Initialize reference counter for egl_display_t
Add missing member initialization for reference counter, used to determine
if a context is ready.
Change-Id: I45f81177ac2851129681f827afe015b60b3cd73c
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index a53b375..6474c87 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -120,7 +120,7 @@
SortedVector<egl_object_t*> objects;
- egl_display_t() : magic('_dpy'), numTotalConfigs(0), configs(0) { }
+ egl_display_t() : magic('_dpy'), numTotalConfigs(0), configs(0), refs(0) { }
~egl_display_t() { magic = 0; }
inline bool isReady() const { return (refs > 0); }
inline bool isValid() const { return magic == '_dpy'; }