, height);
+}
+void API_ENTRY(glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
+    CALL_GL_API(glTexStorage3D, target, levels, internalformat, width, height, depth);
+}
+void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) {
+    CALL_GL_API(glGetInternalformativ, target, internalformat, pname, bufSize, params);
+}
+void API_ENTRY(glDispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) {
+    CALL_GL_API(glDispatchCompute, num_groups_x, num_groups_y, num_groups_z);
+}
+void API_ENTRY(glDispatchComputeIndirect)(GLintptr indirect) {
+    CALL_GL_API(glDispatchComputeIndirect, indirect);
+}
+void API_ENTRY(glDrawArraysIndirect)(GLenum mode, const void *indirect) {
+    CALL_GL_API(glDrawArraysIndirect, mode, indirect);
+}
+void API_ENTRY(glDrawElementsIndirect)(GLenum mode, GLenum type, const void *indirect) {
+    CALL_GL_API(glDrawElementsIndirect, mode, type, indirect);
+}
+void API_ENTRY(glFramebufferParameteri)(GLenum target, GLenum pname, GLint param) {
+    CALL_GL_API(glFramebufferParameteri, target, pname, param);
+}
+void API_ENTRY(glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetFramebufferParameteriv, target, pname, params);
+}
+void API_ENTRY(glGetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetProgramInterfaceiv, program, programInterface, pname, params);
+}
+GLuint API_ENTRY(glGetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar *name) {
+    CALL_GL_API_RETURN(glGetProgramResourceIndex, program, programInterface, name);
+}
+void API_ENTRY(glGetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) {
+    CALL_GL_API(glGetProgramResourceName, program, programInterface, index, bufSize, length, name);
+}
+void API_ENTRY(glGetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) {
+    CALL_GL_API(glGetProgramResourceiv, program, programInterface, index, propCount, props, bufSize, length, params);
+}
+GLint API_ENTRY(glGetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar *name) {
+    CALL_GL_API_RETURN(glGetProgramResourceLocation, program, programInterface, name);
+}
+void API_ENTRY(glUseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program) {
+    CALL_GL_API(glUseProgramStages, pipeline, stages, program);
+}
+void API_ENTRY(glActiveShaderProgram)(GLuint pipeline, GLuint program) {
+    CALL_GL_API(glActiveShaderProgram, pipeline, program);
+}
+GLuint API_ENTRY(glCreateShaderProgramv)(GLenum type, GLsizei count, const GLchar *const*strings) {
+    CALL_GL_API_RETURN(glCreateShaderProgramv, type, count, strings);
+}
+void API_ENTRY(glBindProgramPipeline)(GLuint pipeline) {
+    CALL_GL_API(glBindProgramPipeline, pipeline);
+}
+void API_ENTRY(glDeleteProgramPipelines)(GLsizei n, const GLuint *pipelines) {
+    CALL_GL_API(glDeleteProgramPipelines, n, pipelines);
+}
+void API_ENTRY(glGenProgramPipelines)(GLsizei n, GLuint *pipelines) {
+    CALL_GL_API(glGenProgramPipelines, n, pipelines);
+}
+GLboolean API_ENTRY(glIsProgramPipeline)(GLuint pipeline) {
+    CALL_GL_API_RETURN(glIsProgramPipeline, pipeline);
+}
+void API_ENTRY(glGetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetProgramPipelineiv, pipeline, pname, params);
+}
+void API_ENTRY(glProgramUniform1i)(GLuint program, GLint location, GLint v0) {
+    CALL_GL_API(glProgramUniform1i, program, location, v0);
+}
+void API_ENTRY(glProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1) {
+    CALL_GL_API(glProgramUniform2i, program, location, v0, v1);
+}
+void API_ENTRY(glProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
+    CALL_GL_API(glProgramUniform3i, program, location, v0, v1, v2);
+}
+void API_ENTRY(glProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
+    CALL_GL_API(glProgramUniform4i, program, location, v0, v1, v2, v3);
+}
+void API_ENTRY(glProgramUniform1ui)(GLuint program, GLint location, GLuint v0) {
+    CALL_GL_API(glProgramUniform1ui, program, location, v0);
+}
+void API_ENTRY(glProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1) {
+    CALL_GL_API(glProgramUniform2ui, program, location, v0, v1);
+}
+void API_ENTRY(glProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
+    CALL_GL_API(glProgramUniform3ui, program, location, v0, v1, v2);
+}
+void API_ENTRY(glProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
+    CALL_GL_API(glProgramUniform4ui, program, location, v0, v1, v2, v3);
+}
+void API_ENTRY(glProgramUniform1f)(GLuint program, GLint location, GLfloat v0) {
+    CALL_GL_API(glProgramUniform1f, program, location, v0);
+}
+void API_ENTRY(glProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1) {
+    CALL_GL_API(glProgramUniform2f, program, location, v0, v1);
+}
+void API_ENTRY(glProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
+    CALL_GL_API(glProgramUniform3f, program, location, v0, v1, v2);
+}
+void API_ENTRY(glProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
+    CALL_GL_API(glProgramUniform4f, program, location, v0, v1, v2, v3);
+}
+void API_ENTRY(glProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint *value) {
+    CALL_GL_API(glProgramUniform1iv, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint *value) {
+    CALL_GL_API(glProgramUniform2iv, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint *value) {
+    CALL_GL_API(glProgramUniform3iv, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint *value) {
+    CALL_GL_API(glProgramUniform4iv, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
+    CALL_GL_API(glProgramUniform1uiv, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
+    CALL_GL_API(glProgramUniform2uiv, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
+    CALL_GL_API(glProgramUniform3uiv, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
+    CALL_GL_API(glProgramUniform4uiv, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
+    CALL_GL_API(glProgramUniform1fv, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
+    CALL_GL_API(glProgramUniform2fv, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
+    CALL_GL_API(glProgramUniform3fv, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
+    CALL_GL_API(glProgramUniform4fv, program, location, count, value);
+}
+void API_ENTRY(glProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix2fv, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix3fv, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix4fv, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix2x3fv, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix3x2fv, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix2x4fv, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix4x2fv, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix3x4fv, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix4x3fv, program, location, count, transpose, value);
+}
+void API_ENTRY(glValidateProgramPipeline)(GLuint pipeline) {
+    CALL_GL_API(glValidateProgramPipeline, pipeline);
+}
+void API_ENTRY(glGetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
+    CALL_GL_API(glGetProgramPipelineInfoLog, pipeline, bufSize, length, infoLog);
+}
+void API_ENTRY(glBindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) {
+    CALL_GL_API(glBindImageTexture, unit, texture, level, layered, layer, access, format);
+}
+void API_ENTRY(glGetBooleani_v)(GLenum target, GLuint index, GLboolean *data) {
+    CALL_GL_API(glGetBooleani_v, target, index, data);
+}
+void API_ENTRY(glMemoryBarrier)(GLbitfield barriers) {
+    CALL_GL_API(glMemoryBarrier, barriers);
+}
+void API_ENTRY(glMemoryBarrierByRegion)(GLbitfield barriers) {
+    CALL_GL_API(glMemoryBarrierByRegion, barriers);
+}
+void API_ENTRY(glTexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
+    CALL_GL_API(glTexStorage2DMultisample, target, samples, internalformat, width, height, fixedsamplelocations);
+}
+void API_ENTRY(glGetMultisamplefv)(GLenum pname, GLuint index, GLfloat *val) {
+    CALL_GL_API(glGetMultisamplefv, pname, index, val);
+}
+void API_ENTRY(glSampleMaski)(GLuint maskNumber, GLbitfield mask) {
+    CALL_GL_API(glSampleMaski, maskNumber, mask);
+}
+void API_ENTRY(glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetTexLevelParameteriv, target, level, pname, params);
+}
+void API_ENTRY(glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) {
+    CALL_GL_API(glGetTexLevelParameterfv, target, level, pname, params);
+}
+void API_ENTRY(glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
+    CALL_GL_API(glBindVertexBuffer, bindingindex, buffer, offset, stride);
+}
+void API_ENTRY(glVertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) {
+    CALL_GL_API(glVertexAttribFormat, attribindex, size, type, normalized, relativeoffset);
+}
+void API_ENTRY(glVertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
+    CALL_GL_API(glVertexAttribIFormat, attribindex, size, type, relativeoffset);
+}
+void API_ENTRY(glVertexAttribBinding)(GLuint attribindex, GLuint bindingindex) {
+    CALL_GL_API(glVertexAttribBinding, attribindex, bindingindex);
+}
+void API_ENTRY(glVertexBindingDivisor)(GLuint bindingindex, GLuint divisor) {
+    CALL_GL_API(glVertexBindingDivisor, bindingindex, divisor);
+}
+void API_ENTRY(glBlendBarrier)(void) {
+    CALL_GL_API(glBlendBarrier);
+}
+void API_ENTRY(glCopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
+    CALL_GL_API(glCopyImageSubData, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+}
+void API_ENTRY(glDebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) {
+    CALL_GL_API(glDebugMessageControl, source, type, severity, count, ids, enabled);
+}
+void API_ENTRY(glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) {
+    CALL_GL_API(glDebugMessageInsert, source, type, id, severity, length, buf);
+}
+void API_ENTRY(glDebugMessageCallback)(GLDEBUGPROC callback, const void *userParam) {
+    CALL_GL_API(glDebugMessageCallback, callback, userParam);
+}
+GLuint API_ENTRY(glGetDebugMessageLog)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) {
+    CALL_GL_API_RETURN(glGetDebugMessageLog, count, bufSize, sources, types, ids, severities, lengths, messageLog);
+}
+void API_ENTRY(glPushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar *message) {
+    CALL_GL_API(glPushDebugGroup, source, id, length, message);
+}
+void API_ENTRY(glPopDebugGroup)(void) {
+    CALL_GL_API(glPopDebugGroup);
+}
+void API_ENTRY(glObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) {
+    CALL_GL_API(glObjectLabel, identifier, name, length, label);
+}
+void API_ENTRY(glGetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) {
+    CALL_GL_API(glGetObjectLabel, identifier, name, bufSize, length, label);
+}
+void API_ENTRY(glObjectPtrLabel)(const void *ptr, GLsizei length, const GLchar *label) {
+    CALL_GL_API(glObjectPtrLabel, ptr, length, label);
+}
+void API_ENTRY(glGetObjectPtrLabel)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) {
+    CALL_GL_API(glGetObjectPtrLabel, ptr, bufSize, length, label);
+}
+void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
+    CALL_GL_API(glGetPointerv, pname, params);
+}
+void API_ENTRY(glEnablei)(GLenum target, GLuint index) {
+    CALL_GL_API(glEnablei, target, index);
+}
+void API_ENTRY(glDisablei)(GLenum target, GLuint index) {
+    CALL_GL_API(glDisablei, target, index);
+}
+void API_ENTRY(glBlendEquationi)(GLuint buf, GLenum mode) {
+    CALL_GL_API(glBlendEquationi, buf, mode);
+}
+void API_ENTRY(glBlendEquationSeparatei)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
+    CALL_GL_API(glBlendEquationSeparatei, buf, modeRGB, modeAlpha);
+}
+void API_ENTRY(glBlendFunci)(GLuint buf, GLenum src, GLenum dst) {
+    CALL_GL_API(glBlendFunci, buf, src, dst);
+}
+void API_ENTRY(glBlendFuncSeparatei)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
+    CALL_GL_API(glBlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+void API_ENTRY(glColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
+    CALL_GL_API(glColorMaski, index, r, g, b, a);
+}
+GLboolean API_ENTRY(glIsEnabledi)(GLenum target, GLuint index) {
+    CALL_GL_API_RETURN(glIsEnabledi, target, index);
+}
+void API_ENTRY(glDrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
+    CALL_GL_API(glDrawElementsBaseVertex, mode, count, type, indices, basevertex);
+}
+void API_ENTRY(glDrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
+    CALL_GL_API(glDrawRangeElementsBaseVertex, mode, start, end, count, type, indices, basevertex);
+}
+void API_ENTRY(glDrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) {
+    CALL_GL_API(glDrawElementsInstancedBaseVertex, mode, count, type, indices, instancecount, basevertex);
+}
+void API_ENTRY(glFramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level) {
+    CALL_GL_API(glFramebufferTexture, target, attachment, texture, level);
+}
+void API_ENTRY(glPrimitiveBoundingBox)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
+    CALL_GL_API(glPrimitiveBoundingBox, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
+}
+GLenum API_ENTRY(glGetGraphicsResetStatus)(void) {
+    CALL_GL_API_RETURN(glGetGraphicsResetStatus);
+}
+void API_ENTRY(glReadnPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
