Break Layer class into Gl and Vulkan subclasses
Test: manual testing
Change-Id: Ibd2beed39de3ac6da7448e96496253cfe427dfbb
diff --git a/libs/hwui/OpenGLReadback.cpp b/libs/hwui/OpenGLReadback.cpp
index 938b6ef..c460c0d 100644
--- a/libs/hwui/OpenGLReadback.cpp
+++ b/libs/hwui/OpenGLReadback.cpp
@@ -19,7 +19,7 @@
#include "Caches.h"
#include "Image.h"
#include "GlopBuilder.h"
-#include "Layer.h"
+#include "GlLayer.h"
#include "renderstate/RenderState.h"
#include "renderthread/EglManager.h"
#include "utils/GLUtils.h"
@@ -262,7 +262,7 @@
}
bool OpenGLReadbackImpl::copyLayerInto(renderthread::RenderThread& renderThread,
- Layer& layer, SkBitmap* bitmap) {
+ GlLayer& layer, SkBitmap* bitmap) {
return CopyResult::Success == copyTextureInto(Caches::getInstance(),
renderThread.renderState(), layer.getTexture(), layer.getTexTransform(),
Rect(), bitmap);