+    CALL_GL_API(glReadnPixels, x, y, width, height, format, type, bufSize, data);
+}
+void API_ENTRY(glGetnUniformfv)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) {
+    CALL_GL_API(glGetnUniformfv, program, location, bufSize, params);
+}
+void API_ENTRY(glGetnUniformiv)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
+    CALL_GL_API(glGetnUniformiv, program, location, bufSize, params);
+}
+void API_ENTRY(glGetnUniformuiv)(GLuint program, GLint location, GLsizei bufSize, GLuint *params) {
+    CALL_GL_API(glGetnUniformuiv, program, location, bufSize, params);
+}
+void API_ENTRY(glMinSampleShading)(GLfloat value) {
+    CALL_GL_API(glMinSampleShading, value);
+}
+void API_ENTRY(glPatchParameteri)(GLenum pname, GLint value) {
+    CALL_GL_API(glPatchParameteri, pname, value);
+}
+void API_ENTRY(glTexParameterIiv)(GLenum target, GLenum pname, const GLint *params) {
+    CALL_GL_API(glTexParameterIiv, target, pname, params);
+}
+void API_ENTRY(glTexParameterIuiv)(GLenum target, GLenum pname, const GLuint *params) {
+    CALL_GL_API(glTexParameterIuiv, target, pname, params);
+}
+void API_ENTRY(glGetTexParameterIiv)(GLenum target, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetTexParameterIiv, target, pname, params);
+}
+void API_ENTRY(glGetTexParameterIuiv)(GLenum target, GLenum pname, GLuint *params) {
+    CALL_GL_API(glGetTexParameterIuiv, target, pname, params);
+}
+void API_ENTRY(glSamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint *param) {
+    CALL_GL_API(glSamplerParameterIiv, sampler, pname, param);
+}
+void API_ENTRY(glSamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint *param) {
+    CALL_GL_API(glSamplerParameterIuiv, sampler, pname, param);
+}
+void API_ENTRY(glGetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetSamplerParameterIiv, sampler, pname, params);
+}
+void API_ENTRY(glGetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint *params) {
+    CALL_GL_API(glGetSamplerParameterIuiv, sampler, pname, params);
+}
+void API_ENTRY(glTexBuffer)(GLenum target, GLenum internalformat, GLuint buffer) {
+    CALL_GL_API(glTexBuffer, target, internalformat, buffer);
+}
+void API_ENTRY(glTexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
+    CALL_GL_API(glTexBufferRange, target, internalformat, buffer, offset, size);
+}
+void API_ENTRY(glTexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
+    CALL_GL_API(glTexStorage3DMultisample, target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+void API_ENTRY(glBlendBarrierKHR)(void) {
+    CALL_GL_API(glBlendBarrierKHR);
+}
+void API_ENTRY(glDebugMessageControlKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) {
+    CALL_GL_API(glDebugMessageControlKHR, source, type, severity, count, ids, enabled);
+}
+void API_ENTRY(glDebugMessageInsertKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) {
+    CALL_GL_API(glDebugMessageInsertKHR, source, type, id, severity, length, buf);
+}
+void API_ENTRY(glDebugMessageCallbackKHR)(GLDEBUGPROCKHR callback, const void *userParam) {
+    CALL_GL_API(glDebugMessageCallbackKHR, callback, userParam);
+}
+GLuint API_ENTRY(glGetDebugMessageLogKHR)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) {
+    CALL_GL_API_RETURN(glGetDebugMessageLogKHR, count, bufSize, sources, types, ids, severities, lengths, messageLog);
+}
+void API_ENTRY(glPushDebugGroupKHR)(GLenum source, GLuint id, GLsizei length, const GLchar *message) {
+    CALL_GL_API(glPushDebugGroupKHR, source, id, length, message);
+}
+void API_ENTRY(glPopDebugGroupKHR)(void) {
+    CALL_GL_API(glPopDebugGroupKHR);
+}
+void API_ENTRY(glObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) {
+    CALL_GL_API(glObjectLabelKHR, identifier, name, length, label);
+}
+void API_ENTRY(glGetObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) {
+    CALL_GL_API(glGetObjectLabelKHR, identifier, name, bufSize, length, label);
+}
+void API_ENTRY(glObjectPtrLabelKHR)(const void *ptr, GLsizei length, const GLchar *label) {
+    CALL_GL_API(glObjectPtrLabelKHR, ptr, length, label);
+}
+void API_ENTRY(glGetObjectPtrLabelKHR)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) {
+    CALL_GL_API(glGetObjectPtrLabelKHR, ptr, bufSize, length, label);
+}
+void API_ENTRY(glGetPointervKHR)(GLenum pname, void **params) {
+    CALL_GL_API(glGetPointervKHR, pname, params);
+}
+GLenum API_ENTRY(glGetGraphicsResetStatusKHR)(void) {
+    CALL_GL_API_RETURN(glGetGraphicsResetStatusKHR);
+}
+void API_ENTRY(glReadnPixelsKHR)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
+    CALL_GL_API(glReadnPixelsKHR, x, y, width, height, format, type, bufSize, data);
+}
+void API_ENTRY(glGetnUniformfvKHR)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) {
+    CALL_GL_API(glGetnUniformfvKHR, program, location, bufSize, params);
+}
+void API_ENTRY(glGetnUniformivKHR)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
+    CALL_GL_API(glGetnUniformivKHR, program, location, bufSize, params);
+}
+void API_ENTRY(glGetnUniformuivKHR)(GLuint program, GLint location, GLsizei bufSize, GLuint *params) {
+    CALL_GL_API(glGetnUniformuivKHR, program, location, bufSize, params);
+}
+void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
+    CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
+}
+void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
+    CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
+}
+void API_ENTRY(glCopyImageSubDataOES)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
+    CALL_GL_API(glCopyImageSubDataOES, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+}
+void API_ENTRY(glEnableiOES)(GLenum target, GLuint index) {
+    CALL_GL_API(glEnableiOES, target, index);
+}
+void API_ENTRY(glDisableiOES)(GLenum target, GLuint index) {
+    CALL_GL_API(glDisableiOES, target, index);
+}
+void API_ENTRY(glBlendEquationiOES)(GLuint buf, GLenum mode) {
+    CALL_GL_API(glBlendEquationiOES, buf, mode);
+}
+void API_ENTRY(glBlendEquationSeparateiOES)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
+    CALL_GL_API(glBlendEquationSeparateiOES, buf, modeRGB, modeAlpha);
+}
+void API_ENTRY(glBlendFunciOES)(GLuint buf, GLenum src, GLenum dst) {
+    CALL_GL_API(glBlendFunciOES, buf, src, dst);
+}
+void API_ENTRY(glBlendFuncSeparateiOES)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
+    CALL_GL_API(glBlendFuncSeparateiOES, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+void API_ENTRY(glColorMaskiOES)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
+    CALL_GL_API(glColorMaskiOES, index, r, g, b, a);
+}
+GLboolean API_ENTRY(glIsEnablediOES)(GLenum target, GLuint index) {
+    CALL_GL_API_RETURN(glIsEnablediOES, target, index);
+}
+void API_ENTRY(glDrawElementsBaseVertexOES)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
+    CALL_GL_API(glDrawElementsBaseVertexOES, mode, count, type, indices, basevertex);
+}
+void API_ENTRY(glDrawRangeElementsBaseVertexOES)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
+    CALL_GL_API(glDrawRangeElementsBaseVertexOES, mode, start, end, count, type, indices, basevertex);
+}
+void API_ENTRY(glDrawElementsInstancedBaseVertexOES)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) {
+    CALL_GL_API(glDrawElementsInstancedBaseVertexOES, mode, count, type, indices, instancecount, basevertex);
+}
+void API_ENTRY(glMultiDrawElementsBaseVertexOES)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex) {
+    CALL_GL_API(glMultiDrawElementsBaseVertexOES, mode, count, type, indices, primcount, basevertex);
+}
+void API_ENTRY(glFramebufferTextureOES)(GLenum target, GLenum attachment, GLuint texture, GLint level) {
+    CALL_GL_API(glFramebufferTextureOES, target, attachment, texture, level);
+}
+void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) {
+    CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary);
+}
+void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void *binary, GLint length) {
+    CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
+}
+void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
+    CALL_GL_API_RETURN(glMapBufferOES, target, access);
+}
+GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
+    CALL_GL_API_RETURN(glUnmapBufferOES, target);
+}
+void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void **params) {
+    CALL_GL_API(glGetBufferPointervOES, target, pname, params);
+}
+void API_ENTRY(glPrimitiveBoundingBoxOES)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
+    CALL_GL_API(glPrimitiveBoundingBoxOES, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
+}
+void API_ENTRY(glMinSampleShadingOES)(GLfloat value) {
+    CALL_GL_API(glMinSampleShadingOES, value);
+}
+void API_ENTRY(glPatchParameteriOES)(GLenum pname, GLint value) {
+    CALL_GL_API(glPatchParameteriOES, pname, value);
+}
+void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) {
+    CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) {
+    CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
+    CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {
+    CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {
+    CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
+    CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset);
+}
+void API_ENTRY(glTexParameterIivOES)(GLenum target, GLenum pname, const GLint *params) {
+    CALL_GL_API(glTexParameterIivOES, target, pname, params);
+}
+void API_ENTRY(glTexParameterIuivOES)(GLenum target, GLenum pname, const GLuint *params) {
+    CALL_GL_API(glTexParameterIuivOES, target, pname, params);
+}
+void API_ENTRY(glGetTexParameterIivOES)(GLenum target, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetTexParameterIivOES, target, pname, params);
+}
+void API_ENTRY(glGetTexParameterIuivOES)(GLenum target, GLenum pname, GLuint *params) {
+    CALL_GL_API(glGetTexParameterIuivOES, target, pname, params);
+}
+void API_ENTRY(glSamplerParameterIivOES)(GLuint sampler, GLenum pname, const GLint *param) {
+    CALL_GL_API(glSamplerParameterIivOES, sampler, pname, param);
+}
+void API_ENTRY(glSamplerParameterIuivOES)(GLuint sampler, GLenum pname, const GLuint *param) {
+    CALL_GL_API(glSamplerParameterIuivOES, sampler, pname, param);
+}
+void API_ENTRY(glGetSamplerParameterIivOES)(GLuint sampler, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetSamplerParameterIivOES, sampler, pname, params);
+}
+void API_ENTRY(glGetSamplerParameterIuivOES)(GLuint sampler, GLenum pname, GLuint *params) {
+    CALL_GL_API(glGetSamplerParameterIuivOES, sampler, pname, params);
+}
+void API_ENTRY(glTexBufferOES)(GLenum target, GLenum internalformat, GLuint buffer) {
+    CALL_GL_API(glTexBufferOES, target, internalformat, buffer);
+}
+void API_ENTRY(glTexBufferRangeOES)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
+    CALL_GL_API(glTexBufferRangeOES, target, internalformat, buffer, offset, size);
+}
+void API_ENTRY(glTexStorage3DMultisampleOES)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
+    CALL_GL_API(glTexStorage3DMultisampleOES, target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+void API_ENTRY(glTextureViewOES)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
+    CALL_GL_API(glTextureViewOES, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
+}
+void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
+    CALL_GL_API(glBindVertexArrayOES, array);
+}
+void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
+    CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
+}
+void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
+    CALL_GL_API(glGenVertexArraysOES, n, arrays);
+}
+GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
+    CALL_GL_API_RETURN(glIsVertexArrayOES, array);
+}
+void API_ENTRY(glDrawArraysInstancedBaseInstanceEXT)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) {
+    CALL_GL_API(glDrawArraysInstancedBaseInstanceEXT, mode, first, count, instancecount, baseinstance);
+}
+void API_ENTRY(glDrawElementsInstancedBaseInstanceEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) {
+    CALL_GL_API(glDrawElementsInstancedBaseInstanceEXT, mode, count, type, indices, instancecount, baseinstance);
+}
+void API_ENTRY(glDrawElementsInstancedBaseVertexBaseInstanceEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
+    CALL_GL_API(glDrawElementsInstancedBaseVertexBaseInstanceEXT, mode, count, type, indices, instancecount, basevertex, baseinstance);
+}
+void API_ENTRY(glBindFragDataLocationIndexedEXT)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) {
+    CALL_GL_API(glBindFragDataLocationIndexedEXT, program, colorNumber, index, name);
+}
+void API_ENTRY(glBindFragDataLocationEXT)(GLuint program, GLuint color, const GLchar *name) {
+    CALL_GL_API(glBindFragDataLocationEXT, program, color, name);
+}
+GLint API_ENTRY(glGetProgramResourceLocationIndexEXT)(GLuint program, GLenum programInterface, const GLchar *name) {
+    CALL_GL_API_RETURN(glGetProgramResourceLocationIndexEXT, program, programInterface, name);
+}
+GLint API_ENTRY(glGetFragDataIndexEXT)(GLuint program, const GLchar *name) {
+    CALL_GL_API_RETURN(glGetFragDataIndexEXT, program, name);
+}
+void API_ENTRY(glBufferStorageEXT)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) {
+    CALL_GL_API(glBufferStorageEXT, target, size, data, flags);
+}
+void API_ENTRY(glCopyImageSubDataEXT)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
+    CALL_GL_API(glCopyImageSubDataEXT, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+}
+void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar *label) {
+    CALL_GL_API(glLabelObjectEXT, type, object, length, label);
+}
+void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label) {
+    CALL_GL_API(glGetObjectLabelEXT, type, object, bufSize, length, label);
+}
+void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar *marker) {
+    CALL_GL_API(glInsertEventMarkerEXT, length, marker);
+}
+void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar *marker) {
+    CALL_GL_API(glPushGroupMarkerEXT, length, marker);
+}
+void API_ENTRY(glPopGroupMarkerEXT)(void) {
+    CALL_GL_API(glPopGroupMarkerEXT);
+}
+void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
+    CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
+}
+void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint *ids) {
+    CALL_GL_API(glGenQueriesEXT, n, ids);
+}
+void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint *ids) {
+    CALL_GL_API(glDeleteQueriesEXT, n, ids);
+}
+GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) {
+    CALL_GL_API_RETURN(glIsQueryEXT, id);
+}
+void API_ENTRY(glBeginQueryEXT)(GLenum target, GLuint id) {
+    CALL_GL_API(glBeginQueryEXT, target, id);
+}
+void API_ENTRY(glEndQueryEXT)(GLenum target) {
+    CALL_GL_API(glEndQueryEXT, target);
+}
+void API_ENTRY(glQueryCounterEXT)(GLuint id, GLenum target) {
+    CALL_GL_API(glQueryCounterEXT, id, target);
+}
+void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetQueryivEXT, target, pname, params);
+}
+void API_ENTRY(glGetQueryObjectivEXT)(GLuint id, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetQueryObjectivEXT, id, pname, params);
+}
+void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint *params) {
+    CALL_GL_API(glGetQueryObjectuivEXT, id, pname, params);
+}
+void API_ENTRY(glGetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64 *params) {
+    CALL_GL_API(glGetQueryObjecti64vEXT, id, pname, params);
+}
+void API_ENTRY(glGetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64 *params) {
+    CALL_GL_API(glGetQueryObjectui64vEXT, id, pname, params);
+}
+void API_ENTRY(glDrawBuffersEXT)(GLsizei n, const GLenum *bufs) {
+    CALL_GL_API(glDrawBuffersEXT, n, bufs);
+}
+void API_ENTRY(glEnableiEXT)(GLenum target, GLuint index) {
+    CALL_GL_API(glEnableiEXT, target, index);
+}
+void API_ENTRY(glDisableiEXT)(GLenum target, GLuint index) {
+    CALL_GL_API(glDisableiEXT, target, index);
+}
+void API_ENTRY(glBlendEquationiEXT)(GLuint buf, GLenum mode) {
+    CALL_GL_API(glBlendEquationiEXT, buf, mode);
+}
+void API_ENTRY(glBlendEquationSeparateiEXT)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
+    CALL_GL_API(glBlendEquationSeparateiEXT, buf, modeRGB, modeAlpha);
+}
+void API_ENTRY(glBlendFunciEXT)(GLuint buf, GLenum src, GLenum dst) {
+    CALL_GL_API(glBlendFunciEXT, buf, src, dst);
+}
+void API_ENTRY(glBlendFuncSeparateiEXT)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
+    CALL_GL_API(glBlendFuncSeparateiEXT, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+void API_ENTRY(glColorMaskiEXT)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
+    CALL_GL_API(glColorMaskiEXT, index, r, g, b, a);
+}
+GLboolean API_ENTRY(glIsEnablediEXT)(GLenum target, GLuint index) {
+    CALL_GL_API_RETURN(glIsEnablediEXT, target, index);
+}
+void API_ENTRY(glDrawElementsBaseVertexEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
+    CALL_GL_API(glDrawElementsBaseVertexEXT, mode, count, type, indices, basevertex);
+}
+void API_ENTRY(glDrawRangeElementsBaseVertexEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
+    CALL_GL_API(glDrawRangeElementsBaseVertexEXT, mode, start, end, count, type, indices, basevertex);
+}
+void API_ENTRY(glDrawElementsInstancedBaseVertexEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) {
+    CALL_GL_API(glDrawElementsInstancedBaseVertexEXT, mode, count, type, indices, instancecount, basevertex);
+}
+void API_ENTRY(glMultiDrawElementsBaseVertexEXT)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex) {
+    CALL_GL_API(glMultiDrawElementsBaseVertexEXT, mode, count, type, indices, primcount, basevertex);
+}
+void API_ENTRY(glDrawArraysInstancedEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {
+    CALL_GL_API(glDrawArraysInstancedEXT, mode, start, count, primcount);
+}
+void API_ENTRY(glDrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) {
+    CALL_GL_API(glDrawElementsInstancedEXT, mode, count, type, indices, primcount);
+}
+void API_ENTRY(glFramebufferTextureEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level) {
+    CALL_GL_API(glFramebufferTextureEXT, target, attachment, texture, level);
+}
+void API_ENTRY(glVertexAttribDivisorEXT)(GLuint index, GLuint divisor) {
+    CALL_GL_API(glVertexAttribDivisorEXT, index, divisor);
+}
+void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
+    CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
+}
+void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
+    CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
+}
+void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) {
+    CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
+}
+void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount) {
+    CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
+}
+void API_ENTRY(glMultiDrawArraysIndirectEXT)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) {
+    CALL_GL_API(glMultiDrawArraysIndirectEXT, mode, indirect, drawcount, stride);
+}
+void API_ENTRY(glMultiDrawElementsIndirectEXT)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) {
+    CALL_GL_API(glMultiDrawElementsIndirectEXT, mode, type, indirect, drawcount, stride);
+}
+void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
+    CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
+}
+void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
+    CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
+}
+void API_ENTRY(glReadBufferIndexedEXT)(GLenum src, GLint index) {
+    CALL_GL_API(glReadBufferIndexedEXT, src, index);
+}
+void API_ENTRY(glDrawBuffersIndexedEXT)(GLint n, const GLenum *location, const GLint *indices) {
+    CALL_GL_API(glDrawBuffersIndexedEXT, n, location, indices);
+}
+void API_ENTRY(glGetIntegeri_vEXT)(GLenum target, GLuint index, GLint *data) {
+    CALL_GL_API(glGetIntegeri_vEXT, target, index, data);
+}
+void API_ENTRY(glPrimitiveBoundingBoxEXT)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
+    CALL_GL_API(glPrimitiveBoundingBoxEXT, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
+}
+void API_ENTRY(glRasterSamplesEXT)(GLuint samples, GLboolean fixedsamplelocations) {
+    CALL_GL_API(glRasterSamplesEXT, samples, fixedsamplelocations);
+}
+GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
+    CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
+}
+void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
+    CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
+}
+void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) {
+    CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
+}
+void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
+    CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
+}
+void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) {
+    CALL_GL_API(glActiveShaderProgramEXT, pipeline, program);
+}
+void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) {
+    CALL_GL_API(glBindProgramPipelineEXT, pipeline);
+}
+GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar **strings) {
+    CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings);
+}
+void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint *pipelines) {
+    CALL_GL_API(glDeleteProgramPipelinesEXT, n, pipelines);
+}
+void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint *pipelines) {
+    CALL_GL_API(glGenProgramPipelinesEXT, n, pipelines);
+}
+void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
+    CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog);
+}
+void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params);
+}
+GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) {
+    CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline);
+}
+void API_ENTRY(glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value) {
+    CALL_GL_API(glProgramParameteriEXT, program, pname, value);
+}
+void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat v0) {
+    CALL_GL_API(glProgramUniform1fEXT, program, location, v0);
+}
+void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
+    CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint v0) {
+    CALL_GL_API(glProgramUniform1iEXT, program, location, v0);
+}
+void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
+    CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1) {
+    CALL_GL_API(glProgramUniform2fEXT, program, location, v0, v1);
+}
+void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
+    CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint v0, GLint v1) {
+    CALL_GL_API(glProgramUniform2iEXT, program, location, v0, v1);
+}
+void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
+    CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
+    CALL_GL_API(glProgramUniform3fEXT, program, location, v0, v1, v2);
+}
+void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
+    CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
+    CALL_GL_API(glProgramUniform3iEXT, program, location, v0, v1, v2);
+}
+void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
+    CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
+    CALL_GL_API(glProgramUniform4fEXT, program, location, v0, v1, v2, v3);
+}
+void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
+    CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
+    CALL_GL_API(glProgramUniform4iEXT, program, location, v0, v1, v2, v3);
+}
+void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
+    CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix2fvEXT, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix3fvEXT, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix4fvEXT, program, location, count, transpose, value);
+}
+void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
+    CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
+}
+void API_ENTRY(glValidateProgramPipelineEXT)(GLuint pipeline) {
+    CALL_GL_API(glValidateProgramPipelineEXT, pipeline);
+}
+void API_ENTRY(glProgramUniform1uiEXT)(GLuint program, GLint location, GLuint v0) {
+    CALL_GL_API(glProgramUniform1uiEXT, program, location, v0);
+}
+void API_ENTRY(glProgramUniform2uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1) {
+    CALL_GL_API(glProgramUniform2uiEXT, program, location, v0, v1);
+}
+void API_ENTRY(glProgramUniform3uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
+    CALL_GL_API(glProgramUniform3uiEXT, program, location, v0, v1, v2);
+}
+void API_ENTRY(glProgramUniform4uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
+    CALL_GL_API(glProgramUniform4uiEXT, program, location, v0, v1, v2, v3);
+}
+void API_ENTRY(glProgramUniform1uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
+    CALL_GL_API(glProgramUniform1uivEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform2uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
+    CALL_GL_API(glProgramUniform2uivEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform3uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
+    CALL_GL_API(glProgramUniform3uivEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform4uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
+    CALL_GL_API(glProgramUniform4uivEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniformMatrix2x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix2x3fvEXT, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix3x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix3x2fvEXT, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix2x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix2x4fvEXT, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix4x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix4x2fvEXT, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix3x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix3x4fvEXT, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix4x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+    CALL_GL_API(glProgramUniformMatrix4x3fvEXT, program, location, count, transpose, value);
+}
+void API_ENTRY(glTexPageCommitmentEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) {
+    CALL_GL_API(glTexPageCommitmentEXT, target, level, xoffset, yoffset, zoffset, width, height, depth, commit);
+}
+void API_ENTRY(glPatchParameteriEXT)(GLenum pname, GLint value) {
+    CALL_GL_API(glPatchParameteriEXT, pname, value);
+}
+void API_ENTRY(glTexParameterIivEXT)(GLenum target, GLenum pname, const GLint *params) {
+    CALL_GL_API(glTexParameterIivEXT, target, pname, params);
+}
+void API_ENTRY(glTexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint *params) {
+    CALL_GL_API(glTexParameterIuivEXT, target, pname, params);
+}
+void API_ENTRY(glGetTexParameterIivEXT)(GLenum target, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetTexParameterIivEXT, target, pname, params);
+}
+void API_ENTRY(glGetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint *params) {
+    CALL_GL_API(glGetTexParameterIuivEXT, target, pname, params);
+}
+void API_ENTRY(glSamplerParameterIivEXT)(GLuint sampler, GLenum pname, const GLint *param) {
+    CALL_GL_API(glSamplerParameterIivEXT, sampler, pname, param);
+}
+void API_ENTRY(glSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, const GLuint *param) {
+    CALL_GL_API(glSamplerParameterIuivEXT, sampler, pname, param);
+}
+void API_ENTRY(glGetSamplerParameterIivEXT)(GLuint sampler, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetSamplerParameterIivEXT, sampler, pname, params);
+}
+void API_ENTRY(glGetSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, GLuint *params) {
+    CALL_GL_API(glGetSamplerParameterIuivEXT, sampler, pname, params);
+}
+void API_ENTRY(glTexBufferEXT)(GLenum target, GLenum internalformat, GLuint buffer) {
+    CALL_GL_API(glTexBufferEXT, target, internalformat, buffer);
+}
+void API_ENTRY(glTexBufferRangeEXT)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
+    CALL_GL_API(glTexBufferRangeEXT, target, internalformat, buffer, offset, size);
+}
+void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
+    CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
+}
+void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
+    CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height);
+}
+void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
+    CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth);
+}
+void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
+    CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width);
+}
+void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
+    CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height);
+}
+void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
+    CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
+}
+void API_ENTRY(glTextureViewEXT)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
+    CALL_GL_API(glTextureViewEXT, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
+}
\ No newline at end of file
diff --git a/libs/hwui/debug/unwrap_gles.h b/libs/hwui/debug/gles_undefine.h
similarity index 99%
rename from libs/hwui/debug/unwrap_gles.h
rename to libs/hwui/debug/gles_undefine.h
index 7716a73..e43829d 100644
--- a/libs/hwui/debug/unwrap_gles.h
+++ b/libs/hwui/debug/gles_undefine.h
@@ -14,9 +14,6 @@
  * limitations under the License.
  */
 
-#ifdef HWUI_GLES_WRAP_ENABLED
-#undef HWUI_GLES_WRAP_ENABLED
-
 #undef glActiveShaderProgram
 #undef glActiveShaderProgramEXT
 #undef glActiveTexture
@@ -914,5 +911,3 @@
 #undef glWaitSyncAPPLE
 #undef glWeightPathsNV
 #undef glWeightPointerOES
-
-#endif // HWUI_GLES_WRAP_ENABLED
diff --git a/libs/hwui/debug/nullgles.cpp b/libs/hwui/debug/nullgles.cpp
deleted file mode 100644
index 8689f98..0000000
--- a/libs/hwui/debug/nullgles.cpp
+++ /dev/null
@@ -1,284 +0,0 @@
-/*
- * Copyright(C) 2015 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0(the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "unwrap_gles.h"
-
-#include <GLES3/gl3.h>
-#include <GLES2/gl2ext.h>
-
-#include <stdlib.h>
-#include <string.h>
-
-struct {
-    GLboolean scissorEnabled;
-} gState;
-
-void glGenCommon(GLsizei n, GLuint *buffers) {
-    static GLuint nextId = 0;
-    int i;
-    for(i = 0; i < n; i++) {
-        buffers[i] = ++nextId;
-    }
-}
-
-void glGenBuffers(GLsizei n, GLuint *buffers) {
-    glGenCommon(n, buffers);
-}
-
-void glGenFramebuffers(GLsizei n, GLuint *framebuffers) {
-    glGenCommon(n, framebuffers);
-}
-
-void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {
-    glGenCommon(n, renderbuffers);
-}
-
-void glGenTextures(GLsizei n, GLuint *textures) {
-    glGenCommon(n, textures);
-}
-
-GLuint glCreateProgram(void) {
-    static GLuint nextProgram = 0;
-    return ++nextProgram;
-}
-
-GLuint glCreateShader(GLenum type) {
-    static GLuint nextShader = 0;
-    return ++nextShader;
-}
-
-void glGetProgramiv(GLuint program, GLenum pname, GLint *params) {
-    switch (pname) {
-    case GL_DELETE_STATUS:
-    case GL_LINK_STATUS:
-    case GL_VALIDATE_STATUS:
-        *params = GL_TRUE;
-        break;
-    case GL_INFO_LOG_LENGTH:
-        *params = 16;
-        break;
-    }
-}
-
-void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
-    *length = snprintf(infoLog, bufSize, "success");
-    if (*length >= bufSize) {
-        *length = bufSize - 1;
-    }
-}
-
-void glGetShaderiv(GLuint shader, GLenum pname, GLint *params) {
-    switch (pname) {
-    case GL_COMPILE_STATUS:
-    case GL_DELETE_STATUS:
-        *params = GL_TRUE;
-    }
-}
-
-void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
-    *length = snprintf(infoLog, bufSize, "success");
-    if (*length >= bufSize) {
-        *length = bufSize - 1;
-    }
-}
-
-void setBooleanState(GLenum cap, GLboolean value) {
-    switch (cap) {
-    case GL_SCISSOR_TEST:
-        gState.scissorEnabled = value;
-        break;
-    }
-}
-
-void glEnable(GLenum cap) {
-    setBooleanState(cap, GL_TRUE);
-}
-
-void glDisable(GLenum cap) {
-    setBooleanState(cap, GL_FALSE);
-}
-
-GLboolean glIsEnabled(GLenum cap) {
-    switch (cap) {
-    case GL_SCISSOR_TEST:
-        return gState.scissorEnabled;
-    default:
-        return GL_FALSE;
-    }
-}
-
-void glGetIntegerv(GLenum pname, GLint *data) {
-    switch (pname) {
-    case GL_MAX_TEXTURE_SIZE:
-        *data = 2048;
-        break;
-    case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
-        *data = 4;
-        break;
-    default:
-        *data = 0;
-    }
-}
-
-GLenum glCheckFramebufferStatus(GLenum target) {
-    switch (target) {
-    case GL_FRAMEBUFFER:
-        return GL_FRAMEBUFFER_COMPLETE;
-    default:
-        return 0; // error case
-    }
-}
-
-const char* getString(GLenum name) {
-    switch (name) {
-    case GL_VENDOR:
-        return "android";
-    case GL_RENDERER:
-        return "null";
-    case GL_VERSION:
-        return "OpenGL ES 2.0 rev1";
-    case GL_SHADING_LANGUAGE_VERSION:
-        return "OpenGL ES GLSL ES 2.0 rev1";
-    case GL_EXTENSIONS:
-    default:
-        return "";
-    }
-}
-
-const GLubyte* glGetString(GLenum name) {
-    return (GLubyte*) getString(name);
-}
-
-void glActiveTexture(GLenum texture) {}
-void glAttachShader(GLuint program, GLuint shader) {}
-void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) {}
-void glBindBuffer(GLenum target, GLuint buffer) {}
-void glBindFramebuffer(GLenum target, GLuint framebuffer) {}
-void glBindRenderbuffer(GLenum target, GLuint renderbuffer) {}
-void glBindTexture(GLenum target, GLuint texture) {}
-void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {}
-void glBlendEquation(GLenum mode) {}
-void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {}
-void glBlendFunc(GLenum sfactor, GLenum dfactor) {}
-void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {}
-void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) {}
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) {}
-void glClear(GLbitfield mask) {}
-void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {}
-void glClearDepthf(GLfloat d) {}
-void glClearStencil(GLint s) {}
-void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {}
-void glCompileShader(GLuint shader) {}
-void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {}
-void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {}
-void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {}
-void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {}
-void glCullFace(GLenum mode) {}
-void glDeleteBuffers(GLsizei n, const GLuint *buffers) {}
-void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {}
-void glDeleteProgram(GLuint program) {}
-void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {}
-void glDeleteShader(GLuint shader) {}
-void glDeleteTextures(GLsizei n, const GLuint *textures) {}
-void glDepthFunc(GLenum func) {}
-void glDepthMask(GLboolean flag) {}
-void glDepthRangef(GLfloat n, GLfloat f) {}
-void glDetachShader(GLuint program, GLuint shader) {}
-void glDisableVertexAttribArray(GLuint index) {}
-void glDrawArrays(GLenum mode, GLint first, GLsizei count) {}
-void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) {}
-void glEnableVertexAttribArray(GLuint index) {}
-void glFinish(void) {}
-void glFlush(void) {}
-void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {}
-void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {}
-void glFrontFace(GLenum mode) {}
-void glGenerateMipmap(GLenum target) {}
-GLint glGetAttribLocation(GLuint program, const GLchar *name) { return 1; }
-GLenum glGetError(void) { return GL_NO_ERROR; }
-GLint glGetUniformLocation(GLuint program, const GLchar *name) { return 2; }
-void glHint(GLenum target, GLenum mode) {}
-void glLineWidth(GLfloat width) {}
-void glLinkProgram(GLuint program) {}
-void glPixelStorei(GLenum pname, GLint param) {}
-void glPolygonOffset(GLfloat factor, GLfloat units) {}
-void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {}
-void glReleaseShaderCompiler(void) {}
-void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {}
-void glSampleCoverage(GLfloat value, GLboolean invert) {}
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {}
-void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) {}
-void glShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) {}
-void glStencilFunc(GLenum func, GLint ref, GLuint mask) {}
-void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {}
-void glStencilMask(GLuint mask) {}
-void glStencilMaskSeparate(GLenum face, GLuint mask) {}
-void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {}
-void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {}
-void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {}
-void glTexParameterf(GLenum target, GLenum pname, GLfloat param) {}
-void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) {}
-void glTexParameteri(GLenum target, GLenum pname, GLint param) {}
-void glTexParameteriv(GLenum target, GLenum pname, const GLint *params) {}
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {}
-void glUniform1f(GLint location, GLfloat v0) {}
-void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) {}
-void glUniform1i(GLint location, GLint v0) {}
-void glUniform1iv(GLint location, GLsizei count, const GLint *value) {}
-void glUniform2f(GLint location, GLfloat v0, GLfloat v1) {}
-void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) {}
-void glUniform2i(GLint location, GLint v0, GLint v1) {}
-void glUniform2iv(GLint location, GLsizei count, const GLint *value) {}
-void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {}
-void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) {}
-void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {}
-void glUniform3iv(GLint location, GLsizei count, const GLint *value) {}
-void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {}
-void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) {}
-void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {}
-void glUniform4iv(GLint location, GLsizei count, const GLint *value) {}
-void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {}
-void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {}
-void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {}
-void glUseProgram(GLuint program) {}
-void glValidateProgram(GLuint program) {}
-void glVertexAttrib1f(GLuint index, GLfloat x) {}
-void glVertexAttrib1fv(GLuint index, const GLfloat *v) {}
-void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {}
-void glVertexAttrib2fv(GLuint index, const GLfloat *v) {}
-void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {}
-void glVertexAttrib3fv(GLuint index, const GLfloat *v) {}
-void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {}
-void glVertexAttrib4fv(GLuint index, const GLfloat *v) {}
-void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) {}
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {}
-
-
-// gles2 ext
-void glInsertEventMarkerEXT(GLsizei length, const GLchar *marker) {}
-void glPushGroupMarkerEXT(GLsizei length, const GLchar *marker) {}
-void glPopGroupMarkerEXT(void) {}
-void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments) {}
-void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) {}
-
-// GLES3
-void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
-    return 0;
-}
-
-GLboolean glUnmapBuffer(GLenum target) {
-    return GL_FALSE;
-}
diff --git a/libs/hwui/debug/wrap_gles.cpp b/libs/hwui/debug/wrap_gles.cpp
index c4f2e35..8dc946e 100644
--- a/libs/hwui/debug/wrap_gles.cpp
+++ b/libs/hwui/debug/wrap_gles.cpp
@@ -14,80 +14,20 @@
  * limitations under the License.
  */
 
-#include "unwrap_gles.h"
+#include "GlesDriver.h"
 
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <GLES3/gl3.h>
-#include <GLES3/gl31.h>
-#include <GLES3/gl32.h>
+using namespace android::uirenderer::debug;
 
-#include <cutils/log.h>
+#undef API_ENTRY
+#undef CALL_GL_API
+#undef CALL_GL_API_RETURN
 
-void assertNoGlErrors(const char* apicall) {
-    GLenum status = GL_NO_ERROR;
-    GLenum lastError = GL_NO_ERROR;
-    const char* lastErrorName = nullptr;
-    while ((status = glGetError()) != GL_NO_ERROR) {
-        lastError = status;
-        switch (status) {
-        case GL_INVALID_ENUM:
-            ALOGE("GL error:  GL_INVALID_ENUM");
-            lastErrorName = "GL_INVALID_ENUM";
-            break;
-        case GL_INVALID_VALUE:
-            ALOGE("GL error:  GL_INVALID_VALUE");
-            lastErrorName = "GL_INVALID_VALUE";
-            break;
-        case GL_INVALID_OPERATION:
-            ALOGE("GL error:  GL_INVALID_OPERATION");
-            lastErrorName = "GL_INVALID_OPERATION";
-            break;
-        case GL_OUT_OF_MEMORY:
-            ALOGE("GL error:  Out of memory!");
-            lastErrorName = "GL_OUT_OF_MEMORY";
-            break;
-        default:
-            ALOGE("GL error: 0x%x", status);
-            lastErrorName = "UNKNOWN";
-        }
-    }
-    LOG_ALWAYS_FATAL_IF(lastError != GL_NO_ERROR,
-            "%s error! %s (0x%x)", apicall, lastErrorName, lastError);
-}
+#define API_ENTRY(x) x
+#define CALL_GL_API(api, ...) GlesDriver::get()->api##_(__VA_ARGS__)
+#define CALL_GL_API_RETURN(api, ...) return GlesDriver::get()->api##_(__VA_ARGS__)
 
-#define API_ENTRY(x) wrap_##x
-#define CALL_GL_API(x, ...) x(__VA_ARGS__); assertNoGlErrors(#x)
-#define CALL_GL_API_RETURN(x, ...) auto ret = x(__VA_ARGS__);\
-    assertNoGlErrors(#x);\
-    return ret
+#include "gles_stubs.in"
 
-extern "C" {
-#include <gl2_api.in>
-#include <gl2ext_api.in>
-
-// libGLESv2 handles these specially, so they are not in gl2_api.in
-
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *data) {
-    CALL_GL_API(glGetBooleanv, pname, data);
-}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *data) {
-    CALL_GL_API(glGetFloatv, pname, data);
-}
-void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *data) {
-    CALL_GL_API(glGetIntegerv, pname, data);
-}
-const GLubyte * API_ENTRY(glGetString)(GLenum name) {
-    CALL_GL_API_RETURN(glGetString, name);
-}
-const GLubyte * API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
-    CALL_GL_API_RETURN(glGetStringi, name, index);
-}
-void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64 *data) {
-    CALL_GL_API(glGetInteger64v, pname, data);
-}
-}
+#undef API_ENTRY
+#undef CALL_GL_API
+#undef CALL_GL_API_RETURN
diff --git a/libs/hwui/debug/wrap_gles.h b/libs/hwui/debug/wrap_gles.h
index 4a35374..ecd46e2 100644
--- a/libs/hwui/debug/wrap_gles.h
+++ b/libs/hwui/debug/wrap_gles.h
@@ -14,905 +14,15 @@
  * limitations under the License.
  */
 
-#ifndef HWUI_GLES_WRAP_ENABLED
+// #include'ing this file is bad, bad things should be compile errors
+#ifdef HWUI_GLES_WRAP_ENABLED
+#error wrap_gles.h should only be used as an auto-included header, don't directly #include it
+#endif
 #define HWUI_GLES_WRAP_ENABLED
 
-#define glActiveShaderProgram wrap_glActiveShaderProgram
-#define glActiveShaderProgramEXT wrap_glActiveShaderProgramEXT
-#define glActiveTexture wrap_glActiveTexture
-#define glAlphaFunc wrap_glAlphaFunc
-#define glAlphaFuncQCOM wrap_glAlphaFuncQCOM
-#define glAlphaFuncx wrap_glAlphaFuncx
-#define glAlphaFuncxOES wrap_glAlphaFuncxOES
-#define glApplyFramebufferAttachmentCMAAINTEL wrap_glApplyFramebufferAttachmentCMAAINTEL
-#define glAttachShader wrap_glAttachShader
-#define glBeginConditionalRenderNV wrap_glBeginConditionalRenderNV
-#define glBeginPerfMonitorAMD wrap_glBeginPerfMonitorAMD
-#define glBeginPerfQueryINTEL wrap_glBeginPerfQueryINTEL
-#define glBeginQuery wrap_glBeginQuery
-#define glBeginQueryEXT wrap_glBeginQueryEXT
-#define glBeginTransformFeedback wrap_glBeginTransformFeedback
-#define glBindAttribLocation wrap_glBindAttribLocation
-#define glBindBuffer wrap_glBindBuffer
-#define glBindBufferBase wrap_glBindBufferBase
-#define glBindBufferRange wrap_glBindBufferRange
-#define glBindFragDataLocationEXT wrap_glBindFragDataLocationEXT
-#define glBindFragDataLocationIndexedEXT wrap_glBindFragDataLocationIndexedEXT
-#define glBindFramebuffer wrap_glBindFramebuffer
-#define glBindFramebufferOES wrap_glBindFramebufferOES
-#define glBindImageTexture wrap_glBindImageTexture
-#define glBindProgramPipeline wrap_glBindProgramPipeline
-#define glBindProgramPipelineEXT wrap_glBindProgramPipelineEXT
-#define glBindRenderbuffer wrap_glBindRenderbuffer
-#define glBindRenderbufferOES wrap_glBindRenderbufferOES
-#define glBindSampler wrap_glBindSampler
-#define glBindTexture wrap_glBindTexture
-#define glBindTransformFeedback wrap_glBindTransformFeedback
-#define glBindVertexArray wrap_glBindVertexArray
-#define glBindVertexArrayOES wrap_glBindVertexArrayOES
-#define glBindVertexBuffer wrap_glBindVertexBuffer
-#define glBlendBarrier wrap_glBlendBarrier
-#define glBlendBarrierKHR wrap_glBlendBarrierKHR
-#define glBlendBarrierNV wrap_glBlendBarrierNV
-#define glBlendColor wrap_glBlendColor
-#define glBlendEquation wrap_glBlendEquation
-#define glBlendEquationOES wrap_glBlendEquationOES
-#define glBlendEquationSeparate wrap_glBlendEquationSeparate
-#define glBlendEquationSeparateOES wrap_glBlendEquationSeparateOES
-#define glBlendEquationSeparatei wrap_glBlendEquationSeparatei
-#define glBlendEquationSeparateiEXT wrap_glBlendEquationSeparateiEXT
-#define glBlendEquationSeparateiOES wrap_glBlendEquationSeparateiOES
-#define glBlendEquationi wrap_glBlendEquationi
-#define glBlendEquationiEXT wrap_glBlendEquationiEXT
-#define glBlendEquationiOES wrap_glBlendEquationiOES
-#define glBlendFunc wrap_glBlendFunc
-#define glBlendFuncSeparate wrap_glBlendFuncSeparate
-#define glBlendFuncSeparateOES wrap_glBlendFuncSeparateOES
-#define glBlendFuncSeparatei wrap_glBlendFuncSeparatei
-#define glBlendFuncSeparateiEXT wrap_glBlendFuncSeparateiEXT
-#define glBlendFuncSeparateiOES wrap_glBlendFuncSeparateiOES
-#define glBlendFunci wrap_glBlendFunci
-#define glBlendFunciEXT wrap_glBlendFunciEXT
-#define glBlendFunciOES wrap_glBlendFunciOES
-#define glBlendParameteriNV wrap_glBlendParameteriNV
-#define glBlitFramebuffer wrap_glBlitFramebuffer
-#define glBlitFramebufferANGLE wrap_glBlitFramebufferANGLE
-#define glBlitFramebufferNV wrap_glBlitFramebufferNV
-#define glBufferData wrap_glBufferData
-#define glBufferStorageEXT wrap_glBufferStorageEXT
-#define glBufferSubData wrap_glBufferSubData
-#define glCheckFramebufferStatus wrap_glCheckFramebufferStatus
-#define glCheckFramebufferStatusOES wrap_glCheckFramebufferStatusOES
-#define glClear wrap_glClear
-#define glClearBufferfi wrap_glClearBufferfi
-#define glClearBufferfv wrap_glClearBufferfv
-#define glClearBufferiv wrap_glClearBufferiv
-#define glClearBufferuiv wrap_glClearBufferuiv
-#define glClearColor wrap_glClearColor
-#define glClearColorx wrap_glClearColorx
-#define glClearColorxOES wrap_glClearColorxOES
-#define glClearDepthf wrap_glClearDepthf
-#define glClearDepthfOES wrap_glClearDepthfOES
-#define glClearDepthx wrap_glClearDepthx
-#define glClearDepthxOES wrap_glClearDepthxOES
-#define glClearStencil wrap_glClearStencil
-#define glClientActiveTexture wrap_glClientActiveTexture
-#define glClientWaitSync wrap_glClientWaitSync
-#define glClientWaitSyncAPPLE wrap_glClientWaitSyncAPPLE
-#define glClipPlanef wrap_glClipPlanef
-#define glClipPlanefIMG wrap_glClipPlanefIMG
-#define glClipPlanefOES wrap_glClipPlanefOES
-#define glClipPlanex wrap_glClipPlanex
-#define glClipPlanexIMG wrap_glClipPlanexIMG
-#define glClipPlanexOES wrap_glClipPlanexOES
-#define glColor4f wrap_glColor4f
-#define glColor4ub wrap_glColor4ub
-#define glColor4x wrap_glColor4x
-#define glColor4xOES wrap_glColor4xOES
-#define glColorMask wrap_glColorMask
-#define glColorMaski wrap_glColorMaski
-#define glColorMaskiEXT wrap_glColorMaskiEXT
-#define glColorMaskiOES wrap_glColorMaskiOES
-#define glColorPointer wrap_glColorPointer
-#define glCompileShader wrap_glCompileShader
-#define glCompressedTexImage2D wrap_glCompressedTexImage2D
-#define glCompressedTexImage3D wrap_glCompressedTexImage3D
-#define glCompressedTexImage3DOES wrap_glCompressedTexImage3DOES
-#define glCompressedTexSubImage2D wrap_glCompressedTexSubImage2D
-#define glCompressedTexSubImage3D wrap_glCompressedTexSubImage3D
-#define glCompressedTexSubImage3DOES wrap_glCompressedTexSubImage3DOES
-#define glCopyBufferSubData wrap_glCopyBufferSubData
-#define glCopyBufferSubDataNV wrap_glCopyBufferSubDataNV
-#define glCopyImageSubData wrap_glCopyImageSubData
-#define glCopyImageSubDataEXT wrap_glCopyImageSubDataEXT
-#define glCopyImageSubDataOES wrap_glCopyImageSubDataOES
-#define glCopyPathNV wrap_glCopyPathNV
-#define glCopyTexImage2D wrap_glCopyTexImage2D
-#define glCopyTexSubImage2D wrap_glCopyTexSubImage2D
-#define glCopyTexSubImage3D wrap_glCopyTexSubImage3D
-#define glCopyTexSubImage3DOES wrap_glCopyTexSubImage3DOES
-#define glCopyTextureLevelsAPPLE wrap_glCopyTextureLevelsAPPLE
-#define glCoverFillPathInstancedNV wrap_glCoverFillPathInstancedNV
-#define glCoverFillPathNV wrap_glCoverFillPathNV
-#define glCoverStrokePathInstancedNV wrap_glCoverStrokePathInstancedNV
-#define glCoverStrokePathNV wrap_glCoverStrokePathNV
-#define glCoverageMaskNV wrap_glCoverageMaskNV
-#define glCoverageModulationNV wrap_glCoverageModulationNV
-#define glCoverageModulationTableNV wrap_glCoverageModulationTableNV
-#define glCoverageOperationNV wrap_glCoverageOperationNV
-#define glCreatePerfQueryINTEL wrap_glCreatePerfQueryINTEL
-#define glCreateProgram wrap_glCreateProgram
-#define glCreateShader wrap_glCreateShader
-#define glCreateShaderProgramv wrap_glCreateShaderProgramv
-#define glCreateShaderProgramvEXT wrap_glCreateShaderProgramvEXT
-#define glCullFace wrap_glCullFace
-#define glCurrentPaletteMatrixOES wrap_glCurrentPaletteMatrixOES
-#define glDebugMessageCallback wrap_glDebugMessageCallback
-#define glDebugMessageCallbackKHR wrap_glDebugMessageCallbackKHR
-#define glDebugMessageControl wrap_glDebugMessageControl
-#define glDebugMessageControlKHR wrap_glDebugMessageControlKHR
-#define glDebugMessageInsert wrap_glDebugMessageInsert
-#define glDebugMessageInsertKHR wrap_glDebugMessageInsertKHR
-#define glDeleteBuffers wrap_glDeleteBuffers
-#define glDeleteFencesNV wrap_glDeleteFencesNV
-#define glDeleteFramebuffers wrap_glDeleteFramebuffers
-#define glDeleteFramebuffersOES wrap_glDeleteFramebuffersOES
-#define glDeletePathsNV wrap_glDeletePathsNV
-#define glDeletePerfMonitorsAMD wrap_glDeletePerfMonitorsAMD
-#define glDeletePerfQueryINTEL wrap_glDeletePerfQueryINTEL
-#define glDeleteProgram wrap_glDeleteProgram
-#define glDeleteProgramPipelines wrap_glDeleteProgramPipelines
-#define glDeleteProgramPipelinesEXT wrap_glDeleteProgramPipelinesEXT
-#define glDeleteQueries wrap_glDeleteQueries
-#define glDeleteQueriesEXT wrap_glDeleteQueriesEXT
-#define glDeleteRenderbuffers wrap_glDeleteRenderbuffers
-#define glDeleteRenderbuffersOES wrap_glDeleteRenderbuffersOES
-#define glDeleteSamplers wrap_glDeleteSamplers
-#define glDeleteShader wrap_glDeleteShader
-#define glDeleteSync wrap_glDeleteSync
-#define glDeleteSyncAPPLE wrap_glDeleteSyncAPPLE
-#define glDeleteTextures wrap_glDeleteTextures
-#define glDeleteTransformFeedbacks wrap_glDeleteTransformFeedbacks
-#define glDeleteVertexArrays wrap_glDeleteVertexArrays
-#define glDeleteVertexArraysOES wrap_glDeleteVertexArraysOES
-#define glDepthFunc wrap_glDepthFunc
-#define glDepthMask wrap_glDepthMask
-#define glDepthRangeArrayfvNV wrap_glDepthRangeArrayfvNV
-#define glDepthRangeIndexedfNV wrap_glDepthRangeIndexedfNV
-#define glDepthRangef wrap_glDepthRangef
-#define glDepthRangefOES wrap_glDepthRangefOES
-#define glDepthRangex wrap_glDepthRangex
-#define glDepthRangexOES wrap_glDepthRangexOES
-#define glDetachShader wrap_glDetachShader
-#define glDisable wrap_glDisable
-#define glDisableClientState wrap_glDisableClientState
-#define glDisableDriverControlQCOM wrap_glDisableDriverControlQCOM
-#define glDisableVertexAttribArray wrap_glDisableVertexAttribArray
-#define glDisablei wrap_glDisablei
-#define glDisableiEXT wrap_glDisableiEXT
-#define glDisableiNV wrap_glDisableiNV
-#define glDisableiOES wrap_glDisableiOES
-#define glDiscardFramebufferEXT wrap_glDiscardFramebufferEXT
-#define glDispatchCompute wrap_glDispatchCompute
-#define glDispatchComputeIndirect wrap_glDispatchComputeIndirect
-#define glDrawArrays wrap_glDrawArrays
-#define glDrawArraysIndirect wrap_glDrawArraysIndirect
-#define glDrawArraysInstanced wrap_glDrawArraysInstanced
-#define glDrawArraysInstancedANGLE wrap_glDrawArraysInstancedANGLE
-#define glDrawArraysInstancedBaseInstanceEXT wrap_glDrawArraysInstancedBaseInstanceEXT
-#define glDrawArraysInstancedEXT wrap_glDrawArraysInstancedEXT
-#define glDrawArraysInstancedNV wrap_glDrawArraysInstancedNV
-#define glDrawBuffers wrap_glDrawBuffers
-#define glDrawBuffersEXT wrap_glDrawBuffersEXT
-#define glDrawBuffersIndexedEXT wrap_glDrawBuffersIndexedEXT
-#define glDrawBuffersNV wrap_glDrawBuffersNV
-#define glDrawElements wrap_glDrawElements
-#define glDrawElementsBaseVertex wrap_glDrawElementsBaseVertex
-#define glDrawElementsBaseVertexEXT wrap_glDrawElementsBaseVertexEXT
-#define glDrawElementsBaseVertexOES wrap_glDrawElementsBaseVertexOES
-#define glDrawElementsIndirect wrap_glDrawElementsIndirect
-#define glDrawElementsInstanced wrap_glDrawElementsInstanced
-#define glDrawElementsInstancedANGLE wrap_glDrawElementsInstancedANGLE
-#define glDrawElementsInstancedBaseInstanceEXT wrap_glDrawElementsInstancedBaseInstanceEXT
-#define glDrawElementsInstancedBaseVertex wrap_glDrawElementsInstancedBaseVertex
-#define glDrawElementsInstancedBaseVertexBaseInstanceEXT wrap_glDrawElementsInstancedBaseVertexBaseInstanceEXT
-#define glDrawElementsInstancedBaseVertexEXT wrap_glDrawElementsInstancedBaseVertexEXT
-#define glDrawElementsInstancedBaseVertexOES wrap_glDrawElementsInstancedBaseVertexOES
-#define glDrawElementsInstancedEXT wrap_glDrawElementsInstancedEXT
-#define glDrawElementsInstancedNV wrap_glDrawElementsInstancedNV
-#define glDrawRangeElements wrap_glDrawRangeElements
-#define glDrawRangeElementsBaseVertex wrap_glDrawRangeElementsBaseVertex
-#define glDrawRangeElementsBaseVertexEXT wrap_glDrawRangeElementsBaseVertexEXT
-#define glDrawRangeElementsBaseVertexOES wrap_glDrawRangeElementsBaseVertexOES
-#define glDrawTexfOES wrap_glDrawTexfOES
-#define glDrawTexfvOES wrap_glDrawTexfvOES
-#define glDrawTexiOES wrap_glDrawTexiOES
-#define glDrawTexivOES wrap_glDrawTexivOES
-#define glDrawTexsOES wrap_glDrawTexsOES
-#define glDrawTexsvOES wrap_glDrawTexsvOES
-#define glDrawTexxOES wrap_glDrawTexxOES
-#define glDrawTexxvOES wrap_glDrawTexxvOES
-#define glEGLImageTargetRenderbufferStorageOES wrap_glEGLImageTargetRenderbufferStorageOES
-#define glEGLImageTargetTexture2DOES wrap_glEGLImageTargetTexture2DOES
-#define glEnable wrap_glEnable
-#define glEnableClientState wrap_glEnableClientState
-#define glEnableDriverControlQCOM wrap_glEnableDriverControlQCOM
-#define glEnableVertexAttribArray wrap_glEnableVertexAttribArray
-#define glEnablei wrap_glEnablei
-#define glEnableiEXT wrap_glEnableiEXT
-#define glEnableiNV wrap_glEnableiNV
-#define glEnableiOES wrap_glEnableiOES
-#define glEndConditionalRenderNV wrap_glEndConditionalRenderNV
-#define glEndPerfMonitorAMD wrap_glEndPerfMonitorAMD
-#define glEndPerfQueryINTEL wrap_glEndPerfQueryINTEL
-#define glEndQuery wrap_glEndQuery
-#define glEndQueryEXT wrap_glEndQueryEXT
-#define glEndTilingQCOM wrap_glEndTilingQCOM
-#define glEndTransformFeedback wrap_glEndTransformFeedback
-#define glExtGetBufferPointervQCOM wrap_glExtGetBufferPointervQCOM
-#define glExtGetBuffersQCOM wrap_glExtGetBuffersQCOM
-#define glExtGetFramebuffersQCOM wrap_glExtGetFramebuffersQCOM
-#define glExtGetProgramBinarySourceQCOM wrap_glExtGetProgramBinarySourceQCOM
-#define glExtGetProgramsQCOM wrap_glExtGetProgramsQCOM
-#define glExtGetRenderbuffersQCOM wrap_glExtGetRenderbuffersQCOM
-#define glExtGetShadersQCOM wrap_glExtGetShadersQCOM
-#define glExtGetTexLevelParameterivQCOM wrap_glExtGetTexLevelParameterivQCOM
-#define glExtGetTexSubImageQCOM wrap_glExtGetTexSubImageQCOM
-#define glExtGetTexturesQCOM wrap_glExtGetTexturesQCOM
-#define glExtIsProgramBinaryQCOM wrap_glExtIsProgramBinaryQCOM
-#define glExtTexObjectStateOverrideiQCOM wrap_glExtTexObjectStateOverrideiQCOM
-#define glFenceSync wrap_glFenceSync
-#define glFenceSyncAPPLE wrap_glFenceSyncAPPLE
-#define glFinish wrap_glFinish
-#define glFinishFenceNV wrap_glFinishFenceNV
-#define glFlush wrap_glFlush
-#define glFlushMappedBufferRange wrap_glFlushMappedBufferRange
-#define glFlushMappedBufferRangeEXT wrap_glFlushMappedBufferRangeEXT
-#define glFogf wrap_glFogf
-#define glFogfv wrap_glFogfv
-#define glFogx wrap_glFogx
-#define glFogxOES wrap_glFogxOES
-#define glFogxv wrap_glFogxv
-#define glFogxvOES wrap_glFogxvOES
-#define glFragmentCoverageColorNV wrap_glFragmentCoverageColorNV
-#define glFramebufferParameteri wrap_glFramebufferParameteri
-#define glFramebufferRenderbuffer wrap_glFramebufferRenderbuffer
-#define glFramebufferRenderbufferOES wrap_glFramebufferRenderbufferOES
-#define glFramebufferSampleLocationsfvNV wrap_glFramebufferSampleLocationsfvNV
-#define glFramebufferTexture wrap_glFramebufferTexture
-#define glFramebufferTexture2D wrap_glFramebufferTexture2D
-#define glFramebufferTexture2DMultisampleEXT wrap_glFramebufferTexture2DMultisampleEXT
-#define glFramebufferTexture2DMultisampleIMG wrap_glFramebufferTexture2DMultisampleIMG
-#define glFramebufferTexture2DOES wrap_glFramebufferTexture2DOES
-#define glFramebufferTexture3DOES wrap_glFramebufferTexture3DOES
-#define glFramebufferTextureEXT wrap_glFramebufferTextureEXT
-#define glFramebufferTextureLayer wrap_glFramebufferTextureLayer
-#define glFramebufferTextureMultisampleMultiviewOVR wrap_glFramebufferTextureMultisampleMultiviewOVR
-#define glFramebufferTextureMultiviewOVR wrap_glFramebufferTextureMultiviewOVR
-#define glFramebufferTextureOES wrap_glFramebufferTextureOES
-#define glFrontFace wrap_glFrontFace
-#define glFrustumf wrap_glFrustumf
-#define glFrustumfOES wrap_glFrustumfOES
-#define glFrustumx wrap_glFrustumx
-#define glFrustumxOES wrap_glFrustumxOES
-#define glGenBuffers wrap_glGenBuffers
-#define glGenFencesNV wrap_glGenFencesNV
-#define glGenFramebuffers wrap_glGenFramebuffers
-#define glGenFramebuffersOES wrap_glGenFramebuffersOES
-#define glGenPathsNV wrap_glGenPathsNV
-#define glGenPerfMonitorsAMD wrap_glGenPerfMonitorsAMD
-#define glGenProgramPipelines wrap_glGenProgramPipelines
-#define glGenProgramPipelinesEXT wrap_glGenProgramPipelinesEXT
-#define glGenQueries wrap_glGenQueries
-#define glGenQueriesEXT wrap_glGenQueriesEXT
-#define glGenRenderbuffers wrap_glGenRenderbuffers
-#define glGenRenderbuffersOES wrap_glGenRenderbuffersOES
-#define glGenSamplers wrap_glGenSamplers
-#define glGenTextures wrap_glGenTextures
-#define glGenTransformFeedbacks wrap_glGenTransformFeedbacks
-#define glGenVertexArrays wrap_glGenVertexArrays
-#define glGenVertexArraysOES wrap_glGenVertexArraysOES
-#define glGenerateMipmap wrap_glGenerateMipmap
-#define glGenerateMipmapOES wrap_glGenerateMipmapOES
-#define glGetActiveAttrib wrap_glGetActiveAttrib
-#define glGetActiveUniform wrap_glGetActiveUniform
-#define glGetActiveUniformBlockName wrap_glGetActiveUniformBlockName
-#define glGetActiveUniformBlockiv wrap_glGetActiveUniformBlockiv
-#define glGetActiveUniformsiv wrap_glGetActiveUniformsiv
-#define glGetAttachedShaders wrap_glGetAttachedShaders
-#define glGetAttribLocation wrap_glGetAttribLocation
-#define glGetBooleani_v wrap_glGetBooleani_v
-#define glGetBooleanv wrap_glGetBooleanv
-#define glGetBufferParameteri64v wrap_glGetBufferParameteri64v
-#define glGetBufferParameteriv wrap_glGetBufferParameteriv
-#define glGetBufferPointerv wrap_glGetBufferPointerv
-#define glGetBufferPointervOES wrap_glGetBufferPointervOES
-#define glGetClipPlanef wrap_glGetClipPlanef
-#define glGetClipPlanefOES wrap_glGetClipPlanefOES
-#define glGetClipPlanex wrap_glGetClipPlanex
-#define glGetClipPlanexOES wrap_glGetClipPlanexOES
-#define glGetCoverageModulationTableNV wrap_glGetCoverageModulationTableNV
-#define glGetDebugMessageLog wrap_glGetDebugMessageLog
-#define glGetDebugMessageLogKHR wrap_glGetDebugMessageLogKHR
-#define glGetDriverControlStringQCOM wrap_glGetDriverControlStringQCOM
-#define glGetDriverControlsQCOM wrap_glGetDriverControlsQCOM
-#define glGetError wrap_glGetError
-#define glGetFenceivNV wrap_glGetFenceivNV
-#define glGetFirstPerfQueryIdINTEL wrap_glGetFirstPerfQueryIdINTEL
-#define glGetFixedv wrap_glGetFixedv
-#define glGetFixedvOES wrap_glGetFixedvOES
-#define glGetFloati_vNV wrap_glGetFloati_vNV
-#define glGetFloatv wrap_glGetFloatv
-#define glGetFragDataIndexEXT wrap_glGetFragDataIndexEXT
-#define glGetFragDataLocation wrap_glGetFragDataLocation
-#define glGetFramebufferAttachmentParameteriv wrap_glGetFramebufferAttachmentParameteriv
-#define glGetFramebufferAttachmentParameterivOES wrap_glGetFramebufferAttachmentParameterivOES
-#define glGetFramebufferParameteriv wrap_glGetFramebufferParameteriv
-#define glGetGraphicsResetStatus wrap_glGetGraphicsResetStatus
-#define glGetGraphicsResetStatusEXT wrap_glGetGraphicsResetStatusEXT
-#define glGetGraphicsResetStatusKHR wrap_glGetGraphicsResetStatusKHR
-#define glGetImageHandleNV wrap_glGetImageHandleNV
-#define glGetInteger64i_v wrap_glGetInteger64i_v
-#define glGetInteger64v wrap_glGetInteger64v
-#define glGetInteger64vAPPLE wrap_glGetInteger64vAPPLE
-#define glGetIntegeri_v wrap_glGetIntegeri_v
-#define glGetIntegeri_vEXT wrap_glGetIntegeri_vEXT
-#define glGetIntegerv wrap_glGetIntegerv
-#define glGetInternalformatSampleivNV wrap_glGetInternalformatSampleivNV
-#define glGetInternalformativ wrap_glGetInternalformativ
-#define glGetLightfv wrap_glGetLightfv
-#define glGetLightxv wrap_glGetLightxv
-#define glGetLightxvOES wrap_glGetLightxvOES
-#define glGetMaterialfv wrap_glGetMaterialfv
-#define glGetMaterialxv wrap_glGetMaterialxv
-#define glGetMaterialxvOES wrap_glGetMaterialxvOES
-#define glGetMultisamplefv wrap_glGetMultisamplefv
-#define glGetNextPerfQueryIdINTEL wrap_glGetNextPerfQueryIdINTEL
-#define glGetObjectLabel wrap_glGetObjectLabel
-#define glGetObjectLabelEXT wrap_glGetObjectLabelEXT
-#define glGetObjectLabelKHR wrap_glGetObjectLabelKHR
-#define glGetObjectPtrLabel wrap_glGetObjectPtrLabel
-#define glGetObjectPtrLabelKHR wrap_glGetObjectPtrLabelKHR
-#define glGetPathCommandsNV wrap_glGetPathCommandsNV
-#define glGetPathCoordsNV wrap_glGetPathCoordsNV
-#define glGetPathDashArrayNV wrap_glGetPathDashArrayNV
-#define glGetPathLengthNV wrap_glGetPathLengthNV
-#define glGetPathMetricRangeNV wrap_glGetPathMetricRangeNV
-#define glGetPathMetricsNV wrap_glGetPathMetricsNV
-#define glGetPathParameterfvNV wrap_glGetPathParameterfvNV
-#define glGetPathParameterivNV wrap_glGetPathParameterivNV
-#define glGetPathSpacingNV wrap_glGetPathSpacingNV
-#define glGetPerfCounterInfoINTEL wrap_glGetPerfCounterInfoINTEL
-#define glGetPerfMonitorCounterDataAMD wrap_glGetPerfMonitorCounterDataAMD
-#define glGetPerfMonitorCounterInfoAMD wrap_glGetPerfMonitorCounterInfoAMD
-#define glGetPerfMonitorCounterStringAMD wrap_glGetPerfMonitorCounterStringAMD
-#define glGetPerfMonitorCountersAMD wrap_glGetPerfMonitorCountersAMD
-#define glGetPerfMonitorGroupStringAMD wrap_glGetPerfMonitorGroupStringAMD
-#define glGetPerfMonitorGroupsAMD wrap_glGetPerfMonitorGroupsAMD
-#define glGetPerfQueryDataINTEL wrap_glGetPerfQueryDataINTEL
-#define glGetPerfQueryIdByNameINTEL wrap_glGetPerfQueryIdByNameINTEL
-#define glGetPerfQueryInfoINTEL wrap_glGetPerfQueryInfoINTEL
-#define glGetPointerv wrap_glGetPointerv
-#define glGetPointervKHR wrap_glGetPointervKHR
-#define glGetProgramBinary wrap_glGetProgramBinary
-#define glGetProgramBinaryOES wrap_glGetProgramBinaryOES
-#define glGetProgramInfoLog wrap_glGetProgramInfoLog
-#define glGetProgramInterfaceiv wrap_glGetProgramInterfaceiv
-#define glGetProgramPipelineInfoLog wrap_glGetProgramPipelineInfoLog
-#define glGetProgramPipelineInfoLogEXT wrap_glGetProgramPipelineInfoLogEXT
-#define glGetProgramPipelineiv wrap_glGetProgramPipelineiv
-#define glGetProgramPipelineivEXT wrap_glGetProgramPipelineivEXT
-#define glGetProgramResourceIndex wrap_glGetProgramResourceIndex
-#define glGetProgramResourceLocation wrap_glGetProgramResourceLocation
-#define glGetProgramResourceLocationIndexEXT wrap_glGetProgramResourceLocationIndexEXT
-#define glGetProgramResourceName wrap_glGetProgramResourceName
-#define glGetProgramResourcefvNV wrap_glGetProgramResourcefvNV
-#define glGetProgramResourceiv wrap_glGetProgramResourceiv
-#define glGetProgramiv wrap_glGetProgramiv
-#define glGetQueryObjecti64vEXT wrap_glGetQueryObjecti64vEXT
-#define glGetQueryObjectivEXT wrap_glGetQueryObjectivEXT
-#define glGetQueryObjectui64vEXT wrap_glGetQueryObjectui64vEXT
-#define glGetQueryObjectuiv wrap_glGetQueryObjectuiv
-#define glGetQueryObjectuivEXT wrap_glGetQueryObjectuivEXT
-#define glGetQueryiv wrap_glGetQueryiv
-#define glGetQueryivEXT wrap_glGetQueryivEXT
-#define glGetRenderbufferParameteriv wrap_glGetRenderbufferParameteriv
-#define glGetRenderbufferParameterivOES wrap_glGetRenderbufferParameterivOES
-#define glGetSamplerParameterIiv wrap_glGetSamplerParameterIiv
-#define glGetSamplerParameterIivEXT wrap_glGetSamplerParameterIivEXT
-#define glGetSamplerParameterIivOES wrap_glGetSamplerParameterIivOES
-#define glGetSamplerParameterIuiv wrap_glGetSamplerParameterIuiv
-#define glGetSamplerParameterIuivEXT wrap_glGetSamplerParameterIuivEXT
-#define glGetSamplerParameterIuivOES wrap_glGetSamplerParameterIuivOES
-#define glGetSamplerParameterfv wrap_glGetSamplerParameterfv
-#define glGetSamplerParameteriv wrap_glGetSamplerParameteriv
-#define glGetShaderInfoLog wrap_glGetShaderInfoLog
-#define glGetShaderPrecisionFormat wrap_glGetShaderPrecisionFormat
-#define glGetShaderSource wrap_glGetShaderSource
-#define glGetShaderiv wrap_glGetShaderiv
-#define glGetString wrap_glGetString
-#define glGetStringi wrap_glGetStringi
-#define glGetSynciv wrap_glGetSynciv
-#define glGetSyncivAPPLE wrap_glGetSyncivAPPLE
-#define glGetTexEnvfv wrap_glGetTexEnvfv
-#define glGetTexEnviv wrap_glGetTexEnviv
-#define glGetTexEnvxv wrap_glGetTexEnvxv
-#define glGetTexEnvxvOES wrap_glGetTexEnvxvOES
-#define glGetTexGenfvOES wrap_glGetTexGenfvOES
-#define glGetTexGenivOES wrap_glGetTexGenivOES
-#define glGetTexGenxvOES wrap_glGetTexGenxvOES
-#define glGetTexLevelParameterfv wrap_glGetTexLevelParameterfv
-#define glGetTexLevelParameteriv wrap_glGetTexLevelParameteriv
-#define glGetTexParameterIiv wrap_glGetTexParameterIiv
-#define glGetTexParameterIivEXT wrap_glGetTexParameterIivEXT
-#define glGetTexParameterIivOES wrap_glGetTexParameterIivOES
-#define glGetTexParameterIuiv wrap_glGetTexParameterIuiv
-#define glGetTexParameterIuivEXT wrap_glGetTexParameterIuivEXT
-#define glGetTexParameterIuivOES wrap_glGetTexParameterIuivOES
-#define glGetTexParameterfv wrap_glGetTexParameterfv
-#define glGetTexParameteriv wrap_glGetTexParameteriv
-#define glGetTexParameterxv wrap_glGetTexParameterxv
-#define glGetTexParameterxvOES wrap_glGetTexParameterxvOES
-#define glGetTextureHandleNV wrap_glGetTextureHandleNV
-#define glGetTextureSamplerHandleNV wrap_glGetTextureSamplerHandleNV
-#define glGetTransformFeedbackVarying wrap_glGetTransformFeedbackVarying
-#define glGetTranslatedShaderSourceANGLE wrap_glGetTranslatedShaderSourceANGLE
-#define glGetUniformBlockIndex wrap_glGetUniformBlockIndex
-#define glGetUniformIndices wrap_glGetUniformIndices
-#define glGetUniformLocation wrap_glGetUniformLocation
-#define glGetUniformfv wrap_glGetUniformfv
-#define glGetUniformiv wrap_glGetUniformiv
-#define glGetUniformuiv wrap_glGetUniformuiv
-#define glGetVertexAttribIiv wrap_glGetVertexAttribIiv
-#define glGetVertexAttribIuiv wrap_glGetVertexAttribIuiv
-#define glGetVertexAttribPointerv wrap_glGetVertexAttribPointerv
-#define glGetVertexAttribfv wrap_glGetVertexAttribfv
-#define glGetVertexAttribiv wrap_glGetVertexAttribiv
-#define glGetnUniformfv wrap_glGetnUniformfv
-#define glGetnUniformfvEXT wrap_glGetnUniformfvEXT
-#define glGetnUniformfvKHR wrap_glGetnUniformfvKHR
-#define glGetnUniformiv wrap_glGetnUniformiv
-#define glGetnUniformivEXT wrap_glGetnUniformivEXT
-#define glGetnUniformivKHR wrap_glGetnUniformivKHR
-#define glGetnUniformuiv wrap_glGetnUniformuiv
-#define glGetnUniformuivKHR wrap_glGetnUniformuivKHR
-#define glHint wrap_glHint
-#define glInsertEventMarkerEXT wrap_glInsertEventMarkerEXT
-#define glInterpolatePathsNV wrap_glInterpolatePathsNV
-#define glInvalidateFramebuffer wrap_glInvalidateFramebuffer
-#define glInvalidateSubFramebuffer wrap_glInvalidateSubFramebuffer
-#define glIsBuffer wrap_glIsBuffer
-#define glIsEnabled wrap_glIsEnabled
-#define glIsEnabledi wrap_glIsEnabledi
-#define glIsEnablediEXT wrap_glIsEnablediEXT
-#define glIsEnablediNV wrap_glIsEnablediNV
-#define glIsEnablediOES wrap_glIsEnablediOES
-#define glIsFenceNV wrap_glIsFenceNV
-#define glIsFramebuffer wrap_glIsFramebuffer
-#define glIsFramebufferOES wrap_glIsFramebufferOES
-#define glIsImageHandleResidentNV wrap_glIsImageHandleResidentNV
-#define glIsPathNV wrap_glIsPathNV
-#define glIsPointInFillPathNV wrap_glIsPointInFillPathNV
-#define glIsPointInStrokePathNV wrap_glIsPointInStrokePathNV
-#define glIsProgram wrap_glIsProgram
-#define glIsProgramPipeline wrap_glIsProgramPipeline
-#define glIsProgramPipelineEXT wrap_glIsProgramPipelineEXT
-#define glIsQuery wrap_glIsQuery
-#define glIsQueryEXT wrap_glIsQueryEXT
-#define glIsRenderbuffer wrap_glIsRenderbuffer
-#define glIsRenderbufferOES wrap_glIsRenderbufferOES
-#define glIsSampler wrap_glIsSampler
-#define glIsShader wrap_glIsShader
-#define glIsSync wrap_glIsSync
-#define glIsSyncAPPLE wrap_glIsSyncAPPLE
-#define glIsTexture wrap_glIsTexture
-#define glIsTextureHandleResidentNV wrap_glIsTextureHandleResidentNV
-#define glIsTransformFeedback wrap_glIsTransformFeedback
-#define glIsVertexArray wrap_glIsVertexArray
-#define glIsVertexArrayOES wrap_glIsVertexArrayOES
-#define glLabelObjectEXT wrap_glLabelObjectEXT
-#define glLightModelf wrap_glLightModelf
-#define glLightModelfv wrap_glLightModelfv
-#define glLightModelx wrap_glLightModelx
-#define glLightModelxOES wrap_glLightModelxOES
-#define glLightModelxv wrap_glLightModelxv
-#define glLightModelxvOES wrap_glLightModelxvOES
-#define glLightf wrap_glLightf
-#define glLightfv wrap_glLightfv
-#define glLightx wrap_glLightx
-#define glLightxOES wrap_glLightxOES
-#define glLightxv wrap_glLightxv
-#define glLightxvOES wrap_glLightxvOES
-#define glLineWidth wrap_glLineWidth
-#define glLineWidthx wrap_glLineWidthx
-#define glLineWidthxOES wrap_glLineWidthxOES
-#define glLinkProgram wrap_glLinkProgram
-#define glLoadIdentity wrap_glLoadIdentity
-#define glLoadMatrixf wrap_glLoadMatrixf
-#define glLoadMatrixx wrap_glLoadMatrixx
-#define glLoadMatrixxOES wrap_glLoadMatrixxOES
-#define glLoadPaletteFromModelViewMatrixOES wrap_glLoadPaletteFromModelViewMatrixOES
-#define glLogicOp wrap_glLogicOp
-#define glMakeImageHandleNonResidentNV wrap_glMakeImageHandleNonResidentNV
-#define glMakeImageHandleResidentNV wrap_glMakeImageHandleResidentNV
-#define glMakeTextureHandleNonResidentNV wrap_glMakeTextureHandleNonResidentNV
-#define glMakeTextureHandleResidentNV wrap_glMakeTextureHandleResidentNV
-#define glMapBufferOES wrap_glMapBufferOES
-#define glMapBufferRange wrap_glMapBufferRange
-#define glMapBufferRangeEXT wrap_glMapBufferRangeEXT
-#define glMaterialf wrap_glMaterialf
-#define glMaterialfv wrap_glMaterialfv
-#define glMaterialx wrap_glMaterialx
-#define glMaterialxOES wrap_glMaterialxOES
-#define glMaterialxv wrap_glMaterialxv
-#define glMaterialxvOES wrap_glMaterialxvOES
-#define glMatrixIndexPointerOES wrap_glMatrixIndexPointerOES
-#define glMatrixLoad3x2fNV wrap_glMatrixLoad3x2fNV
-#define glMatrixLoad3x3fNV wrap_glMatrixLoad3x3fNV
-#define glMatrixLoadTranspose3x3fNV wrap_glMatrixLoadTranspose3x3fNV
-#define glMatrixMode wrap_glMatrixMode
-#define glMatrixMult3x2fNV wrap_glMatrixMult3x2fNV
-#define glMatrixMult3x3fNV wrap_glMatrixMult3x3fNV
-#define glMatrixMultTranspose3x3fNV wrap_glMatrixMultTranspose3x3fNV
-#define glMemoryBarrier wrap_glMemoryBarrier
-#define glMemoryBarrierByRegion wrap_glMemoryBarrierByRegion
-#define glMinSampleShading wrap_glMinSampleShading
-#define glMinSampleShadingOES wrap_glMinSampleShadingOES
-#define glMultMatrixf wrap_glMultMatrixf
-#define glMultMatrixx wrap_glMultMatrixx
-#define glMultMatrixxOES wrap_glMultMatrixxOES
-#define glMultiDrawArraysEXT wrap_glMultiDrawArraysEXT
-#define glMultiDrawArraysIndirectEXT wrap_glMultiDrawArraysIndirectEXT
-#define glMultiDrawElementsBaseVertexEXT wrap_glMultiDrawElementsBaseVertexEXT
-#define glMultiDrawElementsBaseVertexOES wrap_glMultiDrawElementsBaseVertexOES
-#define glMultiDrawElementsEXT wrap_glMultiDrawElementsEXT
-#define glMultiDrawElementsIndirectEXT wrap_glMultiDrawElementsIndirectEXT
-#define glMultiTexCoord4f wrap_glMultiTexCoord4f
-#define glMultiTexCoord4x wrap_glMultiTexCoord4x
-#define glMultiTexCoord4xOES wrap_glMultiTexCoord4xOES
-#define glNamedFramebufferSampleLocationsfvNV wrap_glNamedFramebufferSampleLocationsfvNV
-#define glNormal3f wrap_glNormal3f
-#define glNormal3x wrap_glNormal3x
-#define glNormal3xOES wrap_glNormal3xOES
-#define glNormalPointer wrap_glNormalPointer
-#define glObjectLabel wrap_glObjectLabel
-#define glObjectLabelKHR wrap_glObjectLabelKHR
-#define glObjectPtrLabel wrap_glObjectPtrLabel
-#define glObjectPtrLabelKHR wrap_glObjectPtrLabelKHR
-#define glOrthof wrap_glOrthof
-#define glOrthofOES wrap_glOrthofOES
-#define glOrthox wrap_glOrthox
-#define glOrthoxOES wrap_glOrthoxOES
-#define glPatchParameteri wrap_glPatchParameteri
-#define glPatchParameteriEXT wrap_glPatchParameteriEXT
-#define glPatchParameteriOES wrap_glPatchParameteriOES
-#define glPathCommandsNV wrap_glPathCommandsNV
-#define glPathCoordsNV wrap_glPathCoordsNV
-#define glPathCoverDepthFuncNV wrap_glPathCoverDepthFuncNV
-#define glPathDashArrayNV wrap_glPathDashArrayNV
-#define glPathGlyphIndexArrayNV wrap_glPathGlyphIndexArrayNV
-#define glPathGlyphIndexRangeNV wrap_glPathGlyphIndexRangeNV
-#define glPathGlyphRangeNV wrap_glPathGlyphRangeNV
-#define glPathGlyphsNV wrap_glPathGlyphsNV
-#define glPathMemoryGlyphIndexArrayNV wrap_glPathMemoryGlyphIndexArrayNV
-#define glPathParameterfNV wrap_glPathParameterfNV
-#define glPathParameterfvNV wrap_glPathParameterfvNV
-#define glPathParameteriNV wrap_glPathParameteriNV
-#define glPathParameterivNV wrap_glPathParameterivNV
-#define glPathStencilDepthOffsetNV wrap_glPathStencilDepthOffsetNV
-#define glPathStencilFuncNV wrap_glPathStencilFuncNV
-#define glPathStringNV wrap_glPathStringNV
-#define glPathSubCommandsNV wrap_glPathSubCommandsNV
-#define glPathSubCoordsNV wrap_glPathSubCoordsNV
-#define glPauseTransformFeedback wrap_glPauseTransformFeedback
-#define glPixelStorei wrap_glPixelStorei
-#define glPointAlongPathNV wrap_glPointAlongPathNV
-#define glPointParameterf wrap_glPointParameterf
-#define glPointParameterfv wrap_glPointParameterfv
-#define glPointParameterx wrap_glPointParameterx
-#define glPointParameterxOES wrap_glPointParameterxOES
-#define glPointParameterxv wrap_glPointParameterxv
-#define glPointParameterxvOES wrap_glPointParameterxvOES
-#define glPointSize wrap_glPointSize
-#define glPointSizePointerOES wrap_glPointSizePointerOES
-#define glPointSizex wrap_glPointSizex
-#define glPointSizexOES wrap_glPointSizexOES
-#define glPolygonModeNV wrap_glPolygonModeNV
-#define glPolygonOffset wrap_glPolygonOffset
-#define glPolygonOffsetx wrap_glPolygonOffsetx
-#define glPolygonOffsetxOES wrap_glPolygonOffsetxOES
-#define glPopDebugGroup wrap_glPopDebugGroup
-#define glPopDebugGroupKHR wrap_glPopDebugGroupKHR
-#define glPopGroupMarkerEXT wrap_glPopGroupMarkerEXT
-#define glPopMatrix wrap_glPopMatrix
-#define glPrimitiveBoundingBox wrap_glPrimitiveBoundingBox
-#define glPrimitiveBoundingBoxEXT wrap_glPrimitiveBoundingBoxEXT
-#define glPrimitiveBoundingBoxOES wrap_glPrimitiveBoundingBoxOES
-#define glProgramBinary wrap_glProgramBinary
-#define glProgramBinaryOES wrap_glProgramBinaryOES
-#define glProgramParameteri wrap_glProgramParameteri
-#define glProgramParameteriEXT wrap_glProgramParameteriEXT
-#define glProgramPathFragmentInputGenNV wrap_glProgramPathFragmentInputGenNV
-#define glProgramUniform1f wrap_glProgramUniform1f
-#define glProgramUniform1fEXT wrap_glProgramUniform1fEXT
-#define glProgramUniform1fv wrap_glProgramUniform1fv
-#define glProgramUniform1fvEXT wrap_glProgramUniform1fvEXT
-#define glProgramUniform1i wrap_glProgramUniform1i
-#define glProgramUniform1iEXT wrap_glProgramUniform1iEXT
-#define glProgramUniform1iv wrap_glProgramUniform1iv
-#define glProgramUniform1ivEXT wrap_glProgramUniform1ivEXT
-#define glProgramUniform1ui wrap_glProgramUniform1ui
-#define glProgramUniform1uiEXT wrap_glProgramUniform1uiEXT
-#define glProgramUniform1uiv wrap_glProgramUniform1uiv
-#define glProgramUniform1uivEXT wrap_glProgramUniform1uivEXT
-#define glProgramUniform2f wrap_glProgramUniform2f
-#define glProgramUniform2fEXT wrap_glProgramUniform2fEXT
-#define glProgramUniform2fv wrap_glProgramUniform2fv
-#define glProgramUniform2fvEXT wrap_glProgramUniform2fvEXT
-#define glProgramUniform2i wrap_glProgramUniform2i
-#define glProgramUniform2iEXT wrap_glProgramUniform2iEXT
-#define glProgramUniform2iv wrap_glProgramUniform2iv
-#define glProgramUniform2ivEXT wrap_glProgramUniform2ivEXT
-#define glProgramUniform2ui wrap_glProgramUniform2ui
-#define glProgramUniform2uiEXT wrap_glProgramUniform2uiEXT
-#define glProgramUniform2uiv wrap_glProgramUniform2uiv
-#define glProgramUniform2uivEXT wrap_glProgramUniform2uivEXT
-#define glProgramUniform3f wrap_glProgramUniform3f
-#define glProgramUniform3fEXT wrap_glProgramUniform3fEXT
-#define glProgramUniform3fv wrap_glProgramUniform3fv
-#define glProgramUniform3fvEXT wrap_glProgramUniform3fvEXT
-#define glProgramUniform3i wrap_glProgramUniform3i
-#define glProgramUniform3iEXT wrap_glProgramUniform3iEXT
-#define glProgramUniform3iv wrap_glProgramUniform3iv
-#define glProgramUniform3ivEXT wrap_glProgramUniform3ivEXT
-#define glProgramUniform3ui wrap_glProgramUniform3ui
-#define glProgramUniform3uiEXT wrap_glProgramUniform3uiEXT
-#define glProgramUniform3uiv wrap_glProgramUniform3uiv
-#define glProgramUniform3uivEXT wrap_glProgramUniform3uivEXT
-#define glProgramUniform4f wrap_glProgramUniform4f
-#define glProgramUniform4fEXT wrap_glProgramUniform4fEXT
-#define glProgramUniform4fv wrap_glProgramUniform4fv
-#define glProgramUniform4fvEXT wrap_glProgramUniform4fvEXT
-#define glProgramUniform4i wrap_glProgramUniform4i
-#define glProgramUniform4iEXT wrap_glProgramUniform4iEXT
-#define glProgramUniform4iv wrap_glProgramUniform4iv
-#define glProgramUniform4ivEXT wrap_glProgramUniform4ivEXT
-#define glProgramUniform4ui wrap_glProgramUniform4ui
-#define glProgramUniform4uiEXT wrap_glProgramUniform4uiEXT
-#define glProgramUniform4uiv wrap_glProgramUniform4uiv
-#define glProgramUniform4uivEXT wrap_glProgramUniform4uivEXT
-#define glProgramUniformHandleui64NV wrap_glProgramUniformHandleui64NV
-#define glProgramUniformHandleui64vNV wrap_glProgramUniformHandleui64vNV
-#define glProgramUniformMatrix2fv wrap_glProgramUniformMatrix2fv
-#define glProgramUniformMatrix2fvEXT wrap_glProgramUniformMatrix2fvEXT
-#define glProgramUniformMatrix2x3fv wrap_glProgramUniformMatrix2x3fv
-#define glProgramUniformMatrix2x3fvEXT wrap_glProgramUniformMatrix2x3fvEXT
-#define glProgramUniformMatrix2x4fv wrap_glProgramUniformMatrix2x4fv
-#define glProgramUniformMatrix2x4fvEXT wrap_glProgramUniformMatrix2x4fvEXT
-#define glProgramUniformMatrix3fv wrap_glProgramUniformMatrix3fv
-#define glProgramUniformMatrix3fvEXT wrap_glProgramUniformMatrix3fvEXT
-#define glProgramUniformMatrix3x2fv wrap_glProgramUniformMatrix3x2fv
-#define glProgramUniformMatrix3x2fvEXT wrap_glProgramUniformMatrix3x2fvEXT
-#define glProgramUniformMatrix3x4fv wrap_glProgramUniformMatrix3x4fv
-#define glProgramUniformMatrix3x4fvEXT wrap_glProgramUniformMatrix3x4fvEXT
-#define glProgramUniformMatrix4fv wrap_glProgramUniformMatrix4fv
-#define glProgramUniformMatrix4fvEXT wrap_glProgramUniformMatrix4fvEXT
-#define glProgramUniformMatrix4x2fv wrap_glProgramUniformMatrix4x2fv
-#define glProgramUniformMatrix4x2fvEXT wrap_glProgramUniformMatrix4x2fvEXT
-#define glProgramUniformMatrix4x3fv wrap_glProgramUniformMatrix4x3fv
-#define glProgramUniformMatrix4x3fvEXT wrap_glProgramUniformMatrix4x3fvEXT
-#define glPushDebugGroup wrap_glPushDebugGroup
-#define glPushDebugGroupKHR wrap_glPushDebugGroupKHR
-#define glPushGroupMarkerEXT wrap_glPushGroupMarkerEXT
-#define glPushMatrix wrap_glPushMatrix
-#define glQueryCounterEXT wrap_glQueryCounterEXT
-#define glQueryMatrixxOES wrap_glQueryMatrixxOES
-#define glRasterSamplesEXT wrap_glRasterSamplesEXT
-#define glReadBuffer wrap_glReadBuffer
-#define glReadBufferIndexedEXT wrap_glReadBufferIndexedEXT
-#define glReadBufferNV wrap_glReadBufferNV
-#define glReadPixels wrap_glReadPixels
-#define glReadnPixels wrap_glReadnPixels
-#define glReadnPixelsEXT wrap_glReadnPixelsEXT
-#define glReadnPixelsKHR wrap_glReadnPixelsKHR
-#define glReleaseShaderCompiler wrap_glReleaseShaderCompiler
-#define glRenderbufferStorage wrap_glRenderbufferStorage
-#define glRenderbufferStorageMultisample wrap_glRenderbufferStorageMultisample
-#define glRenderbufferStorageMultisampleANGLE wrap_glRenderbufferStorageMultisampleANGLE
-#define glRenderbufferStorageMultisampleAPPLE wrap_glRenderbufferStorageMultisampleAPPLE
-#define glRenderbufferStorageMultisampleEXT wrap_glRenderbufferStorageMultisampleEXT
-#define glRenderbufferStorageMultisampleIMG wrap_glRenderbufferStorageMultisampleIMG
-#define glRenderbufferStorageMultisampleNV wrap_glRenderbufferStorageMultisampleNV
-#define glRenderbufferStorageOES wrap_glRenderbufferStorageOES
-#define glResolveDepthValuesNV wrap_glResolveDepthValuesNV
-#define glResolveMultisampleFramebufferAPPLE wrap_glResolveMultisampleFramebufferAPPLE
-#define glResumeTransformFeedback wrap_glResumeTransformFeedback
-#define glRotatef wrap_glRotatef
-#define glRotatex wrap_glRotatex
-#define glRotatexOES wrap_glRotatexOES
-#define glSampleCoverage wrap_glSampleCoverage
-#define glSampleCoveragex wrap_glSampleCoveragex
-#define glSampleCoveragexOES wrap_glSampleCoveragexOES
-#define glSampleMaski wrap_glSampleMaski
-#define glSamplerParameterIiv wrap_glSamplerParameterIiv
-#define glSamplerParameterIivEXT wrap_glSamplerParameterIivEXT
-#define glSamplerParameterIivOES wrap_glSamplerParameterIivOES
-#define glSamplerParameterIuiv wrap_glSamplerParameterIuiv
-#define glSamplerParameterIuivEXT wrap_glSamplerParameterIuivEXT
-#define glSamplerParameterIuivOES wrap_glSamplerParameterIuivOES
-#define glSamplerParameterf wrap_glSamplerParameterf
-#define glSamplerParameterfv wrap_glSamplerParameterfv
-#define glSamplerParameteri wrap_glSamplerParameteri
-#define glSamplerParameteriv wrap_glSamplerParameteriv
-#define glScalef wrap_glScalef
-#define glScalex wrap_glScalex
-#define glScalexOES wrap_glScalexOES
-#define glScissor wrap_glScissor
-#define glScissorArrayvNV wrap_glScissorArrayvNV
-#define glScissorIndexedNV wrap_glScissorIndexedNV
-#define glScissorIndexedvNV wrap_glScissorIndexedvNV
-#define glSelectPerfMonitorCountersAMD wrap_glSelectPerfMonitorCountersAMD
-#define glSetFenceNV wrap_glSetFenceNV
-#define glShadeModel wrap_glShadeModel
-#define glShaderBinary wrap_glShaderBinary
-#define glShaderSource wrap_glShaderSource
-#define glStartTilingQCOM wrap_glStartTilingQCOM
-#define glStencilFillPathInstancedNV wrap_glStencilFillPathInstancedNV
-#define glStencilFillPathNV wrap_glStencilFillPathNV
-#define glStencilFunc wrap_glStencilFunc
-#define glStencilFuncSeparate wrap_glStencilFuncSeparate
-#define glStencilMask wrap_glStencilMask
-#define glStencilMaskSeparate wrap_glStencilMaskSeparate
-#define glStencilOp wrap_glStencilOp
-#define glStencilOpSeparate wrap_glStencilOpSeparate
-#define glStencilStrokePathInstancedNV wrap_glStencilStrokePathInstancedNV
-#define glStencilStrokePathNV wrap_glStencilStrokePathNV
-#define glStencilThenCoverFillPathInstancedNV wrap_glStencilThenCoverFillPathInstancedNV
-#define glStencilThenCoverFillPathNV wrap_glStencilThenCoverFillPathNV
-#define glStencilThenCoverStrokePathInstancedNV wrap_glStencilThenCoverStrokePathInstancedNV
-#define glStencilThenCoverStrokePathNV wrap_glStencilThenCoverStrokePathNV
-#define glSubpixelPrecisionBiasNV wrap_glSubpixelPrecisionBiasNV
-#define glTestFenceNV wrap_glTestFenceNV
-#define glTexBuffer wrap_glTexBuffer
-#define glTexBufferEXT wrap_glTexBufferEXT
-#define glTexBufferOES wrap_glTexBufferOES
-#define glTexBufferRange wrap_glTexBufferRange
-#define glTexBufferRangeEXT wrap_glTexBufferRangeEXT
-#define glTexBufferRangeOES wrap_glTexBufferRangeOES
-#define glTexCoordPointer wrap_glTexCoordPointer
-#define glTexEnvf wrap_glTexEnvf
-#define glTexEnvfv wrap_glTexEnvfv
-#define glTexEnvi wrap_glTexEnvi
-#define glTexEnviv wrap_glTexEnviv
-#define glTexEnvx wrap_glTexEnvx
-#define glTexEnvxOES wrap_glTexEnvxOES
-#define glTexEnvxv wrap_glTexEnvxv
-#define glTexEnvxvOES wrap_glTexEnvxvOES
-#define glTexGenfOES wrap_glTexGenfOES
-#define glTexGenfvOES wrap_glTexGenfvOES
-#define glTexGeniOES wrap_glTexGeniOES
-#define glTexGenivOES wrap_glTexGenivOES
-#define glTexGenxOES wrap_glTexGenxOES
-#define glTexGenxvOES wrap_glTexGenxvOES
-#define glTexImage2D wrap_glTexImage2D
-#define glTexImage3D wrap_glTexImage3D
-#define glTexImage3DOES wrap_glTexImage3DOES
-#define glTexPageCommitmentEXT wrap_glTexPageCommitmentEXT
-#define glTexParameterIiv wrap_glTexParameterIiv
-#define glTexParameterIivEXT wrap_glTexParameterIivEXT
-#define glTexParameterIivOES wrap_glTexParameterIivOES
-#define glTexParameterIuiv wrap_glTexParameterIuiv
-#define glTexParameterIuivEXT wrap_glTexParameterIuivEXT
-#define glTexParameterIuivOES wrap_glTexParameterIuivOES
-#define glTexParameterf wrap_glTexParameterf
-#define glTexParameterfv wrap_glTexParameterfv
-#define glTexParameteri wrap_glTexParameteri
-#define glTexParameteriv wrap_glTexParameteriv
-#define glTexParameterx wrap_glTexParameterx
-#define glTexParameterxOES wrap_glTexParameterxOES
-#define glTexParameterxv wrap_glTexParameterxv
-#define glTexParameterxvOES wrap_glTexParameterxvOES
-#define glTexStorage1DEXT wrap_glTexStorage1DEXT
-#define glTexStorage2D wrap_glTexStorage2D
-#define glTexStorage2DEXT wrap_glTexStorage2DEXT
-#define glTexStorage2DMultisample wrap_glTexStorage2DMultisample
-#define glTexStorage3D wrap_glTexStorage3D
-#define glTexStorage3DEXT wrap_glTexStorage3DEXT
-#define glTexStorage3DMultisample wrap_glTexStorage3DMultisample
-#define glTexStorage3DMultisampleOES wrap_glTexStorage3DMultisampleOES
-#define glTexSubImage2D wrap_glTexSubImage2D
-#define glTexSubImage3D wrap_glTexSubImage3D
-#define glTexSubImage3DOES wrap_glTexSubImage3DOES
-#define glTextureStorage1DEXT wrap_glTextureStorage1DEXT
-#define glTextureStorage2DEXT wrap_glTextureStorage2DEXT
-#define glTextureStorage3DEXT wrap_glTextureStorage3DEXT
-#define glTextureViewEXT wrap_glTextureViewEXT
-#define glTextureViewOES wrap_glTextureViewOES
-#define glTransformFeedbackVaryings wrap_glTransformFeedbackVaryings
-#define glTransformPathNV wrap_glTransformPathNV
-#define glTranslatef wrap_glTranslatef
-#define glTranslatex wrap_glTranslatex
-#define glTranslatexOES wrap_glTranslatexOES
-#define glUniform1f wrap_glUniform1f
-#define glUniform1fv wrap_glUniform1fv
-#define glUniform1i wrap_glUniform1i
-#define glUniform1iv wrap_glUniform1iv
-#define glUniform1ui wrap_glUniform1ui
-#define glUniform1uiv wrap_glUniform1uiv
-#define glUniform2f wrap_glUniform2f
-#define glUniform2fv wrap_glUniform2fv
-#define glUniform2i wrap_glUniform2i
-#define glUniform2iv wrap_glUniform2iv
-#define glUniform2ui wrap_glUniform2ui
-#define glUniform2uiv wrap_glUniform2uiv
-#define glUniform3f wrap_glUniform3f
-#define glUniform3fv wrap_glUniform3fv
-#define glUniform3i wrap_glUniform3i
-#define glUniform3iv wrap_glUniform3iv
-#define glUniform3ui wrap_glUniform3ui
-#define glUniform3uiv wrap_glUniform3uiv
-#define glUniform4f wrap_glUniform4f
-#define glUniform4fv wrap_glUniform4fv
-#define glUniform4i wrap_glUniform4i
-#define glUniform4iv wrap_glUniform4iv
-#define glUniform4ui wrap_glUniform4ui
-#define glUniform4uiv wrap_glUniform4uiv
-#define glUniformBlockBinding wrap_glUniformBlockBinding
-#define glUniformHandleui64NV wrap_glUniformHandleui64NV
-#define glUniformHandleui64vNV wrap_glUniformHandleui64vNV
-#define glUniformMatrix2fv wrap_glUniformMatrix2fv
-#define glUniformMatrix2x3fv wrap_glUniformMatrix2x3fv
-#define glUniformMatrix2x3fvNV wrap_glUniformMatrix2x3fvNV
-#define glUniformMatrix2x4fv wrap_glUniformMatrix2x4fv
-#define glUniformMatrix2x4fvNV wrap_glUniformMatrix2x4fvNV
-#define glUniformMatrix3fv wrap_glUniformMatrix3fv
-#define glUniformMatrix3x2fv wrap_glUniformMatrix3x2fv
-#define glUniformMatrix3x2fvNV wrap_glUniformMatrix3x2fvNV
-#define glUniformMatrix3x4fv wrap_glUniformMatrix3x4fv
-#define glUniformMatrix3x4fvNV wrap_glUniformMatrix3x4fvNV
-#define glUniformMatrix4fv wrap_glUniformMatrix4fv
-#define glUniformMatrix4x2fv wrap_glUniformMatrix4x2fv
-#define glUniformMatrix4x2fvNV wrap_glUniformMatrix4x2fvNV
-#define glUniformMatrix4x3fv wrap_glUniformMatrix4x3fv
-#define glUniformMatrix4x3fvNV wrap_glUniformMatrix4x3fvNV
-#define glUnmapBuffer wrap_glUnmapBuffer
-#define glUnmapBufferOES wrap_glUnmapBufferOES
-#define glUseProgram wrap_glUseProgram
-#define glUseProgramStages wrap_glUseProgramStages
-#define glUseProgramStagesEXT wrap_glUseProgramStagesEXT
-#define glValidateProgram wrap_glValidateProgram
-#define glValidateProgramPipeline wrap_glValidateProgramPipeline
-#define glValidateProgramPipelineEXT wrap_glValidateProgramPipelineEXT
-#define glVertexAttrib1f wrap_glVertexAttrib1f
-#define glVertexAttrib1fv wrap_glVertexAttrib1fv
-#define glVertexAttrib2f wrap_glVertexAttrib2f
-#define glVertexAttrib2fv wrap_glVertexAttrib2fv
-#define glVertexAttrib3f wrap_glVertexAttrib3f
-#define glVertexAttrib3fv wrap_glVertexAttrib3fv
-#define glVertexAttrib4f wrap_glVertexAttrib4f
-#define glVertexAttrib4fv wrap_glVertexAttrib4fv
-#define glVertexAttribBinding wrap_glVertexAttribBinding
-#define glVertexAttribDivisor wrap_glVertexAttribDivisor
-#define glVertexAttribDivisorANGLE wrap_glVertexAttribDivisorANGLE
-#define glVertexAttribDivisorEXT wrap_glVertexAttribDivisorEXT
-#define glVertexAttribDivisorNV wrap_glVertexAttribDivisorNV
-#define glVertexAttribFormat wrap_glVertexAttribFormat
-#define glVertexAttribI4i wrap_glVertexAttribI4i
-#define glVertexAttribI4iv wrap_glVertexAttribI4iv
-#define glVertexAttribI4ui wrap_glVertexAttribI4ui
-#define glVertexAttribI4uiv wrap_glVertexAttribI4uiv
-#define glVertexAttribIFormat wrap_glVertexAttribIFormat
-#define glVertexAttribIPointer wrap_glVertexAttribIPointer
-#define glVertexAttribPointer wrap_glVertexAttribPointer
-#define glVertexBindingDivisor wrap_glVertexBindingDivisor
-#define glVertexPointer wrap_glVertexPointer
-#define glViewport wrap_glViewport
-#define glViewportArrayvNV wrap_glViewportArrayvNV
-#define glViewportIndexedfNV wrap_glViewportIndexedfNV
-#define glViewportIndexedfvNV wrap_glViewportIndexedfvNV
-#define glWaitSync wrap_glWaitSync
-#define glWaitSyncAPPLE wrap_glWaitSyncAPPLE
-#define glWeightPathsNV wrap_glWeightPathsNV
-#define glWeightPointerOES wrap_glWeightPointerOES
+#include "GlesDriver.h"
 
-#endif // HWUI_GLES_WRAP_ENABLED
+#define GL_ENTRY(ret, api, ...) ret api(__VA_ARGS__);
+
+#include "gles_decls.in"
+#undef GL_ENTRY